public Minion(MinionType type, Point p, bool isEnemy) : base(type, p, isEnemy) { this.minionId = new MinionId(); this.mtype = type; this.permanentStats = type.stats; this.stats = this.permanentStats; this.slow_movedHalfWay = false; }
public Minion(Minion basis) : base(basis) { this.minionId = basis.minionId; this.mtype = basis.mtype; this.permanentStats = basis.permanentStats; this.stats = basis.stats; this.slow_movedHalfWay = basis.slow_movedHalfWay; }
public void Transform(MinionType newtype, bool isEnemy) { mtype = newtype; type = newtype; int damage = stats.maxHealth - stats.health; this.permanentStats = mtype.stats; this.permanentStats.health = this.permanentStats.maxHealth - damage; this.isEnemy = isEnemy; }
public Minion CreateMinion(MinionType type, bool isEnemy, Point p) { if (!minions.ContainsKey(p)) { Minion spawned = new Minion(type, p, isEnemy); minions[p] = spawned; if (spawned.spells != null) validSpellSets.Add(spawned.spells); return spawned; } return null; }
public void CreateEnemy(MinionType type, Point spawnPoint, MinionAnimationBatch moveAnim) { Minion spawned = new Minion(type, spawnPoint, true); minions[spawnPoint] = spawned; moveAnim.AddAnimation(spawned, spawned.drawPos + new Vector2(32.0f, 0.0f), spawned.drawPos); }
public TriggerItem_MinionType(MinionType mtype) { this.mtype = mtype; }
public static TriggerItem create(MinionType mtype) { return new TriggerItem_MinionType(mtype); }