/// <summary> /// Apply Attach Tool Action. /// </summary> /// <param name="action"></param> /// <returns></returns> public bool ApplyAction(ActionAttachTool action) { // Sanity: this is a fix for pre-0.8.x compatibility where Attach came with the Tool object, not the name. // Older versions of Machina would yield error searching for `null` key on `availableTools` if (action.toolName == null) { logger.Error($"Obsolete version of AttachTool; please update Machina to latest update."); return(false); } // Sanity if (!availableTools.ContainsKey(action.toolName)) { logger.Warning($"No tool named \"{action.toolName}\" defined in this robot; please use \"DefineTool\" first."); return(false); } // This would not work in case the user had defined a new tool with different values but same name (not great practice, but technically possible anyway...) //if (action.toolName == this.tool.name) //{ // logger.Verbose($"Attaching the same tool? No changes..."); // return true; //} // The cursor has now a tool attached to it Tool prevTool = this.tool; this.tool = availableTools[action.toolName]; // Shim for lack of IK // If coming from axes motion, no need to transform the TCP if (this.position == null || this.rotation == null) { logger.Warning($"Attaching tool without TCP values, inconsistent results may follow...?"); } // Otherwise transform the TCP else { if (prevTool != null) { logger.Debug($"Detaching tool {prevTool.name} before attaching {this.tool.name}."); UndoToolTransformOnCursor(this, prevTool, logger, _logRelativeActions); } ApplyToolTransformToCursor(this, this.tool, logger, _logRelativeActions); } return(true); }
/// <summary> /// Apply Attach Tool Action. /// </summary> /// <param name="action"></param> /// <returns></returns> public bool ApplyAction(ActionAttachTool action) { // Sanity if (!availableTools.ContainsKey(action.toolName)) { logger.Warning($"No tool named \"{action.toolName}\" defined in this robot; please use \"DefineTool\" first."); return(false); } // Shim for lack of IK // If coming from axes motion, no need to transform the TCP if (this.position == null || this.rotation == null) { logger.Warning($"Attaching tool without TCP values, inconsistent results may follow...?"); } // Otherwise transform the TCP else { // Now transform the cursor position to the tool's transformation params: Vector worldVector = Vector.Rotation(this.tool.TCPPosition, this.rotation); Vector newPos = this.position + worldVector; Rotation newRot = Rotation.Combine(this.rotation, this.tool.TCPOrientation); // postmultiplication this.prevPosition = this.position; this.position = newPos; this.prevRotation = this.rotation; this.rotation = newRot; //this.prevAxes = this.axes; // why was this here? joints don't change on tool attachment... } // The cursor has now a tool attached to it this.tool = availableTools[action.toolName]; return(true); }
internal bool GenerateInstructionDeclaration( Action action, RobotCursor cursor, Dictionary <double, string> velNames, Dictionary <double, string> zoneNames, Dictionary <Tool, string> toolNames, out string declaration) { string dec = null; switch (action.Type) { case ActionType.Acceleration: bool zero = cursor.acceleration < Geometry.EPSILON; dec = string.Format(" WorldAccLim {0};", zero ? "\\Off" : "\\On := " + Math.Round(0.001 * cursor.acceleration, Geometry.STRING_ROUND_DECIMALS_M)).ToString(CultureInfo.InvariantCulture); break; //case ActionType.JointSpeed: //case ActionType.JointAcceleration: // dec = string.Format(" {0} WARNING: {1}() has no effect in ABB robots.", // commChar, // action.Type); // break; // @TODO: push/pop management should be done PROGRAMMATICALLY, not this CHAPUZa... case ActionType.PushPop: // Find if there was a change in acceleration, and set the corresponsing instruction... ActionPushPop app = action as ActionPushPop; if (app.push) { break; // only necessary for pops } if (Math.Abs(cursor.acceleration - cursor.settingsBuffer.SettingsBeforeLastPop.Acceleration) < Geometry.EPSILON) { break; // no change } // If here, there was a change, so... bool zeroAcc = cursor.acceleration < Geometry.EPSILON; dec = string.Format(" WorldAccLim {0};", zeroAcc ? "\\Off" : "\\On := " + Math.Round(0.001 * cursor.acceleration, Geometry.STRING_ROUND_DECIMALS_M)).ToString(CultureInfo.InvariantCulture); break; case ActionType.Translation: case ActionType.Rotation: case ActionType.Transformation: dec = string.Format(" {0} {1}, {2}, {3}, {4}\\{5};", cursor.motionType == MotionType.Joint ? "MoveJ" : "MoveL", GetRobTargetValue(cursor), velNames[cursor.speed], zoneNames[cursor.precision], cursor.tool == null ? "Tool0" : toolNames[cursor.tool], "WObj:=WObj0"); break; case ActionType.Axes: dec = string.Format(" MoveAbsJ {0}, {1}, {2}, {3}\\{4};", GetJointTargetValue(cursor), velNames[cursor.speed], zoneNames[cursor.precision], cursor.tool == null ? "Tool0" : toolNames[cursor.tool], "WObj:=WObj0"); break; case ActionType.Message: ActionMessage am = (ActionMessage)action; dec = string.Format(" TPWrite \"{0}\";", am.message.Length <= 80 ? am.message : am.message.Substring(0, 80)); // ABB strings can only be 80 chars long break; case ActionType.Wait: ActionWait aw = (ActionWait)action; dec = string.Format(CultureInfo.InvariantCulture, " WaitTime {0};", 0.001 * aw.millis); break; case ActionType.Comment: ActionComment ac = (ActionComment)action; dec = string.Format(" {0} {1}", CC, ac.comment); break; case ActionType.DefineTool: ActionDefineTool adt = action as ActionDefineTool; dec = string.Format(" {0} Tool \"{1}\" defined", // this action has no actual RAPID instruction, just add a comment CC, adt.tool.name); break; case ActionType.AttachTool: ActionAttachTool aa = (ActionAttachTool)action; dec = string.Format(" {0} Tool \"{1}\" attached", // this action has no actual RAPID instruction, just add a comment CC, aa.toolName); break; case ActionType.DetachTool: ActionDetachTool ad = (ActionDetachTool)action; dec = string.Format(" {0} All tools detached", // this action has no actual RAPID instruction, just add a comment CC); break; case ActionType.IODigital: ActionIODigital aiod = (ActionIODigital)action; dec = $" SetDO {aiod.pinName}, {(aiod.on ? "1" : "0")};"; break; case ActionType.IOAnalog: ActionIOAnalog aioa = (ActionIOAnalog)action; dec = $" SetAO {aioa.pinName}, {aioa.value};"; break; case ActionType.CustomCode: ActionCustomCode acc = action as ActionCustomCode; if (!acc.isDeclaration) { dec = " " + acc.statement; } break; //default: // dec = string.Format(" ! ACTION \"{0}\" NOT IMPLEMENTED", action); // break; } if (addActionString && action.Type != ActionType.Comment) { dec = string.Format("{0}{1} {2} [{3}]", dec, dec == null ? " " : "", // add indentation to align with code CC, action.ToString()); } else if (addActionID) { dec = string.Format("{0}{1} {2} [{3}]", dec, dec == null ? " " : "", // add indentation to align with code CC, action.Id); } declaration = dec; return(dec != null); }
internal bool GenerateInstructionDeclaration( Action action, RobotCursor cursor, bool humanComments, out string declaration) { string dec = null; switch (action.Type) { case ActionType.Translation: case ActionType.Rotation: case ActionType.Transformation: // Accelerations and velocities have different meaning for movej and movel instructions: they are either angular or linear respectively. // Use speed and acceleration values as deg/s or mm/s (converted to rad and m) in either case. if (cursor.motionType == MotionType.Joint) { dec = string.Format(CultureInfo.InvariantCulture, " movej({0}, a={1}, v={2}, r={3})", GetPoseTargetValue(cursor), Math.Round(Geometry.TO_RADS * cursor.acceleration, Geometry.STRING_ROUND_DECIMALS_RADS), Math.Round(Geometry.TO_RADS * cursor.speed, Geometry.STRING_ROUND_DECIMALS_RADS), Math.Round(0.001 * cursor.precision, Geometry.STRING_ROUND_DECIMALS_M)); } else { dec = string.Format(CultureInfo.InvariantCulture, " movep({0}, a={1}, v={2}, r={3})", GetPoseTargetValue(cursor), Math.Round(0.001 * cursor.acceleration, Geometry.STRING_ROUND_DECIMALS_M), Math.Round(0.001 * cursor.speed, Geometry.STRING_ROUND_DECIMALS_M), Math.Round(0.001 * cursor.precision, Geometry.STRING_ROUND_DECIMALS_M)); } break; //// Accelerations and velocoties have different meaning for moveJ and moveL instructions. //// Joint motion is essentially the same as Axes motion, just the input is a pose instead of a joints vector. //if (cursor.motionType == MotionType.Joint) //{ // dec = string.Format(" movej({0}, a={1}, v={2}, r={3})", // GetPoseTargetValue(cursor), // cursor.jointAcceleration > Geometry.EPSILON ? Math.Round(Geometry.TO_RADS * cursor.jointAcceleration, Geometry.STRING_ROUND_DECIMALS_RADS) : DEFAULT_JOINT_ACCELERATION, // cursor.jointSpeed > Geometry.EPSILON ? Math.Round(Geometry.TO_RADS * cursor.jointSpeed, Geometry.STRING_ROUND_DECIMALS_RADS) : DEFAULT_JOINT_SPEED, // Math.Round(0.001 * cursor.precision, Geometry.STRING_ROUND_DECIMALS_M)); //} //else //{ // dec = string.Format(" movel({0}, a={1}, v={2}, r={3})", // GetPoseTargetValue(cursor), // cursor.acceleration > Geometry.EPSILON ? Math.Round(0.001 * cursor.acceleration, Geometry.STRING_ROUND_DECIMALS_M) : DEFAULT_TOOL_ACCELERATION, // cursor.speed > Geometry.EPSILON ? Math.Round(0.001 * cursor.speed, Geometry.STRING_ROUND_DECIMALS_M) : DEFAULT_TOOL_SPEED, // Math.Round(0.001 * cursor.precision, Geometry.STRING_ROUND_DECIMALS_M)); //} //break; case ActionType.Axes: dec = string.Format(CultureInfo.InvariantCulture, " movej({0}, a={1}, v={2}, r={3})", GetJointTargetValue(cursor), Math.Round(Geometry.TO_RADS * cursor.acceleration, Geometry.STRING_ROUND_DECIMALS_RADS), Math.Round(Geometry.TO_RADS * cursor.speed, Geometry.STRING_ROUND_DECIMALS_RADS), Math.Round(0.001 * cursor.precision, Geometry.STRING_ROUND_DECIMALS_M)); //dec = string.Format(" movej({0}, a={1}, v={2}, r={3})", // GetJointTargetValue(cursor), // cursor.jointAcceleration > Geometry.EPSILON ? Math.Round(Geometry.TO_RADS * cursor.jointAcceleration, Geometry.STRING_ROUND_DECIMALS_RADS) : DEFAULT_JOINT_ACCELERATION, // cursor.jointSpeed > Geometry.EPSILON ? Math.Round(Geometry.TO_RADS * cursor.jointSpeed, Geometry.STRING_ROUND_DECIMALS_RADS) : DEFAULT_JOINT_SPEED, // Math.Round(0.001 * cursor.precision, Geometry.STRING_ROUND_DECIMALS_M)); break; case ActionType.Message: ActionMessage am = (ActionMessage)action; dec = string.Format(" popup(\"{0}\", title=\"Machina Message\", warning=False, error=False)", am.message); break; case ActionType.Wait: ActionWait aw = (ActionWait)action; dec = string.Format(CultureInfo.InvariantCulture, " sleep({0})", 0.001 * aw.millis); break; case ActionType.Comment: ActionComment ac = (ActionComment)action; dec = string.Format(" {0} {1}", CC, ac.comment); break; case ActionType.DefineTool: ActionDefineTool adt = action as ActionDefineTool; dec = string.Format(" {0} Tool \"{1}\" defined", // this action has no actual instruction, just add a comment CC, adt.tool.name); break; case ActionType.AttachTool: ActionAttachTool aa = (ActionAttachTool)action; dec = string.Format(" set_tcp({0})", // @TODO: should need to add a "set_payload(m, CoG)" dec afterwards... GetToolValue(cursor)); break; case ActionType.DetachTool: ActionDetachTool ad = (ActionDetachTool)action; dec = string.Format(" set_tcp(p[0,0,0,0,0,0])"); // @TODO: should need to add a "set_payload(m, CoG)" dec afterwards... break; case ActionType.IODigital: ActionIODigital aiod = (ActionIODigital)action; if (!aiod.isDigit) { dec = $" {CC} ERROR on \"{aiod}\": only integer pin names are possible"; } else if (aiod.pinNum < 0 || aiod.pinNum > 7) { dec = $" {CC} ERROR on \"{aiod}\": IO number not available"; } else { dec = $" set_{(aiod.isToolPin ? "tool" : "standard")}_digital_out({aiod.pinNum}, {(aiod.on ? "True" : "False")})"; } break; case ActionType.IOAnalog: ActionIOAnalog aioa = (ActionIOAnalog)action; if (!aioa.isDigit) { dec = $" {CC} ERROR on \"{aioa}\": only integer pin names are possible"; } else if (aioa.pinNum < 0 || aioa.pinNum > 1) { dec = $" {CC} ERROR on \"{aioa}\": IO number not available"; } else if (aioa.value < 0 || aioa.value > 1) { dec = $" {CC} ERROR on \"{aioa}\": value out of range [0.0, 1.0]"; } else { //dec = $" set_{(aioa.isToolPin ? "tool" : "standard")}_analog_out({aioa.pinNum}, {Math.Round(aioa.value, Geometry.STRING_ROUND_DECIMALS_VOLTAGE)})"; dec = string.Format(CultureInfo.InvariantCulture, " set_{0}_analog_out({1}, {2})", aioa.isToolPin ? "tool" : "standard", aioa.pinNum, Math.Round(aioa.value, Geometry.STRING_ROUND_DECIMALS_VOLTAGE)); } break; case ActionType.CustomCode: ActionCustomCode acc = action as ActionCustomCode; if (!acc.isDeclaration) { dec = $" {acc.statement}"; } break; //default: // dec = string.Format(" # ACTION \"{0}\" NOT IMPLEMENTED", action); // break; } if (humanComments && action.Type != ActionType.Comment) { dec = string.Format("{0} {1} [{2}]", dec, CC, action.ToString()); } //else if (ADD_ACTION_ID) //{ // dec = string.Format("{0} {1} [{2}]", // dec, // CC, // action.id); //} declaration = dec; return(dec != null); }
internal bool GenerateInstructionDeclaration( Action action, RobotCursor cursor, out string declaration) { string dec = null; switch (action.Type) { // KUKA does explicit setting of velocities and approximate positioning, so these actions make sense as instructions case ActionType.Speed: dec = string.Format(CultureInfo.InvariantCulture, //" $VEL = {{CP {0}, ORI1 100, ORI2 100}}", // This was reported to not work " $VEL.CP = {0}", // @TODO: figure out how to also incorporate ORI1 and ORI2 Math.Round(0.001 * cursor.speed, 3 + Geometry.STRING_ROUND_DECIMALS_MM)); break; case ActionType.Precision: dec = string.Format(CultureInfo.InvariantCulture, " $APO.CDIS = {0}", cursor.precision); break; case ActionType.Translation: case ActionType.Rotation: case ActionType.Transformation: dec = string.Format(" {0} {1} {2}", cursor.motionType == MotionType.Joint ? "PTP" : "LIN", GetPositionTargetValue(cursor), cursor.precision >= 1 ? "C_DIS" : ""); break; case ActionType.Axes: dec = string.Format(" {0} {1} {2}", "PTP", GetAxisTargetValue(cursor), cursor.precision >= 1 ? "C_DIS" : ""); // @TODO: figure out how to turn this into C_PTP break; // @TODO: apparently, messages in KRL are kind fo tricky, with several manuals just dedicated to it. // Will figure this out later. case ActionType.Message: ActionMessage am = (ActionMessage)action; dec = string.Format(" {0} MESSAGE: \"{1}\" (messages in KRL currently not supported in Machina)", CC, am.message); break; case ActionType.Wait: ActionWait aw = (ActionWait)action; dec = string.Format(CultureInfo.InvariantCulture, " WAIT SEC {0}", 0.001 * aw.millis); break; case ActionType.Comment: ActionComment ac = (ActionComment)action; dec = string.Format(" {0} {1}", CC, ac.comment); break; case ActionType.DefineTool: ActionDefineTool adt = action as ActionDefineTool; dec = string.Format(" {0} Tool \"{1}\" defined", // this action has no actual instruction, just add a comment CC, adt.tool.name); break; case ActionType.AttachTool: ActionAttachTool at = (ActionAttachTool)action; dec = string.Format(" $TOOL = {0}", GetToolValue(cursor)); break; case ActionType.DetachTool: ActionDetachTool ad = (ActionDetachTool)action; dec = string.Format(" $TOOL = $NULLFRAME"); break; case ActionType.IODigital: ActionIODigital aiod = (ActionIODigital)action; if (!aiod.isDigit) { dec = $" {CC} ERROR on \"{aiod}\": only integer pin names are possible"; } else if (aiod.pinNum < 1 || aiod.pinNum > 32) // KUKA starts counting pins by 1 { dec = $" {CC} ERROR on \"{aiod}\": IO number not available"; } else { dec = $" $OUT[{aiod.pinNum}] = {(aiod.on ? "TRUE" : "FALSE")}"; } break; case ActionType.IOAnalog: ActionIOAnalog aioa = (ActionIOAnalog)action; if (!aioa.isDigit) { dec = $" {CC} ERROR on \"{aioa}\": only integer pin names are possible"; } else if (aioa.pinNum < 1 || aioa.pinNum > 16) // KUKA: analog pins [1 to 16] { dec = $" {CC} ERROR on \"{aioa}\": IO number not available"; } else if (aioa.value < -1 || aioa.value > 1) { dec = $" {CC} ERROR on \"{aioa}\": value out of range [-1.0, 1.0]"; } else { //dec = $" $ANOUT[{aioa.pinNum}] = {Math.Round(aioa.value, Geometry.STRING_ROUND_DECIMALS_VOLTAGE)}"; dec = string.Format(CultureInfo.InvariantCulture, " $ANOUT[{0}] = {1}", aioa.pinNum, Math.Round(aioa.value, Geometry.STRING_ROUND_DECIMALS_VOLTAGE)); } break; case ActionType.CustomCode: ActionCustomCode acc = action as ActionCustomCode; if (!acc.isDeclaration) { dec = $" {acc.statement}"; } break; //default: // dec = string.Format(" ; ACTION \"{0}\" NOT IMPLEMENTED", action); // break; } if (addActionString && action.Type != ActionType.Comment) { dec = string.Format("{0} {1} [{2}]", dec, CC, action.ToString()); } else if (addActionID) { dec = string.Format("{0} {1} [{2}]", dec, CC, action.Id); } declaration = dec; return(dec != null); }