// Use this for initialization void Start() { if( m_BtnMore == null ) { Debug.LogError("The 'BtnMore' has not assigle!" ,this); return; } if( m_BtnClose == null ) { Debug.LogError("The 'BtnClose' has not assigle!" ,this); return; } if( m_MoreWidget == null ) { Debug.LogError("The 'MoreWidget' has not assigle!" ,this); return; } // if( m_InputPanelLeft == null ) { Debug.LogError( "The InputPanelLeft has not assigned.", this ); return; } // if( m_InputPanelRight == null ) { Debug.LogError( "The InputPanelRight has not assigned.", this ); return; } // m_GridItems = m_GridApartmentLayout.GetComponentsInChildren<MainScene.ApartmentLayoutItem>(); // if( m_GridItems == null || m_GridItems.Length <= 0 ) { Debug.LogError( "The GridItems is Null or Empty.", this ); return; } // if( m_GridDefaultItem == null ) m_GridDefaultItem = m_GridItems[0]; // if( m_GridDefaultItem == null ) { Debug.LogError( "The GridDefaultItem has not assigned.", this ); return; } // m_UICenterOnChild = m_GridApartmentLayout.GetComponent<UICenterOnChild>(); // if( m_UICenterOnChild == null ) { Debug.LogError( "The GridApartmentLayout has not assigned Component:'UICenterOnChild'.", this ); return; } AddListenner(); m_MoreWidget.gameObject.SetActive(false); m_bInited = true; }
// Use this for initialization private void Start() { // if( m_InputPanelLeft == null ) { Debug.LogError( "The InputPanelLeft has not assigned.", this ); return; } // if( m_InputPanelRight == null ) { Debug.LogError( "The InputPanelRight has not assigned.", this ); return; } // if( m_GridApartmentLayout == null ) { Debug.LogError( "The GridApartmentLayout has not assigned.", this ); return; } // m_GridItems = m_GridApartmentLayout.GetComponentsInChildren<ApartmentLayoutItem>(); // if( m_GridItems == null || m_GridItems.Length <= 0 ) { Debug.LogError( "The GridItems is Null or Empty.", this ); return; } // if( m_GridDefaultItem == null ) m_GridDefaultItem = m_GridItems[0]; // if( m_GridDefaultItem == null ) { Debug.LogError( "The GridDefaultItem has not assigned.", this ); return; } // m_UICenterOnChild = m_GridApartmentLayout.GetComponent<UICenterOnChild>(); // if( m_UICenterOnChild == null ) { Debug.LogError( "The GridApartmentLayout has not assigned Component:'UICenterOnChild'.", this ); return; } // // // if( string.IsNullOrEmpty( m_WaveLeftGestureName ) ) // { // Debug.LogError( "The WaveLeftGestureName is Null or Empty", this ); // return; // } // // // // if( string.IsNullOrEmpty( m_WaveRightGestureName ) ) // { // Debug.LogError( "The WaveRightGestureName is Null or Empty", this ); // return; // } // m_Menu = this.GetComponent<Menu>(); // if( m_Menu == null ) { Debug.LogError( "This GameObject has not assigned Component:'Menu'.", this ); return; } // m_Menu.OnOpen += this.OnMenuOpen; m_Menu.OnOpened += this.OnMenuOpened; // m_UICenterOnChild.onCenter = OnCenterStart; m_UICenterOnChild.onFinished = OnCenterFinished; // UIEventListener listener = UIEventListener.Get( m_InputPanelLeft.gameObject ); listener.onHover = this.OnHoverInputPanelLeft; listener.onClick = this.OnClickedInputPanelLeft; listener = UIEventListener.Get( m_InputPanelRight.gameObject ); listener.onHover = this.OnHoverInputPanelRight; listener.onClick = this.OnClickedInputPanelRight; // StartCoroutine( DelayInit() ); }