Exemple #1
0
        // Copy all parameters to the new animator
        void UpdateParametersOnAnimator(AnimatorController AnimController)
        {
            AnimatorControllerParameter[] parameters = AnimController.parameters;

            //RIDER COMBAT!!!!!!!!!!

            if (!Rider3rdPersonEditor.SearchParameter(parameters, "WeaponAim"))
            {
                AnimController.AddParameter("WeaponAim", UnityEngine.AnimatorControllerParameterType.Float);
            }

            if (!Rider3rdPersonEditor.SearchParameter(parameters, "WeaponType"))
            {
                AnimController.AddParameter("WeaponType", UnityEngine.AnimatorControllerParameterType.Int);
            }

            if (!Rider3rdPersonEditor.SearchParameter(parameters, "WeaponHolder"))
            {
                AnimController.AddParameter("WeaponHolder", UnityEngine.AnimatorControllerParameterType.Int);
            }

            if (!Rider3rdPersonEditor.SearchParameter(parameters, "WeaponAction"))
            {
                AnimController.AddParameter("WeaponAction", UnityEngine.AnimatorControllerParameterType.Int);
            }
        }
        void AddLayerMountedCombat(UnityEditor.Animations.AnimatorController CurrentAnimator)
        {
            UnityEditor.Animations.AnimatorController MountAnimator = Resources.Load <UnityEditor.Animations.AnimatorController>("Layers/Combat");

            Rider3rdPersonEditor.AddParametersOnAnimator(CurrentAnimator, MountAnimator);

            foreach (var item in MountAnimator.layers)
            {
                CurrentAnimator.AddLayer(item);
            }
        }
Exemple #3
0
        void AddLayerMountedCombat(AnimatorController CurrentAnimator)
        {
            AnimatorController MountedLayerFile = Resources.Load <AnimatorController>("Mounted Layer");

            Rider3rdPersonEditor.UpdateParametersOnAnimator(CurrentAnimator);
            UpdateParametersOnAnimator(CurrentAnimator);                            //Adding the Parameters Needed

            AnimatorControllerLayer RiderCombatLayers = MountedLayerFile.layers[2]; //Search For the 2nd Layer to Add

            CurrentAnimator.AddLayer(RiderCombatLayers);                            //Add "Rider Arm Right" Layer

            RiderCombatLayers = MountedLayerFile.layers[3];
            CurrentAnimator.AddLayer(RiderCombatLayers);                  //Add "Rider Arm Left"  Layer


            RiderCombatLayers = MountedLayerFile.layers[4];
            CurrentAnimator.AddLayer(RiderCombatLayers);                  //Add "Rider Combat" Layer
        }