Exemple #1
0
        public bool Update(TiledMap map)
        {
            X = Mouse.GetState().X;
            Y = Mouse.GetState().Y;
            //Debug.WriteLine(X + ":" + Y);
            timer += TimeSpan.FromMilliseconds(1);
            for (int i = 0; i < map.Count; i++)
            {
                if (Collisions.pointInRectangle(X, Y, map[i].bounds.X, map[i].bounds.X + map[i].bounds.Width, map[i].bounds.Y, map[i].bounds.Y + map[i].bounds.Height))
                {
                    mousedTile    = map[i];
                    mouseOverTile = true;
                    //Debug.WriteLine("OverTile");
                    break;
                }
                else
                {
                    mousedTile    = null;
                    mouseOverTile = false;
                }
            }

            return(HandleClick(map));
        }
Exemple #2
0
        private bool HandleClick(TiledMap map)
        {
            if (mouseOverTile && timer.TotalMilliseconds > 10)
            {
                if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                {
                    if (mousedTile.id == 0)
                    {
                        mousedTile.ChangeTile(17);
                        return(map.isPath());
                    }
                }
                else if (Mouse.GetState().RightButton == ButtonState.Pressed)
                {
                    if (mousedTile.id == 17)
                    {
                        mousedTile.ChangeTile(0);
                    }
                }

                timer = new TimeSpan(0);
            }
            return(false);
        }