public RuleScreen1() : base("Kural - 1 - ") { //Geri dönüşün kolaylığının inanılmaz hafifliği MenuEntry backMenuEntry = new MenuEntry("Geri"); backMenuEntry.Selected += OnCancel; MenuEntries.Add(backMenuEntry); }
public OptionsMenuScreen() : base("Ayarlar") { languageMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry backMenuEntry = new MenuEntry("Geri"); // Hook up menu event handlers. languageMenuEntry.Selected += LanguageMenuEntrySelected; backMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(languageMenuEntry); MenuEntries.Add(backMenuEntry); }
public PauseMenuScreen() : base("Oyun Durduruldu") { // Flag that there is no need for the game to transition // off when the pause menu is on top of it. IsPopup = true; // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Devam Et"); MenuEntry quitGameMenuEntry = new MenuEntry("Ana Menüye Git"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
public MainMenuScreen() : base("Ana Menü") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("Oyunu Baþlat"); MenuEntry optionsMenuEntry = new MenuEntry("Ayalar"); MenuEntry rulesMenuEntry = new MenuEntry("Kurallar"); MenuEntry exitMenuEntry = new MenuEntry("Çýkýþ"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; rulesMenuEntry.Selected += RulesMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(rulesMenuEntry); MenuEntries.Add(exitMenuEntry); }