public void LoadMap(FieldGrid grid) { grid.ClearField(); foreach (EntityInfo info in _entity) { switch (info.Type) { case "Player": grid.LoadPlayer(info.Position.X, info.Position.Y); break; case "AI": grid.LoadAI(info.Position.X, info.Position.Y); break; case "Block": grid.LoadBlock(info.Position.X, info.Position.Y); break; } } }
private void Clear_Click(object sender, EventArgs e) { _grid.ClearField(); Map.Invalidate(); }