public int Tick(TitleInput input) { int result = NONE; if (input.Start) { result = START_GAME; } timer++; if (titleWaveWidth > 0) { titleWaveWidth -= 0.125; } else { titleWaveWidth = 0; } if (input.Exit) { result = EXIT; } for (int i = 0; i < NUM_OBJECTS; i++) { objects[i].Tick(random); } return result; }
public int Tick(TitleInput input) { int result = NONE; if (input.Start) { result = START_GAME; } timer++; if (titleWaveWidth > 0) { titleWaveWidth -= 0.125; } else { titleWaveWidth = 0; } if (input.Exit) { result = EXIT; } for (int i = 0; i < NUM_OBJECTS; i++) { objects[i].Tick(random); } return(result); }