Exemple #1
0
 private void AddTree(GameplayController controller)
 {
     for (int i = 0; i < mapSize; i++)
     {
         for (int j = 0; j < mapSize; j++)
         {
             if (rnd.Next(0, 15) > 5)// параметр лесистости
             {
                 MapObject newObject = null;
                 if (newMap.mapArray[i][j].Terrain is Forest)
                 {
                     newObject = new ForestTree();
                 }
                 if (newMap.mapArray[i][j].Terrain is Swamp)
                 {
                     newObject = new SwampTree();
                 }
                 if (newMap.mapArray[i][j].Terrain is Field)
                 {
                     newObject = new FieldTree();
                 }
                 if (newObject != null)
                 {
                     newObject.SetBehavior(new RandomDecisionMaker());
                     newMap.mapArray[i][j].listOfObjects.Add(newObject);
                     controller.AddObject(newObject);
                     newObject.CoordinateX = i;
                     newObject.CoordinateY = j;
                 }
             }
         }
     }
 }
Exemple #2
0
 public Map AutoCreator(int mapSize, GameplayController controller)
 {
     this.mapSize = mapSize;
     newMap = new Map(mapSize);
     notWaterTile = 0;
     while (notWaterTile < mapSize * mapSize * 6 / 7)//цифры изменить на что
     {
         this.CreateObject(new Field());
         this.CreateObject(new Forest());
         this.CreateObject(new Swamp());
     }
     this.RemoveIsolatedTwoTileGroup();
     this.DeleteSingleTile();
     this.AddTree(controller);
     return newMap;
 }
Exemple #3
0
 static void Main(string[] args)
 {
     var test = new GameplayController();
     test.StartGame();
     Console.ReadKey();
 }