MainUI() { RendererFactory.GetInstance().Tick += new TickHandler(MainUI_Tick); Application.Init(); uiwindow = new MainUIWindow(); Application.RunIteration(false); }
void GetDimensions() { Terrain terrain = Terrain.GetInstance(); windowwidth = RendererFactory.GetInstance().InnerWindowWidth; windowheight = RendererFactory.GetInstance().InnerWindowHeight; mapwidth = terrain.MapWidth; mapheight = terrain.MapHeight; double mapheightwidthratio = terrain.MapHeight / terrain.MapWidth; minimapwidth = 0; minimapheight = 0; if (mapheightwidthratio > 1) { minimapheight = minimapsize; minimapwidth = (int)(minimapsize / mapheightwidthratio); } else { minimapwidth = minimapsize; minimapheight = (int)(minimapsize * mapheightwidthratio); } }
void Quit(string command, bool down) { if (down) { RendererFactory.GetInstance().Shutdown(); } }
public Camera() { RendererFactory.GetInstance().PreDrawEvent += new PreDrawCallback(renderer_PreDrawEvent); IMouseFilterMouseCache mousefiltermousecache = MouseFilterMouseCacheFactory.GetInstance(); mousemove = MouseMoveConfigMappings.GetInstance(); config = Config.GetInstance(); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand(OverheadOTAConfigName, new KeyCommandHandler(CameraModeOverheadTAHandler)); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand(OverheadOTAOrbitConfigName, new KeyCommandHandler(CameraModeOverheadTAHandlerOrbit)); /* * KeyFilterComboKeys.GetInstance().RegisterCombo( * new string[]{"cameramode"}, null, new KeyComboHandler( CameraModeZoomHandler ) ); * KeyFilterComboKeys.GetInstance().RegisterCombo( * new string[]{"cameramode","cameraorbit"}, null, new KeyComboHandler( CameraModeOrbitHandler ) ); * KeyFilterComboKeys.GetInstance().RegisterCombo( * new string[]{"cameramode","camerapan"}, null, new KeyComboHandler( CamerModePanHandler ) ); */ KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand("toggleviewpoint", new KeyCommandHandler(ToggleViewpointHandler)); //mousefiltermousecache.MouseDown += new MouseEventHandler( MouseDown ); mousefiltermousecache.MouseMove += new MouseMoveHandler(mousefiltermousecache_MouseMove); //mousefiltermousecache.MouseUp += new MouseEventHandler( MouseUp ); UpdateRoamingCameraRotAndPosFromOverheadOTA(); }
void SetupFrustrum() { //Console.WriteLine("setup frustrum"); camerapos = Camera.GetInstance().RoamingCameraPos; camerarot = Camera.GetInstance().RoamingCameraRot; Rot inversecamerarot = camerarot.Inverse(); viewray = -mvMath.YAxis * inversecamerarot; viewray.Normalize(); right = mvMath.XAxis * inversecamerarot; up = mvMath.ZAxis * inversecamerarot; right.Normalize(); up.Normalize(); double nearclip = RendererFactory.GetInstance().NearClip; double farclip = RendererFactory.GetInstance().FarClip; VNear = 2 * Math.Tan(RendererFactory.GetInstance().FieldOfView / 2 * Math.PI / 180) * nearclip; VFar = VNear * farclip / nearclip; HNear = VNear * (double)RendererFactory.GetInstance().WindowWidth / RendererFactory.GetInstance().WindowHeight; HFar = HNear * farclip / nearclip; fc = camerapos + viewray * farclip; ftl = fc + (up * VFar / 2) - (right * HFar / 2); ftr = fc + (up * VFar / 2) + (right * HFar / 2); fbl = fc - (up * VFar / 2) - (right * HFar / 2); fbr = fc - (up * VFar / 2) + (right * HFar / 2); nc = camerapos + viewray * nearclip; ntl = nc + (up * VNear / 2) - (right * HNear / 2); ntr = nc + (up * VNear / 2) + (right * HNear / 2); nbl = nc - (up * VNear / 2) - (right * HNear / 2); nbr = nc - (up * VNear / 2) + (right * HNear / 2); // note: all normals point outwards planes[0] = new Plane(-viewray, nc); planes[1] = new Plane(viewray, fc); Vector3 vectoralongplane; Vector3 normal; vectoralongplane = (ntr - camerapos).Normalize(); normal = (up * vectoralongplane).Normalize(); planes[2] = new Plane(normal, camerapos); vectoralongplane = (nbr - camerapos).Normalize(); normal = (right * vectoralongplane).Normalize(); planes[3] = new Plane(normal, camerapos); vectoralongplane = (nbl - camerapos).Normalize(); normal = -(up * vectoralongplane).Normalize(); planes[4] = new Plane(normal, camerapos); vectoralongplane = (ntl - camerapos).Normalize(); normal = -(right * vectoralongplane).Normalize(); planes[5] = new Plane(normal, camerapos); }
KeyFilterSdlKeyCache() { Diag.Debug("Instantiating KeyFilterFormsKeyCache()"); IRenderer renderer = RendererFactory.GetInstance(); renderer.KeyDown += new SdlDotNet.KeyboardEventHandler(renderer_KeyDown); renderer.KeyUp += new SdlDotNet.KeyboardEventHandler(renderer_KeyUp); }
public void Go() { IRenderer renderer = RendererFactory.GetInstance(); renderer.Init(); PluginsLoader.GetInstance(); renderer.StartMainLoop(); }
public MouseFilterSdlMouseCache() { IRenderer renderer = RendererFactory.GetInstance(); renderer.MouseMotion += new MouseMotionEventHandler(renderer_MouseMotion); renderer.MouseDown += new MouseButtonEventHandler(renderer_MouseDown); renderer.MouseUp += new MouseButtonEventHandler(renderer_MouseUp); }
public RenderableAllFeatures(Terrain parent) { this.parent = parent; RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(RenderableAllFeatures_WriteNextFrameEvent); parent.TerrainModified += new Terrain.TerrainModifiedHandler(parent_TerrainModified); parent.FeatureAdded += new Terrain.FeatureAddedHandler(parent_FeatureAdded); parent.FeatureRemoved += new Terrain.FeatureRemovedHandler(parent_FeatureRemoved); }
HeightEditor() // protected constructor to enforce singleton pattern { KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand("increaseheight", new KeyCommandHandler(handler_IncreaseHeight)); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand("decreaseheight", new KeyCommandHandler(handler_DecreaseHeight)); RendererFactory.GetInstance().Tick += new TickHandler(renderer_Tick); brushsize = Config.GetInstance().HeightEditingDefaultBrushSize; speed = Config.GetInstance().HeightEditingSpeed; UICommandQueue.GetInstance().RegisterConsumer(typeof(UICommandChangeBrushSize), new UICommandQueue.UICommandHandler(ChangeBrushSize)); UICommandQueue.GetInstance().RegisterConsumer(typeof(UICommandBrushEffect), new UICommandQueue.UICommandHandler(ChangeBrushEffect)); }
//! Feedback line buffer for OpenGL feedback, used by mvgraphics.cpp /* * class FeedbackLineBufferItem * { * public double type; * public Vector2[] vertices = new Vector2[2]; * } */ public Vector3 GetMouseVector(Vector3 OurPos, Rot OurRot, int mousex, int mousey) { IRenderer renderer = RendererFactory.GetInstance(); Vector3 MouseVectorObserverAxes = new Vector3(-renderer.WindowWidth / 2 + mousex, -renderer.ScreenDistanceScreenCoords, renderer.WindowHeight / 2 - mousey); //Console.WriteLine("MouseVectorObserverAxes: " + MouseVectorObserverAxes); MouseVectorObserverAxes.Normalize(); //Console.WriteLine("MouseVectorObserverAxes (normalized): " + MouseVectorObserverAxes); Vector3 MouseVectorWorldAxes = MouseVectorObserverAxes * OurRot.Inverse(); //Console.WriteLine("MouseVectorWorldAxes: " + MouseVectorWorldAxes.ToString()); MouseVectorWorldAxes.Normalize(); return(MouseVectorWorldAxes); }
// pass a pointer to a heightmap // when rendered, x pos will be multiplied by xscale, and y points by yscale public RenderableHeightMap(Terrain parent, double[,] heightmap, int xscale, int yscale, List <MapTextureStage> maptexturestages) { this.parent = parent; this.heightmap = heightmap; width = heightmap.GetLength(0) - 1; height = heightmap.GetLength(1) - 1; this.xscale = xscale; this.yscale = yscale; this.maptexturestages = maptexturestages; CacheChunkTextureStageUsage(); normalsperquad = new Vector3[width, height]; terrain_HeightmapInPlaceEdited(0, 0, width - 1, height - 1); RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(Render); parent.HeightmapInPlaceEdited += new Terrain.HeightmapInPlaceEditedHandler(terrain_HeightmapInPlaceEdited); parent.TerrainModified += new Terrain.TerrainModifiedHandler(terrain_TerrainModified); parent.BlendmapInPlaceEdited += new Terrain.BlendmapInPlaceEditedHandler(terrain_BlendmapInPlaceEdited); }
public Camera() { RendererFactory.GetInstance().PreDrawEvent += new PreDrawCallback(renderer_PreDrawEvent); IMouseFilterMouseCache mousefiltermousecache = MouseFilterMouseCacheFactory.GetInstance(); mousemove = MouseMoveConfigMappings.GetInstance(); config = Config.GetInstance(); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand(OverheadOTATranslateConfigName, new KeyCommandHandler(CameraModeOverheadTAHandlerTranslate)); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand(OverheadOTAOrbitConfigName, new KeyCommandHandler(CameraModeOverheadTAHandlerOrbit)); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand(OverheadOTAZoomConfigName, new KeyCommandHandler(CameraModeOverheadTAHandlerZoom)); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand("toggleviewpoint", new KeyCommandHandler(ToggleViewpointHandler)); mousefiltermousecache.MouseMove += new MouseMoveHandler(mousefiltermousecache_MouseMove); UpdateRoamingCameraRotAndPosFromOverheadOTA(); }
public void Go() { LogFile logfile = LogFile.GetInstance(); logfile.Init("logfile.txt"); LogFile.GetInstance().WriteLine("MapDesigner starting " + DateTime.Now.ToString()); Il.ilInit(); Ilu.iluInit(); Ilut.ilutInit(); Ilut.ilutRenderer(Ilut.ILUT_OPENGL); IRenderer renderer = RendererFactory.GetInstance(); renderer.Init(); PluginsLoader.GetInstance(); Terrain.GetInstance().NewMap(); renderer.StartMainLoop(); }
public CurrentEditSpot() { RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(CurrentEditSpot_WriteNextFrameEvent); Terrain.GetInstance().renderableminimap.Render += new RenderableMinimap.RenderHandler(renderableminimap_Render); }
public DrawAxes() { RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(renderer_WriteNextFrameEvent); }
public FrustrumCulling() { // RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(FrustrumCulling_WriteNextFrameEvent); RendererFactory.GetInstance().PreDrawEvent += new PreDrawCallback(FrustrumCulling_PreDrawEvent); }
// init from glthread public void InitFromGlThread() { RendererFactory.GetInstance().Tick += new TickHandler(UICommandQueue_Tick); }
public BrushShapeController() { RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(BrushShapeController_WriteNextFrameEvent); }
public EditController() { KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand("increaseheight", new KeyCommandHandler(handler_IncreaseHeight)); KeyFilterConfigMappingsFactory.GetInstance().RegisterCommand("decreaseheight", new KeyCommandHandler(handler_DecreaseHeight)); RendererFactory.GetInstance().Tick += new TickHandler(renderer_Tick); }
Framerate() { RendererFactory.GetInstance().Tick += new TickHandler(Framerate_Tick); }
public CurrentEditSpot() { RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(CurrentEditSpot_WriteNextFrameEvent); }
public DrawGrid() { IRenderer renderer = RendererFactory.GetInstance(); renderer.WriteNextFrameEvent += new WriteNextFrameCallback(renderer_WriteNextFrameEvent); }
public RenderableWater(Vector3 pos, Vector2 scale) { this.pos = pos; this.scale = scale; RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(RenderableWater_WriteNextFrameEvent); }