public RuleScreen1()
     : base("Kural - 1 - ")
 {
     //Geri dönüşün kolaylığının inanılmaz hafifliği
     MenuEntry backMenuEntry = new MenuEntry("Geri");
     backMenuEntry.Selected += OnCancel;
     MenuEntries.Add(backMenuEntry);
 }
        public OptionsMenuScreen()
            : base("Ayarlar")
        {
            languageMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry backMenuEntry = new MenuEntry("Geri");

            // Hook up menu event handlers.
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            backMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(backMenuEntry);
        }
        public PauseMenuScreen()
            : base("Oyun Durduruldu")
        {
            // Flag that there is no need for the game to transition
            // off when the pause menu is on top of it.
            IsPopup = true;

            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Devam Et");
            MenuEntry quitGameMenuEntry = new MenuEntry("Ana Menüye Git");

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
        public MainMenuScreen()
            : base("Ana Menü")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Oyunu Baþlat");
            MenuEntry optionsMenuEntry = new MenuEntry("Ayalar");
            MenuEntry rulesMenuEntry = new MenuEntry("Kurallar");
            MenuEntry exitMenuEntry = new MenuEntry("Çýkýþ");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            rulesMenuEntry.Selected += RulesMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(rulesMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }