Exemple #1
0
        public override void Reset()
        {
            ID    = MalbersTools.GetInstance <StateID>("Jump");
            Input = "Jump";

            SleepFromState = new List <StateID>()
            {
                MalbersTools.GetInstance <StateID>("Fall"), MalbersTools.GetInstance <StateID>("Fly")
            };
            SleepFromMode = new List <ModeID>()
            {
                MalbersTools.GetInstance <ModeID>("Action"), MalbersTools.GetInstance <ModeID>("Attack1")
            };


            General = new AnimalModifier()
            {
                RootMotion        = false,
                Grounded          = false,
                Sprint            = false,
                OrientToGround    = false,
                CustomRotation    = false,
                IgnoreLowerStates = true, //IMPORTANT!
                Persistent        = false,
                AdditivePosition  = true,
                Colliders         = true,
                Gravity           = true,
                modify            = (modifier)(-1),
            };

            ExitFrame = false;
        }
Exemple #2
0
        /// <summary>This is Executed when the Asset is created for the first time </summary>
        private void Reset()
        {
            ID      = MTools.GetInstance <StateID>("Fall");
            General = new AnimalModifier()
            {
                RootMotion       = false,
                AdditivePosition = true,
                AdditiveRotation = true,
                Grounded         = false,
                Sprint           = false,
                OrientToGround   = false,

                Gravity        = true,
                CustomRotation = false,
                modify         = (modifier)(-1),
            };

            LowerBlendDistance = 0.1f;
            FallRayForward     = 0.1f;
            fallRayMultiplier  = 1f;

            FallSpeed.name = "FallSpeed";

            ExitFrame = false; //IMPORTANT
        }
Exemple #3
0
        public override void Reset()
        {
            ID    = MalbersTools.GetInstance <StateID>("Jump");
            Input = "Jump";

            General = new AnimalModifier()
            {
                RootMotion        = true,
                Grounded          = false,
                Sprint            = false,
                OrientToGround    = false,
                CustomRotation    = false,
                IgnoreLowerStates = true, //IMPORTANT!
                Persistent        = false,
                AdditivePosition  = true,
                //AdditiveRotation = true,
                Colliders = true,
                Gravity   = false,
                modify    = (modifier)(-1),
            };

            jumpProfiles = new List <JumpProfile>()
            {
                new JumpProfile()
                {
                    name = "Jump", stepHeight = 0.1f, fallingTime = 0.7f, fallRay = 2, /* ForwardMultiplier = 1,*/ HeightMultiplier = 1, JumpLandDistance = 1.7f
                }
            };
        }
Exemple #4
0
        public override void Reset()
        {
            ID = MalbersTools.GetInstance <StateID>("Death");

            General = new AnimalModifier()
            {
                modify       = (modifier)(-1),
                Persistent   = true,
                LockInput    = true,
                LockMovement = true,
                Colliders    = false,
            };
        }
Exemple #5
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        void Reset()
        {
            ID = MTools.GetInstance <StateID>("Death");

            General = new AnimalModifier()
            {
                modify           = (modifier)(-1),
                Persistent       = true,
                LockInput        = true,
                LockMovement     = true,
                AdditiveRotation = true,
            };
        }
Exemple #6
0
 void Reset()
 {
     ID      = MTools.GetInstance <StateID>("Climb");
     General = new AnimalModifier()
     {
         RootMotion        = true,
         AdditivePosition  = true,
         AdditiveRotation  = true,
         Grounded          = false,
         Sprint            = false,
         OrientToGround    = false,
         Gravity           = false,
         CustomRotation    = true,
         modify            = (modifier)(-1), FreeMovement = false,
         IgnoreLowerStates = true,
     };
 }
Exemple #7
0
        public override void Reset()
        {
            ID = MalbersTools.GetInstance <StateID>("Idle");

            General = new AnimalModifier()
            {
                RootMotion       = true,
                Grounded         = true,
                Sprint           = false,
                OrientToGround   = true,
                CustomRotation   = false,
                Colliders        = true,
                FreeMovement     = false,
                AdditivePosition = true,
                Gravity          = false,
                modify           = (modifier)(-1),
            };
        }
Exemple #8
0
        void Reset()
        {
            ID = MalbersTools.GetInstance <StateID>("Locomotion");

            General = new AnimalModifier()
            {
                RootMotion        = true,
                Grounded          = true,
                Sprint            = true,
                OrientToGround    = true,
                CustomRotation    = false,
                IgnoreLowerStates = false,
                Colliders         = true,
                AdditivePosition  = true,
                //AdditiveRotation = true,
                Gravity = false,
                modify  = (modifier)(-1),
            };
        }
Exemple #9
0
        public override void Reset()
        {
            ID    = Resources.Load <StateID>("StatesID/Fly");
            Input = "Fly";

            General = new AnimalModifier()
            {
                RootMotion        = true,
                Grounded          = false,
                Sprint            = true,
                OrientToGround    = false,
                CustomRotation    = false,
                IgnoreLowerStates = true,
                Gravity           = false,
                modify            = (modifier)(-1),
                AdditivePosition  = true,
                Colliders         = true,
                //KeepInertia = true
            };
        }
Exemple #10
0
        void Reset()
        {
            ID    = MalbersTools.GetInstance <StateID>("Jump");
            Input = "Jump";

            SleepFromState = new List <StateID>()
            {
                MalbersTools.GetInstance <StateID>("Fall"), MalbersTools.GetInstance <StateID>("Fly")
            };
            SleepFromMode = new List <ModeID>()
            {
                MalbersTools.GetInstance <ModeID>("Action"), MalbersTools.GetInstance <ModeID>("Attack1")
            };


            General = new AnimalModifier()
            {
                RootMotion        = true,
                Grounded          = false,
                Sprint            = false,
                OrientToGround    = false,
                CustomRotation    = false,
                IgnoreLowerStates = true, //IMPORTANT!
                Persistent        = false,
                AdditivePosition  = true,
                //AdditiveRotation = true,
                // Colliders = true,
                Gravity = false,
                modify  = (modifier)(-1),
            };

            ExitFrame = false;

            jumpProfiles = new List <JumpProfile>()
            {
                new JumpProfile()
                {
                    name = "Jump", /*stepHeight = 0.1f,*/ fallingTime = 0.7f, /* fallRay = 2, ForwardMultiplier = 1,*/ HeightMultiplier = 1, JumpLandDistance = 1.7f
                }
            };
        }
Exemple #11
0
        internal void Reset()
        {
            ID    = MTools.GetInstance <StateID>("Jump");
            Input = "Jump";

            SleepFromState = new List <StateID>()
            {
                MTools.GetInstance <StateID>("Fall"), MTools.GetInstance <StateID>("Fly")
            };
            SleepFromMode = new List <ModeID>()
            {
                MTools.GetInstance <ModeID>("Action"), MTools.GetInstance <ModeID>("Attack1")
            };


            General = new AnimalModifier()
            {
                RootMotion        = false,
                Grounded          = false,
                Sprint            = false,
                OrientToGround    = false,
                CustomRotation    = false,
                IgnoreLowerStates = true, //IMPORTANT!
                Persistent        = true,
                AdditivePosition  = true,
                AdditiveRotation  = true,
                Gravity           = false,
                modify            = (modifier)(-1),
            };

            ExitFrame = false;

            profiles = new List <JumpBasicProfile>(1)
            {
                new JumpBasicProfile()
                {
                    Height = new FloatReference(5f), JumpTime = 0.33f, name = "Default", VerticalSpeed = 0
                }
            };
        }
Exemple #12
0
        public override void Reset()
        {
            ID = MalbersTools.GetInstance <StateID>("Swim");

            WaterCollider = new Collider[1];            //Set the Array to 1

            General = new AnimalModifier()
            {
                RootMotion        = true,
                Grounded          = false,
                Sprint            = true,
                OrientToGround    = false,
                CustomRotation    = true,
                IgnoreLowerStates = true, //IMPORTANT
                AdditivePosition  = true,
                Colliders         = true,
                //AdditiveRotation = true,

                Gravity = false,
                modify  = (modifier)(-1),
                //KeepInertia = true
            };
            // SpeedIndex = 0;
        }