public MTDelayTimeState(MTDelayTime action, GameObject target) : base(action, target) { }
public MTDelayTimeState(MTDelayTime action, GameObject target) : base(action, target) { }
public MTDelayTimeState(MTDelayTime action, GameObject target) : base(action, target) { }
public MTDelayTimeState(MTDelayTime action, GameObject target) : base(action, target) { }