Exemple #1
0
        /// <summary>
        /// 查找
        /// </summary>
        /// <param name="sender">事件发送者</param>
        /// <param name="e">事件参数</param>
        private void bFind_Click(object sender, EventArgs e)
        {
            FindForm fForm = new FindForm();
            fForm.AISetCount = leftLogicalData.NumAISetCount;
            fForm.WayPointSetCount = leftLogicalData.NumWapPointSet;
            fForm.NpcCount = leftLogicalData.NumNPC;
            fForm.DoodadCount = leftLogicalData.NumDoodad;
            fForm.AIGroupCount = leftLogicalData.NumAIGroup;
            fForm.LogicalPolyCount = leftLogicalData.NumLogicalPoly;
            fForm.TrafficPointCount = leftLogicalData.NumTrafficPoint;
            fForm.TrafficPointSetCount = leftLogicalData.NumTrafficPointSet;
            fForm.NpcReviveGroupsCount = leftLogicalData.NumNpcReviveGroup;
            fForm.DoodadReviveGroupsCount = leftLogicalData.NumDoodadReviveGroup;
            fForm.NpcRandomGroupsCount = leftLogicalData.NumNpcRandomGroup;
            
            if (fForm.ShowDialog() == DialogResult.OK)
            {
                Node sectionNode = null;
                string keyName = string.Format("{0}{1}", fForm.SectionName, fForm.KeyIndex);

                switch (fForm.SectionName)
                {
                    case "AISet":
                        {
                            sectionNode = itemTree.Nodes[1];
                            break;
                        }
                    case "WayPointSet":
                        {
                            sectionNode = itemTree.Nodes[2];
                            break;
                        }
                    case "NPC":
                        {
                            sectionNode = itemTree.Nodes[3];
                            break;
                        }
                    case "Doodad":
                        {
                            sectionNode = itemTree.Nodes[4];
                            break;
                        }
                    case "AIGroup":
                        {
                            sectionNode = itemTree.Nodes[5];
                            break;
                        }
                    case "LogicalPoly":
                        {
                            sectionNode = itemTree.Nodes[6];
                            break;
                        }
                    case "TrafficPoint":
                        {
                            sectionNode = itemTree.Nodes[7];
                            break;
                        }
                    case "TrafficPointSet":
                        {
                            sectionNode = itemTree.Nodes[8];
                            break;
                        }
                    case "NpcReviveSection":
                        {
                            sectionNode = itemTree.Nodes[9];
                            break;
                        }
                    case "DoodadReviveSection":
                        {
                            sectionNode = itemTree.Nodes[10];
                            break;
                        }
                    case "NpcRandomSection":
                        {
                            sectionNode = itemTree.Nodes[11];
                            break;
                        }
                }

                if (sectionNode != null)
                {                    
                    foreach (Node node in sectionNode.Nodes)
                    {
                        if (node.Text == keyName)
                        {
                            itemTree.SelectedNode = node;
                            break;
                        }
                    }
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// 查找
        /// </summary>
        /// <param name="sender">事件发送者</param>
        /// <param name="e">事件参数</param>
        private void bFind_Click(object sender, EventArgs e)
        {
            FindForm fForm = new FindForm();

            fForm.AISetCount              = leftLogicalData.NumAISetCount;
            fForm.WayPointSetCount        = leftLogicalData.NumWapPointSet;
            fForm.NpcCount                = leftLogicalData.NumNPC;
            fForm.DoodadCount             = leftLogicalData.NumDoodad;
            fForm.AIGroupCount            = leftLogicalData.NumAIGroup;
            fForm.LogicalPolyCount        = leftLogicalData.NumLogicalPoly;
            fForm.TrafficPointCount       = leftLogicalData.NumTrafficPoint;
            fForm.TrafficPointSetCount    = leftLogicalData.NumTrafficPointSet;
            fForm.NpcReviveGroupsCount    = leftLogicalData.NumNpcReviveGroup;
            fForm.DoodadReviveGroupsCount = leftLogicalData.NumDoodadReviveGroup;
            fForm.NpcRandomGroupsCount    = leftLogicalData.NumNpcRandomGroup;

            if (fForm.ShowDialog() == DialogResult.OK)
            {
                Node   sectionNode = null;
                string keyName     = string.Format("{0}{1}", fForm.SectionName, fForm.KeyIndex);

                switch (fForm.SectionName)
                {
                case "AISet":
                {
                    sectionNode = itemTree.Nodes[1];
                    break;
                }

                case "WayPointSet":
                {
                    sectionNode = itemTree.Nodes[2];
                    break;
                }

                case "NPC":
                {
                    sectionNode = itemTree.Nodes[3];
                    break;
                }

                case "Doodad":
                {
                    sectionNode = itemTree.Nodes[4];
                    break;
                }

                case "AIGroup":
                {
                    sectionNode = itemTree.Nodes[5];
                    break;
                }

                case "LogicalPoly":
                {
                    sectionNode = itemTree.Nodes[6];
                    break;
                }

                case "TrafficPoint":
                {
                    sectionNode = itemTree.Nodes[7];
                    break;
                }

                case "TrafficPointSet":
                {
                    sectionNode = itemTree.Nodes[8];
                    break;
                }

                case "NpcReviveSection":
                {
                    sectionNode = itemTree.Nodes[9];
                    break;
                }

                case "DoodadReviveSection":
                {
                    sectionNode = itemTree.Nodes[10];
                    break;
                }

                case "NpcRandomSection":
                {
                    sectionNode = itemTree.Nodes[11];
                    break;
                }
                }

                if (sectionNode != null)
                {
                    foreach (Node node in sectionNode.Nodes)
                    {
                        if (node.Text == keyName)
                        {
                            itemTree.SelectedNode = node;
                            break;
                        }
                    }
                }
            }
        }