//=========================================================================================
        /// <summary>
        /// 初期設定
        /// </summary>
        public override void Create()
        {
            boneList            = new FixedTransformAccessArray();
            bonePosList         = new FixedNativeList <float3>();
            boneRotList         = new FixedNativeList <quaternion>();
            boneSclList         = new FixedNativeList <float3>();
            boneParentIndexList = new FixedNativeList <int>();
            basePosList         = new FixedNativeList <float3>();
            baseRotList         = new FixedNativeList <quaternion>();

            restoreBoneList         = new FixedTransformAccessArray();
            restoreBoneLocalPosList = new FixedNativeList <float3>();
            restoreBoneLocalRotList = new FixedNativeList <quaternion>();

            writeBoneList             = new FixedTransformAccessArray();
            writeBoneIndexList        = new FixedNativeList <int>();
            writeBoneParticleIndexMap = new ExNativeMultiHashMap <int, int>();
            writeBonePosList          = new FixedNativeList <float3>();
            writeBoneRotList          = new FixedNativeList <quaternion>();
        }
        //=========================================================================================
        /// <summary>
        /// 初期設定
        /// </summary>
        public override void Create()
        {
            boneList            = new FixedTransformAccessArray();
            bonePosList         = new FixedNativeList <float3>();
            boneRotList         = new FixedNativeList <quaternion>();
            boneSclList         = new FixedNativeList <float3>();
            boneParentIndexList = new FixedNativeList <int>();
            basePosList         = new FixedNativeList <float3>();
            baseRotList         = new FixedNativeList <quaternion>();

            restoreBoneList         = new FixedTransformAccessArray();
            restoreBoneLocalPosList = new FixedNativeList <float3>();
            restoreBoneLocalRotList = new FixedNativeList <quaternion>();
            restoreBoneFlagList     = new FixedNativeList <byte>();

            writeBoneList             = new FixedTransformAccessArray();
            writeBoneIndexList        = new FixedNativeList <int>();
            writeBoneParticleIndexMap = new ExNativeMultiHashMap <int, int>();
            writeBonePosList          = new FixedNativeList <float3>();
            writeBoneRotList          = new FixedNativeList <quaternion>();

            // プロファイラ用
            SamplerReadBoneScale = CustomSampler.Create("ReadBoneScale");
        }