public GameContent(string[] wadPaths) { wad = new Wad(wadPaths); palette = new Palette(wad); colorMap = new ColorMap(wad); textures = new TextureLookup(wad); flats = new FlatLookup(wad); sprites = new SpriteLookup(wad); animation = new TextureAnimation(textures, flats); }
public CommonResource(params string[] wadPaths) { try { wad = new Wad(wadPaths); palette = new Palette(wad); colorMap = new ColorMap(wad); textures = new TextureLookup(wad); flats = new FlatLookup(wad); sprites = new SpriteLookup(wad); animation = new TextureAnimation(textures, flats); } catch (Exception e) { ExceptionDispatchInfo.Throw(e); } }
public CommonResource(string[] wadPaths, bool loadDehLump) { try { wad = new Wad(wadPaths); if (loadDehLump) { DeHackEd.ReadDeHackEdLump(wad); } palette = new Palette(wad); colorMap = new ColorMap(wad); textures = new TextureLookup(wad); flats = new FlatLookup(wad); sprites = new SpriteLookup(wad); animation = new TextureAnimation(textures, flats); } catch (Exception e) { ExceptionDispatchInfo.Throw(e); } }
public Map(Wad wad, ITextureLookup textures, IFlatLookup flats, TextureAnimation animation, World world) { try { this.textures = textures; this.flats = flats; this.animation = animation; this.world = world; var options = world.Options; string name; if (wad.GameMode == GameMode.Commercial) { name = "MAP" + options.Map.ToString("00"); } else { name = "E" + options.Episode + "M" + options.Map; } Console.Write("Load map '" + name + "': "); var map = wad.GetLumpNumber(name); if (map == -1) { throw new Exception("Map '" + name + "' was not found!"); } vertices = Vertex.FromWad(wad, map + 4); sectors = Sector.FromWad(wad, map + 8, flats); sides = SideDef.FromWad(wad, map + 3, textures, sectors); lines = LineDef.FromWad(wad, map + 2, vertices, sides); segs = Seg.FromWad(wad, map + 5, vertices, lines); subsectors = Subsector.FromWad(wad, map + 6, segs); nodes = Node.FromWad(wad, map + 7, subsectors); things = MapThing.FromWad(wad, map + 1); blockMap = BlockMap.FromWad(wad, map + 10, lines); reject = Reject.FromWad(wad, map + 9, sectors); GroupLines(); skyTexture = GetSkyTextureByMapName(name); if (options.GameMode == GameMode.Commercial) { switch (options.MissionPack) { case MissionPack.Plutonia: title = DoomInfo.MapTitles.Plutonia[options.Map - 1]; break; case MissionPack.Tnt: title = DoomInfo.MapTitles.Tnt[options.Map - 1]; break; default: title = DoomInfo.MapTitles.Doom2[options.Map - 1]; break; } } else { title = DoomInfo.MapTitles.Doom[options.Episode - 1][options.Map - 1]; } Console.WriteLine("OK"); } catch (Exception e) { Console.WriteLine("Failed"); ExceptionDispatchInfo.Throw(e); } }