private IEnumerator SeqUpdateTrack() { for (int i = 0; i < mTrackCreator.TileCount; i++) { mTrackCreator.UpdateTrackTile(i); mCurrentTile = mTrackCreator.GetTile(i); yield return(new WaitForSeconds(0.6f)); } }
public CTile GetTile(int index) { CTile tTile = null; if (index >= 0 && mInstTileList.Count > index) { tTile = mInstTileList[index]; } return(tTile); }