private async void loadGameButton_Click(object sender, RoutedEventArgs e) { LoadDialog loadDialog = new LoadDialog(); ContentDialogResult result = await loadDialog.ShowAsync(); if (result == ContentDialogResult.Primary) { this.Frame.Navigate(typeof(GamePage), loadDialog.SaveGameName); } }
private async void loadGameButton_Click(object sender, RoutedEventArgs e) { LoadDialog loadDialog = new LoadDialog(); ContentDialogResult result = await loadDialog.ShowAsync(); if (result == ContentDialogResult.Primary) { mapLearner = new MapLearner(loadDialog.SaveGameName); initializeBoard(); } }