private static void MakeHelperChest(BlockManager bm, int x, int y, int z) { TileEntityChest tec = new TileEntityChest(); tec.Items[0] = BlockHelper.MakeItem(ItemInfo.DiamondSword.ID); tec.Items[1] = BlockHelper.MakeItem(ItemInfo.DiamondPickaxe.ID); tec.Items[2] = BlockHelper.MakeItem(ItemInfo.DiamondShovel.ID); tec.Items[3] = BlockHelper.MakeItem(ItemInfo.DiamondAxe.ID); tec.Items[4] = BlockHelper.MakeItem((int)BlockType.LADDER, 64); tec.Items[5] = BlockHelper.MakeItem((int)BlockType.DIRT, 64); tec.Items[6] = BlockHelper.MakeItem((int)BlockType.SAND, 64); tec.Items[7] = BlockHelper.MakeItem((int)BlockType.CRAFTING_TABLE, 64); tec.Items[8] = BlockHelper.MakeItem((int)BlockType.FURNACE, 64); tec.Items[9] = BlockHelper.MakeItem(ItemInfo.Bread.ID, 64); tec.Items[10] = BlockHelper.MakeItem((int)BlockType.TORCH, 64); tec.Items[11] = BlockHelper.MakeItem((int)BlockType.STONE, 64); tec.Items[12] = BlockHelper.MakeItem((int)BlockType.CHEST, 64); tec.Items[13] = BlockHelper.MakeItem((int)BlockType.GLASS, 64); tec.Items[14] = BlockHelper.MakeItem((int)BlockType.WOOD, 64); tec.Items[15] = BlockHelper.MakeItem(ItemInfo.Cookie.ID, 64); tec.Items[16] = BlockHelper.MakeItem(ItemInfo.RedstoneDust.ID, 64); tec.Items[17] = BlockHelper.MakeItem((int)BlockType.IRON_BLOCK, 64); tec.Items[18] = BlockHelper.MakeItem((int)BlockType.DIAMOND_BLOCK, 64); tec.Items[19] = BlockHelper.MakeItem((int)BlockType.GOLD_BLOCK, 64); bm.SetID(x, y, z, (int)BlockType.CHEST); bm.SetTileEntity(x, y, z, tec); }
private static void MakeHelperChest(BlockManager bm, int x, int y, int z) { TileEntityChest tec = new TileEntityChest(); tec.Items[0] = BlockHelper.MakeItem(ItemInfo.DiamondSword.ID, 1); tec.Items[1] = BlockHelper.MakeItem(ItemInfo.DiamondPickaxe.ID, 1); tec.Items[2] = BlockHelper.MakeItem(ItemInfo.DiamondShovel.ID, 1); tec.Items[3] = BlockHelper.MakeItem(ItemInfo.DiamondAxe.ID, 1); tec.Items[4] = BlockHelper.MakeItem(BlockInfo.Ladder.ID, 64); tec.Items[5] = BlockHelper.MakeItem(BlockInfo.Dirt.ID, 64); tec.Items[6] = BlockHelper.MakeItem(BlockInfo.Sand.ID, 64); tec.Items[7] = BlockHelper.MakeItem(BlockInfo.CraftTable.ID, 64); tec.Items[8] = BlockHelper.MakeItem(BlockInfo.Furnace.ID, 64); tec.Items[9] = BlockHelper.MakeItem(ItemInfo.Bread.ID, 64); tec.Items[10] = BlockHelper.MakeItem(BlockInfo.Torch.ID, 64); tec.Items[11] = BlockHelper.MakeItem(BlockInfo.Stone.ID, 64); tec.Items[12] = BlockHelper.MakeItem(BlockInfo.Chest.ID, 64); tec.Items[13] = BlockHelper.MakeItem(BlockInfo.Glass.ID, 64); tec.Items[14] = BlockHelper.MakeItem(BlockInfo.Wood.ID, 64); tec.Items[15] = BlockHelper.MakeItem(ItemInfo.Cookie.ID, 64); tec.Items[16] = BlockHelper.MakeItem(ItemInfo.RedstoneDust.ID, 64); tec.Items[17] = BlockHelper.MakeItem(BlockInfo.IronBlock.ID, 64); tec.Items[18] = BlockHelper.MakeItem(BlockInfo.DiamondBlock.ID, 64); tec.Items[19] = BlockHelper.MakeItem(BlockInfo.GoldBlock.ID, 64); bm.SetID(x, y, z, BlockInfo.Chest.ID); bm.SetTileEntity(x, y, z, tec); }
private static void MakeGuardChest(BlockManager bm, int x, int y, int z) { TileEntityChest tec = new TileEntityChest(); if (City.HasItemsInChests) { for (int a = 0; a < 5; a++) { tec.Items[a] = BlockHelper.MakeItem(RNG.RandomItem(ItemInfo.IronSword.ID, ItemInfo.WoodenSword.ID, ItemInfo.StoneSword.ID), 1); } tec.Items[6] = BlockHelper.MakeItem(ItemInfo.Bow.ID, 1); tec.Items[7] = BlockHelper.MakeItem(ItemInfo.Arrow.ID, 64); int intArmourStartID = RNG.RandomItem(ItemInfo.LeatherCap.ID, ItemInfo.ChainHelmet.ID, ItemInfo.IronHelmet.ID); for (int a = 9; a < 18; a++) { // random armour tec.Items[a] = BlockHelper.MakeItem(intArmourStartID + RNG.Next(4), 1); } } bm.SetID(x, y, z, BlockInfo.Chest.ID); bm.SetTileEntity(x, y, z, tec); }
private static void MakeChestItems(BlockManager bm, int x, int y, int z, int[] intResourceChances, string[] strResourceNames) { string strResource = strResourceNames[RandomHelper.RandomWeightedNumber(intResourceChances)]; string strAmount; _dictResourceAmounts.TryGetValue(strResource.ToLower(), out strAmount); strAmount = strAmount ?? "1,1"; int intAmount = RandomHelper.Next(Convert.ToInt32(strAmount.Split(',')[0]), Convert.ToInt32(strAmount.Split(',')[1]) + 1); string strBlockID; _dictResourceIDs.TryGetValue(strResource.ToLower(), out strBlockID); TileEntityChest tec = new TileEntityChest(); int intSlot = 0; do { if (intAmount > MINECRAFT_ITEM_STACK_AMOUNT) { tec.Items[intSlot++] = BlockHelper.MakeItem(Convert.ToInt32(strBlockID), MINECRAFT_ITEM_STACK_AMOUNT); } else { tec.Items[intSlot++] = BlockHelper.MakeItem(Convert.ToInt32(strBlockID), intAmount); } intAmount -= MINECRAFT_ITEM_STACK_AMOUNT; } while (intAmount > 0); bm.SetTileEntity(x, y, z, tec); }
private static void MakeSewerEntrance(BlockManager bm, int x, int z, int intPlotSize) { // path BlockShapes.MakeHollowLayers(x, x + 8, 63, 63, z, z + intPlotSize, (int)BlockType.DOUBLE_SLAB); // building BlockShapes.MakeHollowBox(x + 2, x + 6, 63, 67, z + 2, z + 6, (int)BlockType.STONE); // doorway BlockShapes.MakeSolidBox(x + 4, x + 4, 64, 65, z + 2, z + 2, (int)BlockType.AIR); // tunnel down BlockShapes.MakeSolidBox(x + 4, x + 4, 55, 63, z + 4, z + 4, (int)BlockType.AIR); // ladder back BlockShapes.MakeSolidBox(x + 4, x + 4, 52, 55, z + 5, z + 5, (int)BlockType.STONE); // ladder rungs BlockHelper.MakeLadder(x + 4, 52, 63, z + 4); // hatch bm.SetID(x + 4, 64, z + 4, (int)BlockType.TRAPDOOR); bm.SetData(x + 4, 64, z + 4, 2); // chest with torches bm.SetID(x + 5, 64, z + 5, (int)BlockType.CHEST); TileEntityChest tec = new TileEntityChest(); tec.Items[0] = BlockHelper.MakeItem((int)BlockType.REDSTONE_TORCH_ON, 64); tec.Items[1] = BlockHelper.MakeItem((int)BlockType.TORCH, 32); bm.SetTileEntity(x + 5, 64, z + 5, tec); // sign BlockHelper.MakeSign(x + 4, 66, z + 1, "Sewers||Currently|empty!", (int)BlockType.STONE); }
private static TileEntityChest MakeHouseChest() { TileEntityChest tec = new TileEntityChest(); for (int intItems = RandomHelper.Next(4, 8); intItems >= 0; intItems--) { tec.Items[intItems] = BlockHelper.MakeItem(RandomHelper.RandomNumber( ItemInfo.Apple.ID, ItemInfo.Book.ID, ItemInfo.Bowl.ID, ItemInfo.Bread.ID, ItemInfo.Cake.ID, ItemInfo.Clock.ID, ItemInfo.Compass.ID, ItemInfo.Cookie.ID, ItemInfo.Diamond.ID, ItemInfo.Egg.ID, ItemInfo.Feather.ID, ItemInfo.FishingRod.ID, ItemInfo.GoldMusicDisc.ID, ItemInfo.GreenMusicDisc.ID, ItemInfo.Paper.ID, ItemInfo.Saddle.ID, ItemInfo.String.ID, ItemInfo.GoldIngot.ID, ItemInfo.IronIngot.ID, BlockType.TORCH, ItemInfo.FlintAndSteel.ID, ItemInfo.Bow.ID, ItemInfo.IronSword.ID, ItemInfo.Shears.ID), 1); } return(tec); }
public static void MakeDrawbridges(BlockManager bm, int intFarmSize, int intMapSize, bool booIncludeMoat, bool booIncludeWalls) { if (booIncludeWalls) { // drawbridge int intBridgeEnd = booIncludeMoat ? -2 : 5; BlockShapes.MakeSolidBox((intMapSize / 2) - 2, intMapSize / 2, 63, 63, intFarmSize + intBridgeEnd, intFarmSize + 13, (int)BlockType.STONE, 2); // carve out the entrance/exit BlockShapes.MakeSolidBox((intMapSize / 2) - 2, intMapSize / 2, 64, 67, intFarmSize + 6, intFarmSize + 10, (int)BlockType.AIR, 2); // add the bottom of a portcullis BlockShapes.MakeSolidBox((intMapSize / 2) - 2, intMapSize / 2, 67, 67, intFarmSize + 6, intFarmSize + 6, (int)BlockType.FENCE, 2); // add room for murder holes BlockShapes.MakeSolidBox((intMapSize / 2) - 2, (intMapSize / 2) + 2, 69, 71, intFarmSize + 8, intFarmSize + 9, (int)BlockType.AIR, 2); BlockShapes.MakeSolidBox(intMapSize / 2, intMapSize / 2, 69, 72, intFarmSize + 8, intFarmSize + 9, (int)BlockType.AIR, 2); BlockHelper.MakeLadder(intMapSize / 2, 69, 72, intFarmSize + 9, 2, (int)BlockType.STONE); BlockShapes.MakeSolidBox(intMapSize / 2, intMapSize / 2, 72, 72, intFarmSize + 8, intFarmSize + 8, (int)BlockType.STONE, 2); // murder holes BlockShapes.MakeSolidBox((intMapSize / 2) - 2, (intMapSize / 2) - 2, 68, 68, intFarmSize + 8, intFarmSize + 8, (int)BlockType.AIR, 2); BlockShapes.MakeSolidBox(intMapSize / 2, intMapSize / 2, 68, 68, intFarmSize + 8, intFarmSize + 8, (int)BlockType.AIR, 2); BlockShapes.MakeSolidBox((intMapSize / 2) + 2, (intMapSize / 2) + 2, 68, 68, intFarmSize + 8, intFarmSize + 8, (int)BlockType.AIR, 2); // chests BlockShapes.MakeBlock((intMapSize / 2) - 4, 69, intFarmSize + 9, (int)BlockType.GRAVEL, 2, 100, -1); BlockShapes.MakeBlock((intMapSize / 2) + 4, 69, intFarmSize + 9, (int)BlockType.GRAVEL, 2, 100, -1); BlockShapes.MakeBlock((intMapSize / 2) - 3, 70, intFarmSize + 9, (int)BlockType.AIR, 2, 100, -1); BlockShapes.MakeBlock((intMapSize / 2) + 3, 70, intFarmSize + 9, (int)BlockType.AIR, 2, 100, -1); TileEntityChest tec = new TileEntityChest(); tec.Items[0] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); tec.Items[1] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); tec.Items[2] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); BlockHelper.MakeChest((intMapSize / 2) - 3, 69, intFarmSize + 9, (int)BlockType.GRAVEL, tec, 2); // add torches BlockHelper.MakeTorch((intMapSize / 2) - 1, 70, intFarmSize + 9, (int)BlockType.STONE, 2); BlockHelper.MakeTorch((intMapSize / 2) + 1, 70, intFarmSize + 9, (int)BlockType.STONE, 2); // link to main roads //BlockShapes.MakeSolidBox((intMapSize / 2) - 1, (intMapSize / 2) + 1, 63, 63, // intFarmSize + 11, intFarmSize + 13, (int)BlockType.DOUBLE_SLAB, 0); } else if (booIncludeMoat) { BlockShapes.MakeSolidBox((intMapSize / 2) - 2, intMapSize / 2, 63, 63, intFarmSize - 2, intFarmSize + 6, (int)BlockType.STONE, 2); } }
private static void MakeChestItems(BlockManager bm, int x, int y, int z) { string strResource = strResourceNames[RandomHelper.RandomWeightedNumber(intResourceChances)]; string strAmount; dictResourceAmounts.TryGetValue(strResource.ToLower(), out strAmount); strAmount = strAmount ?? "1,1"; int intAmount = RandomHelper.Next(Convert.ToInt32(strAmount.Split(',')[0]), Convert.ToInt32(strAmount.Split(',')[1]) + 1); string strBlockID; dictResourceIDs.TryGetValue(strResource.ToLower(), out strBlockID); TileEntityChest tec = new TileEntityChest(); tec.Items[0] = BlockHelper.MakeItem(Convert.ToInt32(strBlockID), intAmount); bm.SetTileEntity(x, y, z, tec); }
private static void MakeGuardChest(BlockManager bm, int x, int y, int z) { TileEntityChest tec = new TileEntityChest(); for (int a = 0; a < 5; a++) { tec.Items[a] = BlockHelper.MakeItem(RandomHelper.RandomNumber(ItemInfo.IronSword.ID, ItemInfo.WoodenSword.ID, ItemInfo.StoneSword.ID), 1); } tec.Items[6] = BlockHelper.MakeItem(ItemInfo.Bow.ID, 1); tec.Items[7] = BlockHelper.MakeItem(ItemInfo.Arrow.ID, 64); int intArmourStartID = RandomHelper.RandomNumber(ItemInfo.LeatherCap.ID, ItemInfo.ChainHelmet.ID, ItemInfo.IronHelmet.ID); for (int a = 9; a < 18; a++) { tec.Items[a] = BlockHelper.MakeItem(intArmourStartID + rand.Next(4), 1); // random armour } bm.SetID(x, y, z, (int)BlockType.CHEST); bm.SetTileEntity(x, y, z, tec); }
private static TileEntityChest MakeTreasureChest() { TileEntityChest tec = new TileEntityChest(); for (int intItems = RandomHelper.Next(5, 7); intItems >= 2; intItems--) { tec.Items[intItems] = BlockHelper.MakeItem(RandomHelper.RandomNumber( ItemInfo.GoldenApple.ID, ItemInfo.GoldIngot.ID, ItemInfo.Diamond.ID, ItemInfo.GoldMusicDisc.ID, ItemInfo.GreenMusicDisc.ID, ItemInfo.IronIngot.ID, ItemInfo.Saddle.ID, ItemInfo.Compass.ID, ItemInfo.Clock.ID, ItemInfo.Cake.ID, ItemInfo.Cookie.ID ), 1); } tec.Items[0] = BlockHelper.MakeItem(ItemInfo.GetRandomItem().ID, 1); tec.Items[1] = BlockHelper.MakeItem(ItemInfo.GetRandomItem().ID, 1); return(tec); }
public static void MakeDrawbridges(BlockManager bm) { if (City.HasWalls) { // drawbridge int intBridgeEnd = City.HasMoat ? -2 : 5; if (City.MoatType == "Lava" || City.MoatType == "Fire") { BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, City.MapLength / 2, 63, 63, City.FarmLength + intBridgeEnd, City.FarmLength + 13, BlockInfo.Stone.ID, 2); } else { BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, City.MapLength / 2, 63, 63, City.FarmLength + intBridgeEnd, City.FarmLength + 13, BlockInfo.WoodPlank.ID, 2); } BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, City.MapLength / 2, 64, 64, City.FarmLength + intBridgeEnd, City.FarmLength + 13, BlockInfo.Air.ID, 2); // carve out the entrance/exit BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, City.MapLength / 2, 64, 67, City.FarmLength + intBridgeEnd, City.FarmLength + 10, BlockInfo.Air.ID, 2); if (Utils.IsValidSign(City.Name)) { BlockHelper.MakeSign((City.MapLength / 2) - 3, 65, City.FarmLength + 5, Utils.ConvertStringToSignText(City.Name.Replace("City of ", "City of~")), City.WallMaterialID, 2); } // add the bottom of a portcullis BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, City.MapLength / 2, 67, 67, City.FarmLength + 6, City.FarmLength + 6, BlockInfo.Fence.ID, 2); // add room for murder holes BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, (City.MapLength / 2) + 2, 69, 71, City.FarmLength + 8, City.FarmLength + 9, BlockInfo.Air.ID, 2); BlockShapes.MakeSolidBox(City.MapLength / 2, City.MapLength / 2, 69, 72, City.FarmLength + 8, City.FarmLength + 9, BlockInfo.Air.ID, 2); BlockHelper.MakeLadder(City.MapLength / 2, 69, 72, City.FarmLength + 9, 2, City.WallMaterialID); BlockShapes.MakeSolidBoxWithData(City.MapLength / 2, City.MapLength / 2, 72, 72, City.FarmLength + 8, City.FarmLength + 8, City.WallMaterialID, 2, City.WallMaterialData); // murder holes BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, (City.MapLength / 2) - 2, 68, 68, City.FarmLength + 8, City.FarmLength + 8, BlockInfo.Air.ID, 2); BlockShapes.MakeSolidBox(City.MapLength / 2, City.MapLength / 2, 68, 68, City.FarmLength + 8, City.FarmLength + 8, BlockInfo.Air.ID, 2); BlockShapes.MakeSolidBox((City.MapLength / 2) + 2, (City.MapLength / 2) + 2, 68, 68, City.FarmLength + 8, City.FarmLength + 8, BlockInfo.Air.ID, 2); // chests BlockShapes.MakeBlock((City.MapLength / 2) - 4, 69, City.FarmLength + 9, BlockInfo.Gravel.ID, 2, 100, -1); BlockShapes.MakeBlock((City.MapLength / 2) + 4, 69, City.FarmLength + 9, BlockInfo.Gravel.ID, 2, 100, -1); BlockShapes.MakeBlock((City.MapLength / 2) - 3, 70, City.FarmLength + 9, BlockInfo.Air.ID, 2, 100, -1); BlockShapes.MakeBlock((City.MapLength / 2) + 3, 70, City.FarmLength + 9, BlockInfo.Air.ID, 2, 100, -1); TileEntityChest tec = new TileEntityChest(); if (City.HasItemsInChests) { tec.Items[0] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); tec.Items[1] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); tec.Items[2] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); } BlockHelper.MakeChest((City.MapLength / 2) - 3, 69, City.FarmLength + 9, BlockInfo.Gravel.ID, tec, 2); // add torches BlockHelper.MakeTorch((City.MapLength / 2) - 1, 70, City.FarmLength + 9, City.WallMaterialID, 2); BlockHelper.MakeTorch((City.MapLength / 2) + 1, 70, City.FarmLength + 9, City.WallMaterialID, 2); // link to main roads //BlockShapes.MakeSolidBox((City.intMapLength / 2) - 1, (City.intMapLength / 2) + 1, 63, 63, // City.intFarmSize + 11, City.intFarmSize + 13, BlockType.DOUBLE_SLAB, 0); } else if (City.HasMoat) { BlockShapes.MakeSolidBox((City.MapLength / 2) - 2, City.MapLength / 2, 63, 63, City.FarmLength - 2, City.FarmLength + 6, BlockInfo.Stone.ID, 2); } }
private static TileEntityChest MakeHouseChest() { TileEntityChest tec = new TileEntityChest(); for (int intItems = RandomHelper.Next(4, 8); intItems >= 0; intItems--) { switch (RandomHelper.Next(0, 17)) { case 0: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Apple.ID, 1); break; case 1: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Book.ID, 1); break; case 2: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Bowl.ID, 1); break; case 3: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Bread.ID, 1); break; case 4: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Cake.ID, 1); break; case 5: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Clock.ID, 1); break; case 6: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Compass.ID, 1); break; case 7: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Cookie.ID, 1); break; case 8: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Diamond.ID, 1); break; case 9: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Egg.ID, 1); break; case 10: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Feather.ID, 1); break; case 11: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.FishingRod.ID, 1); break; case 12: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.GoldMusicDisc.ID, 1); break; case 13: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.GreenMusicDisc.ID, 1); break; case 14: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Paper.ID, 1); break; case 15: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.Saddle.ID, 1); break; case 16: tec.Items[intItems] = BlockHelper.MakeItem(ItemInfo.String.ID, 1); break; } } return(tec); }
public static void MakeDrawbridges(BlockManager bm, int intFarmLength, int intMapLength, bool booIncludeMoat, bool booIncludeWalls, bool booIncludeItemsInChests, int intWallMaterial, string strMoatType, string strCityName) { if (booIncludeWalls) { // drawbridge int intBridgeEnd = booIncludeMoat ? -2 : 5; if (strMoatType == "Lava" || strMoatType == "Fire") { BlockShapes.MakeSolidBox((intMapLength / 2) - 2, intMapLength / 2, 63, 63, intFarmLength + intBridgeEnd, intFarmLength + 13, BlockType.STONE, 2); } else { BlockShapes.MakeSolidBox((intMapLength / 2) - 2, intMapLength / 2, 63, 63, intFarmLength + intBridgeEnd, intFarmLength + 13, BlockType.WOOD_PLANK, 2); } BlockShapes.MakeSolidBox((intMapLength / 2) - 2, intMapLength / 2, 64, 64, intFarmLength + intBridgeEnd, intFarmLength + 13, BlockType.AIR, 2); // carve out the entrance/exit BlockShapes.MakeSolidBox((intMapLength / 2) - 2, intMapLength / 2, 64, 67, intFarmLength + 6, intFarmLength + 10, BlockType.AIR, 2); if (Utils.IsValidSign(strCityName)) { BlockHelper.MakeSign((intMapLength / 2) - 3, 65, intFarmLength + 5, Utils.ConvertStringToSignText(strCityName.Replace("City of ", "City of~")), intWallMaterial, 2); } // add the bottom of a portcullis BlockShapes.MakeSolidBox((intMapLength / 2) - 2, intMapLength / 2, 67, 67, intFarmLength + 6, intFarmLength + 6, BlockType.FENCE, 2); // add room for murder holes BlockShapes.MakeSolidBox((intMapLength / 2) - 2, (intMapLength / 2) + 2, 69, 71, intFarmLength + 8, intFarmLength + 9, BlockType.AIR, 2); BlockShapes.MakeSolidBox(intMapLength / 2, intMapLength / 2, 69, 72, intFarmLength + 8, intFarmLength + 9, BlockType.AIR, 2); BlockHelper.MakeLadder(intMapLength / 2, 69, 72, intFarmLength + 9, 2, intWallMaterial); BlockShapes.MakeSolidBox(intMapLength / 2, intMapLength / 2, 72, 72, intFarmLength + 8, intFarmLength + 8, intWallMaterial, 2); // murder holes BlockShapes.MakeSolidBox((intMapLength / 2) - 2, (intMapLength / 2) - 2, 68, 68, intFarmLength + 8, intFarmLength + 8, BlockType.AIR, 2); BlockShapes.MakeSolidBox(intMapLength / 2, intMapLength / 2, 68, 68, intFarmLength + 8, intFarmLength + 8, BlockType.AIR, 2); BlockShapes.MakeSolidBox((intMapLength / 2) + 2, (intMapLength / 2) + 2, 68, 68, intFarmLength + 8, intFarmLength + 8, BlockType.AIR, 2); // chests BlockShapes.MakeBlock((intMapLength / 2) - 4, 69, intFarmLength + 9, BlockType.GRAVEL, 2, 100, -1); BlockShapes.MakeBlock((intMapLength / 2) + 4, 69, intFarmLength + 9, BlockType.GRAVEL, 2, 100, -1); BlockShapes.MakeBlock((intMapLength / 2) - 3, 70, intFarmLength + 9, BlockType.AIR, 2, 100, -1); BlockShapes.MakeBlock((intMapLength / 2) + 3, 70, intFarmLength + 9, BlockType.AIR, 2, 100, -1); TileEntityChest tec = new TileEntityChest(); if (booIncludeItemsInChests) { tec.Items[0] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); tec.Items[1] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); tec.Items[2] = BlockHelper.MakeItem(ItemInfo.LavaBucket.ID, 1); } BlockHelper.MakeChest((intMapLength / 2) - 3, 69, intFarmLength + 9, BlockType.GRAVEL, tec, 2); // add torches BlockHelper.MakeTorch((intMapLength / 2) - 1, 70, intFarmLength + 9, intWallMaterial, 2); BlockHelper.MakeTorch((intMapLength / 2) + 1, 70, intFarmLength + 9, intWallMaterial, 2); // link to main roads //BlockShapes.MakeSolidBox((intMapLength / 2) - 1, (intMapLength / 2) + 1, 63, 63, // intFarmLength + 11, intFarmLength + 13, BlockType.DOUBLE_SLAB, 0); } else if (booIncludeMoat) { BlockShapes.MakeSolidBox((intMapLength / 2) - 2, intMapLength / 2, 63, 63, intFarmLength - 2, intFarmLength + 6, BlockType.STONE, 2); } }