Exemple #1
0
    public void ExecuteGame()
    {
        MinePlayer = Players.First(p => p.PhotonView.IsMine);
        List <Director> directors = new List <Director>();

        Players.Sort((a, b) => { return(a.Order.CompareTo(b.Order)); });

        GetComponent <SpawnerPlayers>().SpawnPlayers(Players);

        foreach (PlayerControl player in Players)
        {
            directors.Add(player.Director);
        }
        game = new Management.Management(directors);
        if (PhotonNetwork.IsMasterClient)
        {
            StartCoroutine(WaitForAllReady(GoNextServer));
        }
    }