public GameContext() { Tracer.i("Initializing GameContext"); MainWindow=new MainWindow(this); MainWindow.Show(); RenderContext = MainWindow.RenderContext; DebugGrid=new BasicGrid(); DebugGrid.Load(RenderContext); GameWorld = MainWindow.WorldSpace; GameWorld.AddResource(DebugGrid); DirectInput = new DirectInputManager(RenderContext, MainWindow); OculusManager = new OculusDeviceManager(RenderContext); //PlayerContexts[0]=new PlayerContext(this,0); //PlayerContexts[1]=new PlayerContext(this,1); Controller=new ControlForm(this); Controller.Show(); _drawable = new BulletEffect(this); GameWorld.AddResource(_drawable); _drawable.Start(new Vector3(0,0,0),new Vector3(0,0,1)); //handOperationChecker=new JoystickHandOperationChecker(this,11); Tracer.i("Initializing GameContext Completed!"); }
public GameContext() { Tracer.i("Initializing GameContext"); MainWindow = new MainWindow(this); MainWindow.Show(); RenderContext = MainWindow.RenderContext; DebugGrid = new BasicGrid(); DebugGrid.Load(RenderContext); GameWorld = MainWindow.WorldSpace; GameWorld.AddResource(DebugGrid); DirectInput = new DirectInputManager(RenderContext, MainWindow); OculusManager = new OculusDeviceManager(RenderContext); //PlayerContexts[0]=new PlayerContext(this,0); //PlayerContexts[1]=new PlayerContext(this,1); Controller = new ControlForm(this); Controller.Show(); _drawable = new BulletEffect(this); GameWorld.AddResource(_drawable); _drawable.Start(new Vector3(0, 0, 0), new Vector3(0, 0, 1)); //handOperationChecker=new JoystickHandOperationChecker(this,11); Tracer.i("Initializing GameContext Completed!"); }