public void Draw() { if (editor != null) { editor.Draw(); } }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); // spriteBatch.Draw(spriteSheet, new Vector2 ( 10, 10 ), new Rectangle(0, 0, 32, 32), Color.White); // spriteBatch.Draw(spriteSheet, new Vector2(10, 100), new Rectangle(64, 0, 32, 32), Color.White); _editor.Draw(spriteBatch); EditorText.Draw(spriteBatch); // _testMap.Draw(spriteBatch); spriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }