Exemple #1
0
        private void PlayAndVerify(MacroClickStep macroClickStep, int stepNumber)
        {
            Debug.WriteLine("PlayAndVerify for #{0} {1}", macroClickStep.StepNumber, macroClickStep.Description);

            Bitmap beforeClickSmallImage = null;

            if (WaitHandle.WaitOne(1))
                return;

            int shortDelay = 500;

            // move cursor to position
            SetCursorPos(macroClickStep.X, macroClickStep.Y);

            // slight delay to allow hover/ui effects to show up
            if (WaitHandle.WaitOne(1))
                return;
            Debug.WriteLine("Waiting {0}ms", shortDelay);
            Thread.Sleep(shortDelay);
            if (WaitHandle.WaitOne(1))
                return;

            // take picture around cursor
            Debug.WriteLine("Collecting before image at {0} {1}", macroClickStep.X, macroClickStep.Y);
            beforeClickSmallImage = ExtractCursorBitmap(macroClickStep.X, macroClickStep.Y);

            Debug.WriteLine("Collecting before screen image for {0} {1}", macroClickStep.X, macroClickStep.Y);
            var beforeClickScreenImage = ExtractScreenBitmap();

            bool retrying = false;

            while (true)
            {
                if (retrying)
                    Debug.WriteLine("Retrying");

                // send mouse click
                Debug.WriteLine("Sending click");
                SetCursorPos(macroClickStep.X, macroClickStep.Y);
                mouse_event(MOUSEEVENTF_LEFTDOWN, macroClickStep.X, macroClickStep.Y, 0, 0);
                mouse_event(MOUSEEVENTF_LEFTUP, macroClickStep.X, macroClickStep.Y, 0, 0);

                // another short delay
                if (WaitHandle.WaitOne(1))
                    return;
                Debug.WriteLine("Waiting {0}ms", shortDelay);
                Thread.Sleep(shortDelay);
                if (WaitHandle.WaitOne(1))
                    return;

                // take 'after' picture
                Debug.WriteLine("Collecting after click image at {0} {1}", macroClickStep.X, macroClickStep.Y);
                var afterClickSmallImage = ExtractCursorBitmap(macroClickStep.X, macroClickStep.Y);

                Debug.WriteLine("Collecting after screen image for {0} {1}", macroClickStep.X, macroClickStep.Y);
                var afterClickScreenImage = ExtractScreenBitmap();

                // compare, if too similar then UI did not respond in time or there
                // was interference (f**k playdom and their snow)
                if (AreTooSimilar(beforeClickSmallImage, afterClickSmallImage) == true)
                {
                    Debug.WriteLine("Before-click and after-click images are too similar for {0},{1}", macroClickStep.X, macroClickStep.Y);

            #if DEBUG
                    beforeClickSmallImage.Save(string.Format("{0}_{1}_click_before.bmp", macroClickStep.X, macroClickStep.Y), ImageFormat.Bmp);
                    afterClickSmallImage.Save(string.Format("{0}_{1}_click_after.bmp", macroClickStep.X, macroClickStep.Y), ImageFormat.Bmp);
            #endif

                    if (AreTooSimilar(beforeClickScreenImage, afterClickScreenImage) == true)
                    {
                        Debug.WriteLine("Before-screen and after-screen images were too similar for {0},{1}", macroClickStep.X, macroClickStep.Y);

            #if DEBUG
                        beforeClickScreenImage.Save(string.Format("{0}_{1}_screen_before.bmp", macroClickStep.X, macroClickStep.Y), ImageFormat.Bmp);
                        afterClickScreenImage.Save(string.Format("{0}_{1}_screen_after.bmp", macroClickStep.X, macroClickStep.Y), ImageFormat.Bmp);
            #endif

                        afterClickSmallImage.Dispose();
                        retrying = true;
                        continue;
                    }
                    else
                    {
                        Debug.WriteLine("Before-screen and after-screen images were different enough for {0},{1}", macroClickStep.X, macroClickStep.Y);
                        beforeClickSmallImage.Dispose();
                        afterClickSmallImage.Dispose();
                        beforeClickSmallImage = null;

                        beforeClickScreenImage.Dispose();
                        beforeClickScreenImage = null;

                        retrying = false;
                        break;
                    }
                }
                else
                {
                    Debug.WriteLine("Before-click and after-click images are different enough for {0},{1}", macroClickStep.X, macroClickStep.Y);
                    // they were not too similar - UI click worked so break out of
                    // verification loop
                    beforeClickSmallImage.Dispose();
                    afterClickSmallImage.Dispose();
                    beforeClickSmallImage = null;

                    beforeClickScreenImage.Dispose();
                    beforeClickScreenImage = null;

                    retrying = false;
                    break;
                }
            }
        }
Exemple #2
0
        private void Play(MacroClickStep macroClickStep, int stepNumber, bool verify, int uiDelay)
        {
            if (WaitHandle.WaitOne(1))
                return;

            var elementLower = macroClickStep.ScreenElement.ToString().ToLower();

            if (verify == true &&
                (
                    elementLower.StartsWith("jetbay") ||
                    elementLower.StartsWith("collect")
                ))
            {
                PlayAndVerify(macroClickStep, stepNumber);
            }
            else
            {
                _stepStartedSubject.OnNext(new StepStartedInfo(stepNumber, 1));

                _stepProgressUpdatedSubject.OnNext(1);
                LeftMouseClick(macroClickStep.X, macroClickStep.Y);

                _stepCompletedSubject.OnNext(stepNumber);
            }
        }