Exemple #1
0
        /// <summary>
        /// Gets currency statistics on logged-in players.
        /// 
        /// We may want to go as far as to split currency into racewar sides and
        /// poll pfiles for totals for not-in-game players.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Economy(CharData ch, string[] str)
        {
            if( ch == null ) return;

            if (str.Length > 0 && ("mostexpensive").StartsWith(str[0]))
            {
                int[] items = new int[Enum.GetValues(typeof(ObjTemplate.ObjectType)).Length];
                int[] itemValues = new int[items.Length];
                int[] armors = new int[31];
                int[] armorValues = new int[31];
                foreach (Area area in Database.AreaList)
                {
                    foreach (ObjTemplate obj in area.Objects)
                    {
                        if (obj.Cost > itemValues[(int)obj.ItemType])
                        {
                            itemValues[(int)obj.ItemType] = obj.Cost;
                            items[(int)obj.ItemType] = obj.IndexNumber;
                        }
                        if (obj.ItemType == ObjTemplate.ObjectType.armor)
                        {
                            for (int i = 0; i < 32; i++)
                            {
                                if ((obj.WearFlags[0] & (1 << i)) != 0)
                                {
                                    if (obj.Cost > armorValues[i])
                                    {
                                        armorValues[i] = obj.Cost;
                                        armors[i] = obj.IndexNumber;
                                    }
                                }
                            }
                        }
                    }
                }
                for (int i = 0; i < items.Length; i++)
                {
                    if (items[i] != 0)
                    {
                        ch.SendText("ItemType: " + ((ObjTemplate.ObjectType)i).ToString() + " " + Database.GetObjTemplate(items[i]).ShortDescription + " = " + itemValues[i] + "c.\r\n");
                    }
                    else
                    {
                        ch.SendText("ItemType: " + ((ObjTemplate.ObjectType)i).ToString() + " has no items of value.\r\n");
                    }
                }
                for (int i = 0; i < armors.Length; i++)
                {
                    if (armors[i] != 0)
                    {
                        ch.SendText("ArmorSlot: " + (1 << i) + " " + Database.GetObjTemplate(armors[i]).ShortDescription + "&n = " + armorValues[i] + "c.\r\n");
                    }
                    else
                    {
                        ch.SendText("ArmorSlot: " + (1 << i) + " has no items of value.\r\n");
                    }
                }
                return;
            }

            Coins player = new Coins();
            Coins mob = new Coins();
            Coins bank = new Coins();

            foreach (CharData worldChar in Database.CharList)
            {
                if (worldChar.IsNPC())
                {
                    mob.Copper += worldChar.GetCopper();
                    mob.Silver += worldChar.GetSilver();
                    mob.Gold += worldChar.GetGold();
                    mob.Platinum += worldChar.GetPlatinum();
                }
                else
                {
                    player.Copper += worldChar.GetCopper();
                    player.Silver += worldChar.GetSilver();
                    player.Gold += worldChar.GetGold();
                    player.Platinum += worldChar.GetPlatinum();
                    bank.Copper += ((PC)worldChar).Bank.Copper;
                    bank.Silver += ((PC)worldChar).Bank.Silver;
                    bank.Gold += ((PC)worldChar).Bank.Gold;
                    bank.Platinum += ((PC)worldChar).Bank.Platinum;
                }
            }

            int mobcash = mob.Copper + (mob.Silver * 10) + (mob.Gold * 100) + (mob.Platinum * 100);
            int playercash = player.Copper + (player.Silver * 10) + (player.Gold * 100) + (player.Platinum * 100);
            int playerbank = bank.Copper + (bank.Silver * 10) + (bank.Gold * 100) + (bank.Platinum * 100);
            int totalcirculation = mobcash + playercash;
            int totaleconomy = totalcirculation + playerbank;

            string buf = "Mobiles currently control " + mobcash + " &+ycopper&n in circulating currency.\r\n";
            buf += "Players currently control " + playercash + " &+ycopper&n in circulating currency.\r\n";
            buf += "Players currently control " + playerbank + " &+ycopper&n in non-circulating currency.\r\n";

            // Protect against divide by 0.
            if (mobcash == 0)
                mobcash = 1;
            double playerpct1 = ((double)playercash * 100.0) / ((double)(totalcirculation));
            double playerpct2 = (((double)playercash + (double)playerbank) * 100.0) /
                                ((double)totaleconomy);
            buf += "Players currently control " + playerpct1 + " percent of circulating currency.\r\n";
            buf += "Players currently control " + playerpct2 + " percent of total currency.\r\n";

            buf += "&+yMaterial Costs:&n\r\n";
            int place = 0;
            foreach (Material mat in Material.Table)
            {
                buf += MUDString.PadStr(mat.ShortDescription, 14) + ":" + MUDString.PadStr(mat.Value.ToString(), 4);
                if ((place % 3) == 2)
                {
                    buf += "\r\n";
                }
                else
                {
                    buf += "  ";
                }
                ++place;
            }
            ch.SendText(buf);
            ch.SendText("Type 'economy mostexpensive' to show most valuable item of each type.\r\n");
        }
Exemple #2
0
        public static void GuildDonate(CharData ch, string[] str)
        {
            if( ch == null ) return;

            Coins coin = new Coins();
            int coinage;
            bool success = false;

            if (ch.IsNPC())
            {
                return;
            }

            Guild guild = ((PC)ch).GuildMembership;
            if (guild == null)
            {
                ch.SendText("You're not in a guild!\r\n");
                return;
            }
            if (str.Length == 0)
            {
                ch.SendText("Deposit what?\r\n");
                return;
            }
            if (!coin.FillFromString(str, ch))
            {
                ch.SendText("&+LSyntax: &+RSoc deposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
                return;
            }
            if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0)
            {
                ch.SendText("You have none of that type of &+Lcoin&n yet.\r\n");
                return;
            }
            for (coinage = 0; coinage < 4; coinage++)
            {
                switch (coinage)
                {
                    case 0: //copper
                        if (coin.Copper < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Copper > ch.GetCopper())
                        {
                            ch.SendText("You don't have that much &+ycopper&n coin!\r\n");
                            continue;
                        }
                        if (coin.Copper == 0)
                            continue;
                        ch.SpendCopper(coin.Copper);
                        success = true;
                        break;
                    case 1: //silver
                        if (coin.Silver < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Silver > ch.GetSilver())
                        {
                            ch.SendText("You don't have that much &+wsilver&n coin!\r\n");
                            continue;
                        }
                        if (coin.Silver == 0)
                            continue;
                        ch.SpendSilver(coin.Silver);
                        success = true;
                        break;

                    case 2: //gold
                        if (coin.Gold < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Gold > ch.GetGold())
                        {
                            ch.SendText("You don't have that much &+Ygold&n coin!\r\n");
                            continue;
                        }
                        if (coin.Gold == 0)
                            continue;
                        ch.SpendGold(coin.Gold);
                        success = true;
                        break;
                    case 3: //platinum
                        if (coin.Platinum < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Platinum > ch.GetPlatinum())
                        {
                            ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n");
                            continue;
                        }
                        if (coin.Platinum == 0)
                            continue;
                        ch.SpendPlatinum(coin.Platinum);
                        success = true;
                        break;
                } //end switch
            } //end for
            if (success)
            {
                int value = coin.Copper + 10 * coin.Silver + 100 * coin.Gold + 1000 * coin.Platinum;
                int count;
                for (count = 0; count < Limits.MAX_GUILD_MEMBERS; ++count)
                {
                    if (!MUDString.StringsNotEqual(guild.Members[count].Name, ch.Name))
                    {
                        guild.Members[count].Fine -= value;
                        if (guild.Members[count].Fine < 0)
                        {
                            guild.Members[count].Fine = 0;
                            ch.SendText("&+WThank you for the donation!&n\r\n");
                        }
                        else
                        {
                            ch.SendText("You reduce your fine.\r\n");
                        }
                    }
                }
                guild.GuildBankAccount.Copper += coin.Copper;
                guild.GuildBankAccount.Silver += coin.Silver;
                guild.GuildBankAccount.Gold += coin.Gold;
                guild.GuildBankAccount.Platinum += coin.Platinum;
                guild.Save();
                CharData.SavePlayer(ch);
            }
            else
            {
                ch.SendText("&+LSyntax:  &+RSoc deposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
            }
            return;
        }
Exemple #3
0
        /// <summary>
        /// Put coins into a bank account.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Deposit(CharData ch, string[] str)
        {
            if( ch == null ) return;

            int coinage;
            bool success = false;
            Coins coin = new Coins();

            if (ch.IsNPC())
            {
                ch.SendText("NPCs do not have bank accounts!\r\n");
                return;
            }

            if (!ch.InRoom || !ch.InRoom.HasFlag(RoomTemplate.ROOM_BANK))
            {
                ch.SendText("You're not in a bank!\r\n");
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Deposit what?\r\n");
                return;
            }
            if (!coin.FillFromString(str, ch))
            {
                ch.SendText("&+LSyntax:  &+RDeposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
                return;
            }
            if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0)
            {
                ch.SendText("You have none of that type of &+Lcoin&n yet.\r\n");
                return;
            }
            for (coinage = 0; coinage < 4; coinage++)
            {
                switch (coinage)
                {
                    case 0: //copper
                        if (coin.Copper < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Copper > ch.GetCopper())
                        {
                            ch.SendText("You don't have that much &+ycopper&n coin!\r\n");
                            continue;
                        }
                        if (coin.Copper == 0)
                            continue;
                        ch.SpendCopper(coin.Copper);
                        ((PC)ch).Bank.Copper += coin.Copper;
                        success = true;
                        break;
                    case 1: //silver
                        if (coin.Silver < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Silver > ch.GetSilver())
                        {
                            ch.SendText("You don't have that much &+wsilver&n coin!\r\n");
                            continue;
                        }
                        if (coin.Silver == 0)
                            continue;
                        ch.SpendSilver(coin.Silver);
                        ((PC)ch).Bank.Silver += coin.Silver;
                        success = true;
                        break;
                    case 2: //gold
                        if (coin.Gold < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Gold > ch.GetGold())
                        {
                            ch.SendText("You don't have that much &+Ygold&n coin!\r\n");
                            continue;
                        }
                        if (coin.Gold == 0)
                            continue;
                        ch.SpendGold(coin.Gold);
                        ((PC)ch).Bank.Gold += coin.Gold;
                        success = true;
                        break;
                    case 3: //platinum
                        if (coin.Platinum < 0)
                        {
                            ch.SendText("You can't deposit a debt!\r\n");
                            continue;
                        }
                        if (coin.Platinum > ch.GetPlatinum())
                        {
                            ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n");
                            continue;
                        }
                        if (coin.Platinum == 0)
                            continue;
                        ch.SpendPlatinum(coin.Platinum);
                        ((PC)ch).Bank.Platinum += coin.Platinum;
                        success = true;
                        break;
                } //end switch
            } //end for
            if (success)
            {
                ch.SendText("You make your deposit.\r\n");
                SocketConnection.Act("$n&n makes a transaction.", ch, null, null, SocketConnection.MessageTarget.room);
            }
            else
            {
                ch.SendText("&+LSyntax:  &+RDeposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
            }
            return;
        }
Exemple #4
0
        /// <summary>
        /// Take money out of your bank account.
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Withdraw(CharData ch, string[] str)
        {
            if( ch == null ) return;

            int coinage;
            bool success = false;
            Coins coin = new Coins();

            if (ch.IsNPC())
            {
                return;
            }

            if (!ch.InRoom || !ch.InRoom.HasFlag(RoomTemplate.ROOM_BANK))
            {
                ch.SendText("You're not in a bank!\r\n");
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Withdraw what?\r\n");
                return;
            }
            if (!coin.FillFromString(str, ch))
            {
                ch.SendText("&+LSyntax:  &+RWithdraw &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
                return;
            }
            if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0)
            {
                ch.SendText("The bank has none of that type of &+Lcoin&n yet.\r\n");
                return;
            }
            for (coinage = 0; coinage < 4; coinage++)
            {
                switch (coinage)
                {
                    case 0: //copper
                        if (coin.Copper < 0)
                        {
                            ch.SendText("You can't liquidate a debt!\r\n");
                            continue;
                        }
                        if (coin.Copper > ((PC)ch).Bank.Copper)
                        {
                            ch.SendText("You haven't saved that much &+ycopper&n coin!\r\n");
                            continue;
                        }
                        if (coin.Copper == 0)
                            continue;
                        ch.ReceiveCopper(coin.Copper);
                        ((PC)ch).Bank.Copper -= coin.Copper;
                        success = true;
                        break;
                    case 1: //silver
                        if (coin.Silver < 0)
                        {
                            ch.SendText("You can't liquidate a debt!\r\n");
                            continue;
                        }
                        if (coin.Silver > ((PC)ch).Bank.Silver)
                        {
                            ch.SendText("You haven't saved that much &+wsilver&n coin!\r\n");
                            continue;
                        }
                        if (coin.Silver == 0)
                            continue;
                        ch.ReceiveSilver(coin.Silver);
                        ((PC)ch).Bank.Silver -= coin.Silver;
                        success = true;
                        break;
                    case 2: //gold
                        if (coin.Gold < 0)
                        {
                            ch.SendText("You can't liquidate a debt!\r\n");
                            continue;
                        }
                        if (coin.Gold > ((PC)ch).Bank.Gold)
                        {
                            ch.SendText("You haven't saved that much &+Ygold&n coin!\r\n");
                            continue;
                        }
                        if (coin.Gold == 0)
                            continue;
                        ch.ReceiveGold(coin.Gold);
                        ((PC)ch).Bank.Gold -= coin.Gold;
                        success = true;
                        break;
                    case 3: //platinum
                        if (coin.Platinum < 0)
                        {
                            ch.SendText("You can't liquidate a debt!\r\n");
                            continue;
                        }
                        if (coin.Platinum > ((PC)ch).Bank.Platinum)
                        {
                            ch.SendText("You haven't saved that much &+Wplatinum&n coin!\r\n");
                            continue;
                        }
                        if (coin.Platinum == 0)
                            continue;
                        ch.ReceivePlatinum(coin.Platinum);
                        ((PC)ch).Bank.Platinum -= coin.Platinum;
                        success = true;
                        break;
                } //end switch
            } //end for
            if (success)
            {
                ch.SendText("You make a withdrawal.\r\n");
                SocketConnection.Act("$n&n makes a transaction.", ch, null, null, SocketConnection.MessageTarget.room);
            }
            else
            {
                ch.SendText("&+LSyntax:  &+RDeposit &n&+r<&+L# of coins&n&+r> <&+Lcoin type&n&+r>&n\r\n");
            }
            return;
        }
Exemple #5
0
        /// <summary>
        /// This modified version for the 4-type coin system by Xangis
        /// </summary>
        /// <param name="ch"></param>
        /// <param name="str"></param>
        public static void Split(CharData ch, string[] str)
        {
            if( ch == null ) return;

            int members = 0;
            int coinage;
            bool success = false;
            Coins coin = new Coins();

            if (!ch.GroupLeader)
            {
                ch.SendText("Split with yourself?  How generous!\r\n");
                return;
            }

            if (str.Length == 0)
            {
                ch.SendText("Split how much?\r\n");
                return;
            }

            if (!coin.FillFromString(str, ch))
            {
                ch.SendText("Try 'split <number/all> <coin type>' or 'split all.coins' \r\n");
                return;
            }
            if (coin.Copper == 0 && coin.Silver == 0 && coin.Gold == 0 && coin.Platinum == 0)
            {
                ch.SendText("Try sharing some actual coins!\r\n");
                return;
            }
            foreach (CharData groupChar in ch.InRoom.People)
            {
                if (groupChar.IsSameGroup(ch))
                {
                    members++;
                }
            }

            if (members < 2)
            {
                ch.SendText("Just keep it all.\r\n");
                Log.Error("Commandsplit: managed to find a group of 1 person\r\n", 0);
                return;
            }
            for (coinage = 0; coinage < 4; coinage++)
            {
                switch (coinage)
                {
                    case 0: //copper
                        if (coin.Copper <= 0)
                            continue; //quietly ignore errors
                        int share;
                        int extra;
                        string buf;
                        if (coin.Copper <= ch.GetCopper())
                        {
                            share = coin.Copper / members;
                            extra = coin.Copper % members;
                            if (share == 0)
                                continue;
                            ch.SpendCopper(coin.Copper);
                            buf = String.Format(
                                      "You split {0} &+ycopper&n.  Your share is {1} coins.\r\n", coin.Copper, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+ycopper&n.  Your share is {0} coins.",
                                      share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceiveCopper(share);
                                }
                                else if (groupChar == ch)
                                    groupChar.ReceiveCopper(share + extra);
                            }
                            success = true;
                            continue;
                        }
                        ch.SendText("You don't have that much &+ycopper&n coin!\r\n");
                        break;
                    case 1: //silver
                        if (coin.Silver <= 0)
                            continue; //quietly ignore errors
                        if (coin.Silver <= ch.GetSilver())
                        {
                            share = coin.Silver / members;
                            extra = coin.Silver % members;
                            if (share == 0)
                                continue;
                            ch.SpendSilver(coin.Silver);
                            buf = String.Format(
                                      "You split {0} &+wsilver&n.  Your share is {1} coins.\r\n", coin.Silver, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+wsilver&n.  Your share is {0} coins.",
                                      share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceiveSilver(share);
                                }
                                else if (groupChar == ch)
                                {
                                    groupChar.ReceiveSilver(share + extra);
                                }
                            }
                            success = true;
                            continue;
                        }
                        else
                            ch.SendText("You don't have that much &+wsilver&n coin!\r\n");
                        break;
                    case 2: //gold
                        if (coin.Gold <= 0)
                            continue; //quietly ignore errors
                        if (coin.Gold <= ch.GetGold())
                        {
                            share = coin.Gold / members;
                            extra = coin.Gold % members;
                            if (share == 0)
                                continue;
                            ch.SpendGold(coin.Gold);
                            buf = String.Format("You split {0} &+Ygold&n.  Your share is {1} coins.\r\n", coin.Gold, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+Ygold&n.  Your share is {0} coins.", share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceiveGold(share);
                                }
                                else if (groupChar == ch)
                                {
                                    groupChar.ReceiveGold(share + extra);
                                }
                            }
                            success = true;
                            continue;
                        }
                        else
                        {
                            ch.SendText("You don't have that much &+Ygold&n coin!\r\n");
                        }
                        break;
                    case 3: //platinum
                        if (coin.Platinum <= 0)
                            continue; //quietly ignore errors
                        if (coin.Platinum <= ch.GetPlatinum())
                        {
                            share = coin.Platinum / members;
                            extra = coin.Platinum % members;
                            if (share == 0)
                                continue;
                            ch.SpendPlatinum(coin.Platinum);
                            buf = String.Format("You split {0} &+Wplatinum&n.  Your share is {1} coins.\r\n", coin.Platinum, share + extra);
                            ch.SendText(buf);
                            buf = String.Format("$n splits some &+Wplatinum&n.  Your share is {0} coins.", share);
                            foreach (CharData groupChar in ch.InRoom.People)
                            {
                                if (groupChar != ch && groupChar.IsSameGroup(ch))
                                {
                                    SocketConnection.Act(buf, ch, null, groupChar, SocketConnection.MessageTarget.victim);
                                    groupChar.ReceivePlatinum(share);
                                }
                                else if (groupChar == ch)
                                {
                                    groupChar.ReceivePlatinum(share + extra);
                                }
                            }
                            success = true;
                            continue;
                        }
                        ch.SendText("You don't have that much &+Wplatinum&n coin!\r\n");
                        break;
                } //end switch
            } //end for
            if (!success)
            {
                ch.SendText("You didn't seem to split anything.\r\n");
            }
            return;
        }
Exemple #6
0
        /// <summary>
        /// Initialize a new PC with default values.
        /// </summary>
        public PC()
        {
            ++NumPc;
            Prompt         = "&+g<%hhp %mm %vmv>\r\n<&n%D %B&+g>&n ";
            Score          = 0.0;
            PageLength     = 25;
            IsSwitched     = false;
            Speaking       = 0;
            ActionFlags[0] = PLAYER_CAST_TICK.Vector | PLAYER_TELL.Vector | PLAYER_SHOUT.Vector |
                             PLAYER_PROMPT.Vector | PLAYER_COMBINE.Vector | PLAYER_MAP.Vector |
                             PLAYER_PAGER.Vector | PLAYER_AUTOWRAP.Vector | PLAYER_COLOR.Vector | PLAYER_VICIOUS.Vector;
            HitpointModifier = 0;
            GuildRank        = 0;
            Train            = 0;
            Frags            = 0;
            PlayerKills      = 0;
            PlayerDeaths     = 0;
            MobKills         = 0;
            MobDeaths        = 0;
            FirstaidTimer    = 0;
            CreationTime     = new DateTime(); // Creation time, actual.
            Created          = new ItemStatus();
            Destroyed        = new ItemStatus();
            Birthdate        = new DateTime(); // Creation time used for age calculations.  Unlike creation time, it can change.
            OriginalHome     = StaticRooms.GetRoomNumber("ROOM_NUMBER_START");
            CurrentHome      = StaticRooms.GetRoomNumber("ROOM_NUMBER_START");
            Height           = 60 + MUDMath.Dice(2, 10);
            Weight           = 15 + (Height * 2);
            RaceStrMod       = 0;
            RaceIntMod       = 0;
            RaceWisMod       = 0;
            RaceDexMod       = 0;
            RaceConMod       = 0;
            RaceAgiMod       = 0;
            RaceChaMod       = 0;
            RacePowMod       = 0;
            RaceLukMod       = 0;
            MaxStrMod        = 0;
            MaxIntMod        = 0;
            MaxWisMod        = 0;
            MaxDexMod        = 0;
            MaxConMod        = 0;
            MaxAgiMod        = 0;
            MaxChaMod        = 0;
            MaxPowMod        = 0;
            MaxLukMod        = 0;
            AggressiveLevel  = -1;
            Tradition        = 0;
            SkillPoints      = 0;
            Chi                 = 0;
            MaxChi              = 0;
            Stance              = String.Empty;
            LastRentLocation    = 0;
            LostHp              = 0;
            MonkRestriction     = 0;
            IsWieldingTwohanded = false;
            Editing             = SocketConnection.EditState.none;
            Security            = 0;
            int count;

            SpellAptitude = new SerializableDictionary <String, Int32>();
            SkillAptitude = new SerializableDictionary <String, Int32>();
            SongAptitude  = new SerializableDictionary <String, Int32>();
            MonkAptitude  = new SerializableDictionary <String, Int32>();

            LanguageAptitude = new int[Race.MAX_LANG];
            for (count = 0; count < Race.MAX_LANG; ++count)
            {
                LanguageAptitude[count] = 0;
            }
            TrophyData = new TrophyData[Limits.MAX_LEVEL];
            for (count = 0; count < Limits.MAX_LEVEL; ++count)
            {
                TrophyData[count] = new TrophyData();
                TrophyData[count].MobIndexNumber = 0;
                TrophyData[count].NumberKilled   = 0;
            }
            Thirst        = 48;
            Hunger        = 48;
            Drunk         = 0;
            Bank          = new Coins();
            Bank.Copper   = 0;
            Bank.Silver   = 0;
            Bank.Gold     = 0;
            Bank.Platinum = 0;
        }
Exemple #7
0
        /// <summary>
        /// Initialize a new PC with default values.
        /// </summary>
        public PC()
        {
            ++NumPc;
            Prompt = "&+g<%hhp %mm %vmv>\r\n<&n%D %B&+g>&n ";
            Score = 0.0;
            PageLength = 25;
            IsSwitched = false;
            Speaking = 0;
            ActionFlags[0] = PLAYER_CAST_TICK.Vector | PLAYER_TELL.Vector | PLAYER_SHOUT.Vector |
                PLAYER_PROMPT.Vector | PLAYER_COMBINE.Vector | PLAYER_MAP.Vector |
                PLAYER_PAGER.Vector | PLAYER_AUTOWRAP.Vector | PLAYER_COLOR.Vector | PLAYER_VICIOUS.Vector;
            HitpointModifier = 0;
            GuildRank = 0;
            Train = 0;
            Frags = 0;
            PlayerKills = 0;
            PlayerDeaths = 0;
            MobKills = 0;
            MobDeaths = 0;
            FirstaidTimer = 0;
            CreationTime = new DateTime(); // Creation time, actual.
            Created = new ItemStatus();
            Destroyed = new ItemStatus();
            Birthdate = new DateTime(); // Creation time used for age calculations.  Unlike creation time, it can change.
            OriginalHome = StaticRooms.GetRoomNumber("ROOM_NUMBER_START");
            CurrentHome = StaticRooms.GetRoomNumber("ROOM_NUMBER_START");
            Height = 60 + MUDMath.Dice( 2, 10 );
            Weight = 15 + ( Height * 2 );
            RaceStrMod = 0;
            RaceIntMod = 0;
            RaceWisMod = 0;
            RaceDexMod = 0;
            RaceConMod = 0;
            RaceAgiMod = 0;
            RaceChaMod = 0;
            RacePowMod = 0;
            RaceLukMod = 0;
            MaxStrMod = 0;
            MaxIntMod = 0;
            MaxWisMod = 0;
            MaxDexMod = 0;
            MaxConMod = 0;
            MaxAgiMod = 0;
            MaxChaMod = 0;
            MaxPowMod = 0;
            MaxLukMod = 0;
            AggressiveLevel = -1;
            Tradition = 0;
            SkillPoints = 0;
            Chi = 0;
            MaxChi = 0;
            Stance = String.Empty;
            LastRentLocation = 0;
            LostHp = 0;
            MonkRestriction = 0;
            IsWieldingTwohanded = false;
            Editing = SocketConnection.EditState.none;
            Security = 0;
            int count;

            SpellAptitude = new SerializableDictionary<String, Int32>();
            SkillAptitude = new SerializableDictionary<String, Int32>();
            SongAptitude = new SerializableDictionary<String, Int32>();
            MonkAptitude = new SerializableDictionary<String, Int32>();

            LanguageAptitude = new int[Race.MAX_LANG];
            for (count = 0; count < Race.MAX_LANG; ++count)
            {
                LanguageAptitude[ count ] = 0;
            }
            TrophyData = new TrophyData[ Limits.MAX_LEVEL ];
            for( count = 0; count < Limits.MAX_LEVEL; ++count )
            {
                TrophyData[ count ] = new TrophyData();
                TrophyData[ count ].MobIndexNumber = 0;
                TrophyData[ count ].NumberKilled = 0;
            }
            Thirst = 48;
            Hunger = 48;
            Drunk = 0;
            Bank = new Coins();
            Bank.Copper = 0;
            Bank.Silver = 0;
            Bank.Gold = 0;
            Bank.Platinum = 0;
        }