public override void OnInspectorGUI() { GUICreator(script.created); switch (script.createStatus) { case MadFont.CreateStatus.None: MadGUI.Warning("This font is not yet created. Please fill above and click on the Create button."); break; case MadFont.CreateStatus.TooMuchGlypsDefined: MadGUI.Error("There more glyphs declared than found in the texture."); break; case MadFont.CreateStatus.TooMuchGlypsFound: MadGUI.Error("There more glyphs found in the texture than declared."); break; case MadFont.CreateStatus.Ok: // nothing wrong break; default: MadDebug.Assert(false, "Unknown create status: " + script.createStatus); break; } // MadGUI.Info("This field is read-only"); // EditorGUILayout.TextArea(font.dimensions); }
public static void OnEditorGUIExpired(string toolName) { MadGUI.Error("This is an evaluation version of " + toolName + " and your evaluation period has expired. If you want to continue using " + toolName + " please purchase it or send a request for another evaluation period."); EditorGUILayout.Space(); if (MadGUI.Button("Purchase", Color.yellow)) { Application.OpenURL(PurchaseUrl); } EditorGUILayout.Space(); if (MadGUI.Button("Request Another Evaluation Period", Color.magenta)) { RequestExtend(toolName); } if (MadGUI.Button("I Have An Evaluation Key!", Color.green)) { var builder = new MadInputDialog.Builder("Enter Key", "Enter new evaluation key.", (key) => { if (!string.IsNullOrEmpty(key)) { Extend(key.Trim()); } }); builder.BuildAndShow(); } }
private void CheckConflictError() { var set = new HashSet <GameObject>(); foreach (List <GameObject> list in new List <GameObject>[] { levelIcon.showWhenLevelCompleted, levelIcon.showWhenLevelLocked, levelIcon.showWhenLevelNotCompleted, levelIcon.showWhenLevelUnlocked }) { foreach (var el in list) { if (el == null) { continue; } if (!set.Contains(el)) { set.Add(el); } else { MadGUI.Error("Child \"" + el.name + "\" is set in multiple places."); } } } }
void OnGUI() { MadGUI.Info("To create a generator, implement IMadLevelGenerator interface and place your script in any Editor folder."); if (generators.Count == 0) { MadGUI.Error("I cannot found any generator in your project. Please implement at least one!"); return; } chosenGeneratorIndex = EditorGUILayout.Popup("Generator", chosenGeneratorIndex, generators.ToArray()); MadLevelConfiguration conf = MadLevelConfiguration.GetActive(); chosenGroupIndex = EditorGUILayout.Popup("Group", chosenGroupIndex, GroupNames(conf)); scene = EditorGUILayout.ObjectField("Scene", scene, typeof(Object), false); levelsCount = EditorGUILayout.IntField("Level Count", levelsCount); GUI.enabled = scene != null; if (MadGUI.Button("Create")) { string generatorName = generators[chosenGeneratorIndex]; Type generatorType = Type.GetType(generatorName + ", Assembly-CSharp-Editor"); var generator = Activator.CreateInstance(generatorType) as IMadLevelGenerator; MadLevelConfiguration.Group group; if (chosenGroupIndex == 0) { group = conf.defaultGroup; } else { group = conf.groups[chosenGroupIndex - 1]; } for (int i = 1; i <= levelsCount; ++i) { MadLevelConfiguration.Level level = conf.CreateLevel(); level.sceneObject = scene; level.groupId = group.id; level.type = MadLevel.Type.Level; level.order = int.MaxValue; level.name = generator.GetLevelName(i); level.arguments = generator.GetLevelArguments(i); conf.levels.Add(level); conf.SetDirty(); } EditorUtility.SetDirty(conf); } }
private void CheckPropertyError(List <GameObject> list) { foreach (var el in list) { if (el == null) { continue; } if (el.GetComponent <MadLevelProperty>() != null) { MadGUI.Error("\"" + el.name + "\" is a property. It means that its enabled/disabled state is determined by saved game state. Consider creating another non-property child."); } } }
private void FieldLiveBounds() { int texWidth = sprite.currentTextureWidth; int texHeight = sprite.currentTextureHeight; MadGUI.PropertyField(hasLiveBounds, "Has Border"); MadGUI.PropertyField(renderLiveBoundsOnly, "Cut Texture"); if (renderLiveBoundsOnly.boolValue && (sprite.fillType == MadSprite.FillType.RadialCCW || sprite.fillType == MadSprite.FillType.RadialCW)) { MadGUI.Error("Cut not supported for radial fill"); } GUI.backgroundColor = Color.yellow; MadGUI.Indent(() => { MadGUI.LookLikeControls(0, 40); FieldLiveBounds(liveLeft, texWidth, "Left", 0, liveRight.floatValue); FieldLiveBounds(liveTop, texHeight, "Top", liveBottom.floatValue, 1); FieldLiveBounds(liveRight, texWidth, "Right", liveLeft.floatValue, 1); FieldLiveBounds(liveBottom, texHeight, "Bottom", 0, liveTop.floatValue); MadGUI.LookLikeControls(0); }); GUI.backgroundColor = Color.white; EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (MadGUI.Button("Reset")) { ResetLiveBounds(); } if (MadGUI.Button("Compute")) { MadUndo.RecordObject2(sprite, "Set Live Bounds"); ComputeLiveBounds(); } EditorGUILayout.EndHorizontal(); }
public static void OnEditorGUIExpired(string toolName) { MadGUI.Error("This is an evaluation version of " + toolName + " and your evaluation period has expired. If you want to continue using " + toolName + " please purchase it or send a request for another evaluation period."); EditorGUILayout.Space(); if (MadGUI.Button("Purchase", Color.yellow)) { Application.OpenURL(PurchaseUrl); } EditorGUILayout.Space(); if (MadGUI.Button("Request Another Evaluation Period", Color.magenta)) { RequestExtend(toolName); } if (MadGUI.Button("I Have An Evaluation Key!", Color.green)) { EnterEvaluationKeyDialog(); } }
public override void OnInspectorGUI() { serializedObject.UpdateIfDirtyOrScript(); MadGUI.BeginBox("Test Mode"); using (MadGUI.Indent()) { MadGUI.PropertyField(testMode, "Enabled"); var ignoreObject = GameObject.Find("/_mlm_ignore"); if (testMode.boolValue && ignoreObject == null) { new GameObject("_mlm_ignore"); } else if (!testMode.boolValue && ignoreObject != null) { DestroyImmediate(ignoreObject); } MadGUI.PropertyField(testLevelToLoad, "Load Level"); } MadGUI.EndBox(); MadGUI.BeginBox("Loading"); using (MadGUI.Indent()) { MadGUI.PropertyFieldEnumPopup(loadingMethod, "Method"); MadGUI.PropertyField(delayLoadingSeconds, "Delay"); MadGUI.PropertyField(loadingBar, "Loading Bar", ValidateLoadingBar); if (!ValidateLoadingBar(loadingBar)) { MadGUI.Error("Attached object does not have MadSprite, UISprite (NGUI) or Image (uGUI) component. " + "Please make sure that you've assigned a valid game object."); } using (MadGUI.Indent()) { MadGUI.PropertyField(loadingBarSmooth, "Smooth"); using (MadGUI.EnabledIf(loadingBarSmooth.boolValue)) { MadGUI.PropertyField(loadingBarSmoothSpeed, "Smooth Speed"); MadGUI.PropertyField(waitForBarToFillUp, "Wait To Fill Up"); } } } MadGUI.EndBox(); MadGUI.BeginBox("When Loaded"); using (MadGUI.Indent()) { MadGUI.PropertyFieldEnumPopup(whenLevelLoaded, ""); EditorGUILayout.Space(); if (whenLevelLoaded.enumValueIndex == (int)LoadingScreen.WhenLevelLoaded.WaitAndShow) { using (MadGUI.Indent()) { MadGUI.PropertyField(waitAndShowSeconds, "Seconds"); EditorGUILayout.Space(); } } if (whenLevelLoaded.enumValueIndex != (int)LoadingScreen.WhenLevelLoaded.ShowImmediately) { GUIGameObjectList("Enable Objects", changeEnable); GUIGameObjectList("Disable Objects", changeDisable); } EditorGUILayout.Space(); GUILayout.Label("Don't Destroy Objects", "HeaderLabel"); var arrayList = new MadGUI.ArrayList <string>(ignoreObjects, property => { MadGUI.PropertyField(property, ""); }); arrayList.drawOrderButtons = false; arrayList.Draw(); GUILayout.Label("Notify", "HeaderLabel"); FieldMessage(onLoadedMessage); } MadGUI.EndBox(); MadGUI.BeginBox("When Level Shown"); using (MadGUI.Indent()) { MadGUI.PropertyField(timeScaleToOneWhenShown, "Set Time Scale To One"); GUILayout.Label("Notify", "HeaderLabel"); FieldMessage(onLevelShowMessage); } MadGUI.EndBox(); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { if (MadTrialEditor.isTrialVersion && MadTrialEditor.expired) { MadTrialEditor.OnEditorGUIExpired("Mad Level Manager"); return; } LoadTextures(); // loading textures with delay to prevent editor errors CheckAssetLocation(); ActiveInfo(); GUIGroupPopup(); LoadItems(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(1)); GUILayout.Space(200); EditorGUILayout.EndVertical(); list.Draw(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUI.backgroundColor = Color.green; if (GUILayout.Button("Add")) { AddLevel(); } GUI.backgroundColor = Color.white; GUI.enabled = list.selectedItem != null; GUI.backgroundColor = Color.red; if (GUILayout.Button("Remove") || GUI.enabled && Event.current.keyCode == KeyCode.Delete) { RemoveLevel(); } GUI.backgroundColor = Color.white; GUILayout.FlexibleSpace(); GUILayout.Label("Move"); if (GUILayout.Button("Down")) { MoveDown(); configuration.SetDirty(); } if (GUILayout.Button("Up")) { MoveUp(); configuration.SetDirty(); } GUILayout.Space(10); if (GUILayout.Button("Bottom")) { MoveToBottom(); configuration.SetDirty(); } if (GUILayout.Button("Top")) { MoveToTop(); configuration.SetDirty(); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); MadGUI.IndentBox("Level Properties", () => { var item = list.selectedItem; var items = list.selectedItems; if (item == null) { item = new LevelItem(configuration); GUI.enabled = false; } MadUndo.RecordObject(configuration, "Edit '" + item.level.name + "'"); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); UnityEngine.Object sceneValue = null; if (!multiSelection) { MadGUI.Validate(() => item.level.sceneObject != null, () => { sceneValue = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); }); } else { bool unified = (from i in items select i.level.sceneObject).Distinct().Count() == 1; if (unified) { sceneValue = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); } else { sceneValue = EditorGUILayout.ObjectField("Scene", null, typeof(UnityEngine.Object), false); } } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Scene"); foreach (var levelItem in items) { levelItem.level.sceneObject = sceneValue; } } GUI.backgroundColor = Color.yellow; if (GUILayout.Button("Set Current", GUILayout.Width(85))) { MadUndo.RecordObject2(target, "Change Scene"); #if UNITY_5 && !(UNITY_5_0 || UNITY_5_1 || UNITY_5_2) Scene activeScene = SceneManager.GetActiveScene(); var obj = AssetDatabase.LoadAssetAtPath(activeScene.name, typeof(UnityEngine.Object)); #else var obj = AssetDatabase.LoadAssetAtPath(EditorApplication.currentScene, typeof(UnityEngine.Object)); #endif if (obj != null) { foreach (var levelItem in items) { levelItem.level.sceneObject = obj; } } else { EditorUtility.DisplayDialog("Scene not saved", "Current scene is not saved. Please save it first (CTRL+S).", "OK"); } } GUI.backgroundColor = Color.white; EditorGUILayout.EndHorizontal(); if (!CheckAssetIsScene(item.level.sceneObject)) { item.level.sceneObject = null; } MadGUI.Validate(() => !string.IsNullOrEmpty(item.level.name), () => { GUI.SetNextControlName("level name"); // needs names to unfocus using (MadGUI.EnabledIf(!multiSelection)) { if (!multiSelection) { EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.TextField("Level Name", item.level.name); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Name"); item.level.name = value; } } else { EditorGUILayout.TextField("Level Name", "-"); } } }); // level type MadLevel.Type typeValue = default(MadLevel.Type); EditorGUI.BeginChangeCheck(); if (!multiSelection) { typeValue = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); } else { bool unified = (from i in items select i.level.type).Distinct().Count() == 1; if (unified) { typeValue = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); } else { int val = EditorGUILayout.Popup("Type", -1, Enum.GetNames(typeof(MadLevel.Type))); if (val != -1) { typeValue = (MadLevel.Type)val; } } } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Type"); foreach (var levelItem in items) { levelItem.level.type = typeValue; } } GUI.SetNextControlName("arguments"); // needs names to unfocus if (!multiSelection) { EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.TextField("Arguments", item.level.arguments); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Arguments"); item.level.arguments = value; } } else { bool unified = (from i in items select i.level.arguments).Distinct().Count() == 1; EditorGUI.BeginChangeCheck(); string value = ""; if (unified) { value = EditorGUILayout.TextField("Arguments", item.level.arguments); } else { value = EditorGUILayout.TextField("Arguments", "-"); } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Arguments"); foreach (var levelItem in items) { levelItem.level.arguments = value; } } } if (MadGUI.Foldout("Locking", false)) { using (MadGUI.Indent()) { bool lockedByDefultState = false; if (multiSelection) { bool unified = (from i in items select i.level.lockedByDefault).Distinct().Count() == 1; if (unified && (item.level.lockedByDefault)) { lockedByDefultState = true; } } else { lockedByDefultState = item.level.lockedByDefault; } EditorGUI.BeginChangeCheck(); GUI.SetNextControlName("locked by default"); // needs names to unfocus bool lockedByDefaultValue = EditorGUILayout.Toggle("Locked By Default", lockedByDefultState); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Locked By Default"); foreach (var levelItem in items) { levelItem.level.lockedByDefault = lockedByDefaultValue; } } } EditorGUILayout.Space(); } if (MadGUI.Foldout("Extensions", false)) { using (MadGUI.Indent()) { EditorGUI.BeginChangeCheck(); int extensionIndex = -1; if (!multiSelection) { extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; } else { bool unified = (from i in items select i.level.extension).Distinct().Count() == 1; if (unified) { extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; } } extensionIndex = MadGUI.DynamicPopup(extensionIndex, "Extension", configuration.extensions.Count + 1, (index) => { if (index == 0) { return("(none)"); } else { return(configuration.extensions[index - 1].name); } }); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Extension For Level"); foreach (var levelItem in items) { if (extensionIndex == 0) { levelItem.level.extension = null; } else { levelItem.level.extension = configuration.extensions[extensionIndex - 1]; } } configuration.SetDirty(); } bool enabledState = GUI.enabled; GUI.enabled = true; if (MadGUI.Button("Open Extension Editor", Color.magenta)) { MadLevelExtensionEditor.Show(configuration); } GUI.enabled = enabledState; EditorGUILayout.Space(); } } EditorGUI.BeginChangeCheck(); int groupIndex = GroupToIndex(item.level.group); groupIndex = EditorGUILayout.Popup("Move To Group:", groupIndex, GroupNames()); if (EditorGUI.EndChangeCheck()) { var @group = IndexToGroup(groupIndex); MadUndo.RecordObject2(target, "Move Levels To Group " + @group.name); foreach (var levelItem in items) { levelItem.level.group = @group; } } if (EditorGUI.EndChangeCheck()) { configuration.SetDirty(); } if (inspectorAddons.Count > 0) { EditorGUILayout.Space(); } foreach (var addon in inspectorAddons) { addon.OnInspectorGUI(item.level); } GUI.enabled = true; }); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Help")) { Help.BrowseURL(MadLevelHelp.LevelConfigurationHelp); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (!configuration.IsValid()) { MadGUI.Error("Configuration is invalid. Please make sure that:\n" + "- There's no levels with \"!!!\" icon. These levels may have duplicated name or missing scene.\n" + "- All your extensions have no missing scenes (in Extension Editor)" ); } if (configuration.active && !MadLevelConfigurationEditor.CheckBuildSynchronized(configuration)) { if (MadGUI.ErrorFix( "Build configuration is not in synch with level configuration.", "Synchronize Now")) { MadLevelConfigurationEditor.SynchronizeBuild(configuration); } } ExecuteDelayed(); }
public override void OnInspectorGUI() { LoadTextures(); // loading textures with delay to prevent editor errors CheckAssetLocation(); ActiveInfo(); LoadItems(); list.Draw(); EditorGUILayout.BeginHorizontal(); GUI.color = Color.green; if (GUILayout.Button("Add")) { AddLevel(); } GUI.color = Color.white; GUI.enabled = list.selectedItem != null; GUI.color = Color.red; if (GUILayout.Button("Remove")) { RemoveLevel(); } GUI.color = Color.white; GUILayout.FlexibleSpace(); string downLabel = "Move Down"; if (GUILayout.Button(downLabel)) { MoveDown(); configuration.SetDirty(); } string upLabel = "Move Up"; if (GUILayout.Button(upLabel)) { MoveUp(); configuration.SetDirty(); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); MadGUI.IndentBox("Level Properties", () => { var item = list.selectedItem; if (item == null) { item = new LevelItem(configuration); GUI.enabled = false; } MadUndo.RecordObject(configuration, "Edit '" + item.level.name + "'"); EditorGUI.BeginChangeCheck(); MadGUI.Validate(() => item.level.sceneObject != null, () => { item.level.sceneObject = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); }); if (!CheckAssetIsScene(item.level.sceneObject)) { item.level.sceneObject = null; } MadGUI.Validate(() => !string.IsNullOrEmpty(item.level.name), () => { GUI.SetNextControlName("level name"); // needs names to unfocus item.level.name = EditorGUILayout.TextField("Level Name", item.level.name); }); item.level.type = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); GUI.SetNextControlName("arguments"); // needs names to unfocus item.level.arguments = EditorGUILayout.TextField("Arguments", item.level.arguments); if (EditorGUI.EndChangeCheck()) { configuration.SetDirty(); } GUI.enabled = true; }); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Help")) { Help.BrowseURL("http://redmine.madpixelmachine.com/projects/mad-level-manager/wiki/Creating_Level_Configuration"); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (!configuration.IsValid()) { MadGUI.Error("Configuration is invalid. Please insect entries marked with \"!!!\" and make sure that " + "\"Scene\" and \"Level Name\" are set and level names are not duplicated."); } if (configuration.active && !configuration.CheckBuildSynchronized()) { if (MadGUI.ErrorFix( "Build configuration is not in synch with level configuration.", "Synchronize Now")) { configuration.SynchronizeBuild(); } } }
public override void OnInspectorGUI() { if (MadTrialEditor.isTrialVersion && MadTrialEditor.expired) { MadTrialEditor.OnEditorGUIExpired("Mad Level Manager"); return; } LoadTextures(); // loading textures with delay to prevent editor errors CheckAssetLocation(); ActiveInfo(); GUIGroupPopup(); LoadItems(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(1)); GUILayout.Space(200); EditorGUILayout.EndVertical(); list.Draw(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUI.backgroundColor = Color.green; if (GUILayout.Button("Add")) { AddLevel(); } GUI.backgroundColor = Color.white; GUI.enabled = list.selectedItem != null; GUI.backgroundColor = Color.red; if (GUILayout.Button("Remove") || GUI.enabled && Event.current.keyCode == KeyCode.Delete) { RemoveLevel(); } GUI.backgroundColor = Color.white; GUILayout.FlexibleSpace(); GUILayout.Label("Move"); if (GUILayout.Button("Down")) { MoveDown(); configuration.SetDirty(); } if (GUILayout.Button("Up")) { MoveUp(); configuration.SetDirty(); } GUILayout.Space(10); if (GUILayout.Button("Bottom")) { MoveToBottom(); configuration.SetDirty(); } if (GUILayout.Button("Top")) { MoveToTop(); configuration.SetDirty(); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); MadGUI.IndentBox("Level Properties", () => { var item = list.selectedItem; if (item == null) { item = new LevelItem(configuration); GUI.enabled = false; } MadUndo.RecordObject(configuration, "Edit '" + item.level.name + "'"); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); MadGUI.Validate(() => item.level.sceneObject != null, () => { item.level.sceneObject = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); }); GUI.backgroundColor = Color.yellow; if (GUILayout.Button("Set Current", GUILayout.Width(85))) { MadUndo.RecordObject2(target, "Change Scene"); var obj = AssetDatabase.LoadAssetAtPath(EditorApplication.currentScene, typeof(UnityEngine.Object)); if (obj != null) { item.level.sceneObject = obj; } else { EditorUtility.DisplayDialog("Scene not saved", "Current scene is not saved. Please save it first (CTRL+S).", "OK"); } } GUI.backgroundColor = Color.white; EditorGUILayout.EndHorizontal(); if (!CheckAssetIsScene(item.level.sceneObject)) { item.level.sceneObject = null; } MadGUI.Validate(() => !string.IsNullOrEmpty(item.level.name), () => { GUI.SetNextControlName("level name"); // needs names to unfocus item.level.name = EditorGUILayout.TextField("Level Name", item.level.name); }); item.level.type = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); GUI.SetNextControlName("arguments"); // needs names to unfocus item.level.arguments = EditorGUILayout.TextField("Arguments", item.level.arguments); GUI.SetNextControlName("locked by default"); // needs names to unfocus item.level.lockedByDefault = EditorGUILayout.Toggle("Locked By Default", item.level.lockedByDefault); EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; extensionIndex = MadGUI.DynamicPopup(extensionIndex, "Extension", configuration.extensions.Count + 1, (index) => { if (index == 0) { return("(none)"); } else { return(configuration.extensions[index - 1].name); } }); if (EditorGUI.EndChangeCheck()) { if (extensionIndex == 0) { item.level.extension = null; } else { item.level.extension = configuration.extensions[extensionIndex - 1]; configuration.SetDirty(); } } bool enabledState = GUI.enabled; GUI.enabled = true; if (MadGUI.Button("Open Extension Editor", Color.magenta)) { MadLevelExtensionEditor.Show(configuration); } GUI.enabled = enabledState; EditorGUILayout.Space(); int groupIndex = GroupToIndex(item.level.group); groupIndex = EditorGUILayout.Popup("Move To Group:", groupIndex, GroupNames()); item.level.group = IndexToGroup(groupIndex); if (EditorGUI.EndChangeCheck()) { configuration.SetDirty(); } GUI.enabled = true; }); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Help")) { Help.BrowseURL(MadLevelHelp.LevelConfigurationHelp); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (!configuration.IsValid()) { MadGUI.Error("Configuration is invalid. Please make sure that:\n" + "- There's no levels with \"!!!\" icon. These levels may have duplicated name or missing scene.\n" + "- All your extensions have no missing scenes (in Extension Editor)" ); } if (configuration.active && !MadLevelConfigurationEditor.CheckBuildSynchronized(configuration)) { if (MadGUI.ErrorFix( "Build configuration is not in synch with level configuration.", "Synchronize Now")) { MadLevelConfigurationEditor.SynchronizeBuild(configuration); } } foreach (var ex in executionQueue) { ex(); } executionQueue.Clear(); }