public static MyWorldObject Create(WorldObject wo) { MyWorldObject mwo = new MyWorldObject(); Dictionary<int, bool> boolValues = new Dictionary<int,bool>(); Dictionary<int, double> doubleValues = new Dictionary<int,double>(); Dictionary<int, int> intValues = new Dictionary<int, int>(); Dictionary<int, string> stringValues = new Dictionary<int,string>(); List<int> activeSpells = new List<int>(); List<int> spells = new List<int>(); foreach (var key in wo.BoolKeys) boolValues.Add(key, wo.Values((BoolValueKey)key)); foreach (var key in wo.DoubleKeys) doubleValues.Add(key, wo.Values((DoubleValueKey)key)); foreach (var key in wo.LongKeys) intValues.Add(key, wo.Values((LongValueKey)key)); foreach (var key in wo.StringKeys) stringValues.Add(key, wo.Values((StringValueKey)key)); for (int i = 0 ; i < wo.ActiveSpellCount ; i++) activeSpells.Add(wo.ActiveSpell(i)); for (int i = 0; i < wo.SpellCount; i++) spells.Add(wo.Spell(i)); mwo.Init(wo.HasIdData, wo.Id, wo.LastIdTime, (int)wo.ObjectClass, boolValues, doubleValues, intValues, stringValues, activeSpells, spells); return mwo; }
public static MyWorldObject Combine(MyWorldObject older, WorldObject newer) { if (!older.HasIdData || newer.HasIdData) return Create(newer); MyWorldObject mwo = Create(newer); older.AddTo(mwo.BoolValues, mwo.DoubleValues, mwo.IntValues, mwo.StringValues); return older; }
public static MyWorldObject Combine(MyWorldObject older, WorldObject newer) { if (!older.HasIdData || newer.HasIdData) { return(Create(newer)); } MyWorldObject mwo = Create(newer); older.AddTo(mwo.BoolValues, mwo.DoubleValues, mwo.IntValues, mwo.StringValues); return(older); }
public static MyWorldObject Create(WorldObject wo) { MyWorldObject mwo = new MyWorldObject(); Dictionary <int, bool> boolValues = new Dictionary <int, bool>(); Dictionary <int, double> doubleValues = new Dictionary <int, double>(); Dictionary <int, int> intValues = new Dictionary <int, int>(); Dictionary <int, string> stringValues = new Dictionary <int, string>(); List <int> activeSpells = new List <int>(); List <int> spells = new List <int>(); foreach (var key in wo.BoolKeys) { boolValues.Add(key, wo.Values((BoolValueKey)key)); } foreach (var key in wo.DoubleKeys) { doubleValues.Add(key, wo.Values((DoubleValueKey)key)); } foreach (var key in wo.LongKeys) { intValues.Add(key, wo.Values((LongValueKey)key)); } foreach (var key in wo.StringKeys) { stringValues.Add(key, wo.Values((StringValueKey)key)); } for (int i = 0; i < wo.ActiveSpellCount; i++) { activeSpells.Add(wo.ActiveSpell(i)); } for (int i = 0; i < wo.SpellCount; i++) { spells.Add(wo.Spell(i)); } mwo.Init(wo.HasIdData, wo.Id, wo.LastIdTime, (int)wo.ObjectClass, boolValues, doubleValues, intValues, stringValues, activeSpells, spells); return(mwo); }
public ItemInfo(MyWorldObject myWorldObject) { mwo = myWorldObject; }
public ItemInfo(WorldObject worldObject) { wo = worldObject; mwo = MyWorldObjectCreator.Create(worldObject); }