Exemple #1
0
 public bool HasInnateTimer( InnateTimerData.Type type )
 {
     if( IsNPC() )
         return false;
     foreach( InnateTimerData itd in ((PC)this).InnateTimers )
     {
         if( itd.AbilityType == type )
             return true;
     }
     return false;
 }
Exemple #2
0
 void RemoveInnateTimer( InnateTimerData itd )
 {
     if( IsNPC() || ( (PC)this ).InnateTimers.Count == 0 )
         return;
     if( itd == null )
         return;
     if( ( (PC)this ).InnateTimers.Contains( itd ) )
     {
         ( (PC)this ).InnateTimers.Remove( itd );
     }
     return;
 }
Exemple #3
0
        /// <summary>
        /// Adds an innate timer to prevent immediate reuse of an innate ability.
        /// </summary>
        /// <param name="type"></param>
        /// <param name="timer"></param>
        public void AddInnateTimer(InnateTimerData.Type type, int timer)
        {
            if (IsNPC())
                return;
            if (HasInnateTimer(type))
                return;
            InnateTimerData itd = new InnateTimerData();

            itd.AbilityType = type;
            itd.Timer = timer;
            itd.Who = this;
            ((PC)this).InnateTimers.Add(itd);
        }