// Start is called before the first frame update void Start() { tilemap.CompressBounds(); roadMap.CompressBounds(); bounds = tilemap.cellBounds; camera = Camera.main; CreateGrid(); astar = new Astar(spots, bounds.size.x, bounds.size.y); }
private void SetH(Vector2D end) { H = Astar.Heuristic(end, Position); }
private void SetG(Vector2D start) { G = Astar.Heuristic(start, Position); }