Exemple #1
0
 public bool dequip(Character c)
 {
     if (c.inventory.Count == Character.INVENTORYSIZE)
     {
         return false;
     }
     else
     {
         switch (type)
         {
             case (ArmourType.CHEST):
                 {
                     Armour oldchest = c.chest;
                     c.inventory.Add(new ItemStack(oldchest));
                     c.chest = null;
                     return true;
                 }
             case (ArmourType.HELM):
                 {
                     Armour oldhelm = c.helm;
                     c.inventory.Add(new ItemStack(oldhelm));
                     c.helm = null;
                     return true;
                 }
             case (ArmourType.GLOVES):
                 {
                     Armour oldgloves = c.gloves;
                     c.inventory.Add(new ItemStack(oldgloves));
                     c.gloves = null;
                     return true;
                 }
             case (ArmourType.BOOTS):
                 {
                     Armour oldboots = c.boots;
                     c.inventory.Add(new ItemStack(oldboots));
                     c.boots = null;
                     return true;
                 }
             case (ArmourType.LEGS):
                 {
                     Armour oldlegs = c.legs;
                     c.inventory.Add(new ItemStack(oldlegs));
                     c.legs = null;
                     return true;
                 }
         }
         return true;
     }
 }
 private void OKButton_Click(object sender, RoutedEventArgs e)
 {
     Button b = sender as Button;
     b.IsEnabled = false;
     string name = nameBox.Text;
     if (name.Equals(""))
     {
         MessageBox.Show("Please enter a character name");
         b.IsEnabled = true;
         return;
     }
     if (name.Contains(';') || name.Contains(' ') || name.Contains('\\') || name.Contains('\n') || name.Contains('\t'))
     {
         MessageBox.Show("Character name contains invalid characters");
         b.IsEnabled = true;
         return;
     }
     if (classSelect.SelectedItem.Equals(null))
     {
         MessageBox.Show("Please select a class");
         b.IsEnabled = true;
         return;
     }
     if (abilitiesToSelect != 0)
     {
         MessageBox.Show("Please select " + Ability.initialAbilityLimit + " abilities");
         b.IsEnabled = true;
         return;
     }
     Class selectedClass = ClassSet.getClass((ClassType)Enum.Parse(typeof(ClassType), (string)classSelect.SelectedItem, false));
     Character newChar = Character.createNewCharacter(name, selectedClass, selectedAbilities);
     newChar.submitCharacter(characterTransferComplete);
     _createdChar = newChar;
 }
Exemple #3
0
 public bool dequip(Character c)
 {
     if (c.inventory.Count == Character.INVENTORYSIZE)
     {
         return false;
     }
     else
     {
         Weapon oldWeapon = c.weapon;
         c.inventory.Add(new ItemStack(oldWeapon));
         c.weapon = null;
         c.calculateStats();
         return true;
     }
 }
Exemple #4
0
        public bool useItem(Character c, bool inBattle)
        {
            if (item is Consumable)
            {
                Consumable potion = item as Consumable;
                potion.consume(c);
                if (stackSize > 1)
                {
                    stackSize--;
                }
                else
                {
                    c.inventory.Remove(this);
                }
                return true;
            }
            if (!inBattle && item is Weapon)
            {
                Weapon weapon = item as Weapon;
                if (c.weapon == null)
                {

                    c.weapon = weapon;
                    c.inventory.Remove(this);
                    c.calculateStats();
                    return true;
                }
                else
                {
                    ICollection<ItemStack> inventory = c.inventory;
                    inventory.Remove(this);
                    ItemStack oldWeapon = new ItemStack(c.weapon);
                    inventory.Add(oldWeapon);
                    c.weapon = weapon;
                    c.calculateStats();
                    return true;
                }
            }
            if (!inBattle && item is Armour)
            {
                Armour armour = item as Armour;
                switch (armour.type)
                {
                    case (ArmourType.CHEST):
                        {
                            if (c.chest == null)
                            {

                                c.chest = armour;
                                c.inventory.Remove(this);
                                c.calculateStats();
                                return true;
                            }
                            else
                            {
                                ICollection<ItemStack> inventory = c.inventory;
                                inventory.Remove(this);
                                ItemStack oldChest = new ItemStack(c.chest);
                                inventory.Add(oldChest);
                                c.chest = armour;
                                c.calculateStats();
                                return true;
                            }
                        }
                    case (ArmourType.HELM):
                        {
                            if (c.helm == null)
                            {

                                c.helm = armour;
                                c.inventory.Remove(this);
                                c.calculateStats();
                                return true;
                            }
                            else
                            {
                                ICollection<ItemStack> inventory = c.inventory;
                                inventory.Remove(this);
                                ItemStack oldHelm = new ItemStack(c.helm);
                                inventory.Add(oldHelm);
                                c.helm = armour;
                                c.calculateStats();
                                return true;
                            }
                        }
                    case (ArmourType.GLOVES):
                        {
                            if (c.gloves == null)
                            {

                                c.gloves = armour;
                                c.inventory.Remove(this);
                                c.calculateStats();
                                return true;
                            }
                            else
                            {
                                ICollection<ItemStack> inventory = c.inventory;
                                inventory.Remove(this);
                                ItemStack oldgloves = new ItemStack(c.gloves);
                                inventory.Add(oldgloves);
                                c.gloves = armour;
                                c.calculateStats();
                                return true;
                            }
                        }
                    case (ArmourType.BOOTS):
                        {
                            if (c.boots == null)
                            {

                                c.boots = armour;
                                c.inventory.Remove(this);
                                c.calculateStats();
                                return true;
                            }
                            else
                            {
                                ICollection<ItemStack> inventory = c.inventory;
                                inventory.Remove(this);
                                ItemStack oldboots = new ItemStack(c.boots);
                                inventory.Add(oldboots);
                                c.boots = armour;
                                c.calculateStats();
                                return true;
                            }
                        }
                    case (ArmourType.LEGS):
                        {
                            if (c.legs == null)
                            {

                                c.legs = armour;
                                c.inventory.Remove(this);
                                c.calculateStats();
                                return true;
                            }
                            else
                            {
                                ICollection<ItemStack> inventory = c.inventory;
                                inventory.Remove(this);
                                ItemStack oldlegs = new ItemStack(c.legs);
                                inventory.Add(oldlegs);
                                c.legs = armour;
                                c.calculateStats();
                                return true;
                            }
                        }
                }
            }
            return false;
        }
Exemple #5
0
 public void consume(Character c)
 {
     if (type == ConsumableType.health)
     {
         if (c.currentHealth + amountRegenerated >= c.maxHealth)
         {
             c.currentHealth = c.maxHealth;
         }
         else
         {
             c.currentHealth += amountRegenerated;
         }
     }
     else if (type == ConsumableType.mana)
     {
         if (c.currentMana + amountRegenerated >= c.maxMana)
         {
             c.currentMana = c.maxMana;
         }
         else
         {
             c.currentMana += amountRegenerated;
         }
     }
 }
        private void updateCharPane(Character c)
        {
            string details = String.Format("Name:{0} \nClass:{1} \nLevel:{2}\nHealth:{3}\nMana:{4}\nMoney:{5}\n" +
                                            "Strength:{6} \nAgility:{7} \nIntelligence:{8}\nSpeed:{9}",
                                            c.name, c.type.ToString(), c.level, c.maxHealth,
                                            c.maxMana, c.money, c.strength, c.agility, c.intelligence, c.speed);
            CharacterBox.Text = details;
            Ability[] abilities = c.abilities.Values.ToArray();
            for (int i = 0; i < 5; i++)
            {
                ColumnDefinition col = new ColumnDefinition();
                col.Width = new GridLength(Ability.iconSize);
                abilityGrid.ColumnDefinitions.Add(col);
            }
            for (int i = 0; i <= (abilities.LongCount() - 1) / 5; i++)
            {
                RowDefinition row = new RowDefinition();
                row.Height = new GridLength(Ability.iconSize);
                abilityGrid.RowDefinitions.Add(row);
            }
            for (int i = 0; i < abilities.LongCount(); i++)
            {
                Ability a = abilities[i];
                Image icon = new Image();
                icon.Source = new BitmapImage(a.icon);
                ToolTip t = new ToolTip();
                t.Background = new SolidColorBrush(Colors.Brown);
                t.Content = a.name + ":\n" + a.description;
                ToolTipService.SetToolTip(icon, t);
                Grid.SetRow(icon, i / 5);
                Grid.SetColumn(icon, i % 5);
                abilityGrid.Children.Add(icon);
            }
            ItemStack[] inventory = c.inventory.ToArray();
            string inventoryString = "";
            for (int i = 0; i < inventory.LongCount(); i++)
            {
                inventoryString += inventory[i].item.name + ": " + inventory[i].stackSize + "\n";
            }
            if (c.weapon != null)
            {
                inventoryString += c.weapon.name + "\n";
            }
            if (c.chest != null)
            {
                inventoryString += c.chest.name + "\n";
            }
            if (c.helm != null)
            {
                inventoryString += c.helm.name + "\n";
            }
            if (c.gloves != null)
            {
                inventoryString += c.gloves.name + "\n";
            }
            if (c.boots != null)
            {
                inventoryString += c.boots.name + "\n";
            }
            if (c.legs != null)
            {
                inventoryString += c.legs.name + "\n";
            }
            inventoryLabel.Content = inventoryString;

            Class _class = c.charClass;
            charImage.Source = new BitmapImage(_class.imageSrc);
            Character.currentCharacter = c;
            createCharButton.IsEnabled = false;
            playCharButton.IsEnabled = true;
            deleteCharButton.IsEnabled = true;
        }
Exemple #7
0
 public Battle(Character p1, Dictionary<String, Creep> dictionary)
 {
     this.char_1 = p1;
     this.char_2 = generateCreep(dictionary);
     playersTurn = false;
 }