public static unitstate get(int i) { if (!_unitstate.ContainsKey(i)) { _unitstate[i] = new unitstate(); } return(_unitstate[i]); }
public static void SetUnitState(unit whichUnit, unitstate whichUnitState, real newVal) { }
public static @event TriggerRegisterUnitStateEvent(trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval) { @event triEvent = new @event() { sourceUnit = whichUnit, unitStateEvent = opcode }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static real GetUnitState(unit whichUnit, unitstate whichUnitState) { throw new NotImplementedException(); }