public T AddManager <T>() where T : MonoBehaviour { T manager = CompAgent.AddChild <T>(transform); m_ManagerDict.Add(typeof(T), manager); return(manager); }
public static LuaTable AddLuaChild(Component comp, string name, string luaPath, params object[] args) { GameObject go = CompAgent.AddChild(comp, name); return AddLuaComponent(go, luaPath, args); }
private T AddChild <T>() where T : MonoBehaviour { return(CompAgent.AddChild <T>(this)); }