private void OnEnable() { M = ((Dismember)target); script = MonoScript.FromMonoBehaviour(M); changer = M.GetComponent <MaterialChanger>(); LimbList = serializedObject.FindProperty("bodyParts"); list = new ReorderableList(serializedObject, LimbList, true, true, true, true); list.drawElementCallback = DrawElementCallback; list.drawHeaderCallback = HeaderCallbackDelegate; list.onAddCallback = OnAddCallBack; }