Exemple #1
0
        public App()
        {
            storeClient = new StoreClient();

            storeClientThread = new Thread(StartStoreClientEngine);
            storeClientThread.Start();

            appThread = new Thread(AppHandler);
            appThread.Start();
        }
Exemple #2
0
        public Library()
        {
            InitializeComponent();

            bool firstRun = false;

            if (App.library == null)
            {
                App.library = this;
                firstRun    = true;
            }

            if (client == null)
            {
                if (Directory.Exists(iconsPath))
                {
                    Directory.Delete(iconsPath, true);
                }
                Directory.CreateDirectory(iconsPath);
            }

            client          = App.storeClient;
            iconsDownloader = new DownloadManager(client.ipAddress, client.downloadIconsPort);

            originalIcon = GameIcon.Source;


            gameTextBlockPrefab = XamlWriter.Save(GameListTextTemplate);

            //string libraryStr = client.RecquestLibrary();

            //TextBlock newButton = new TextBlock();
            //newButton.Text = "Fortnite";
            //newButton.MouseLeftButtonDown += OnGameTextClick;

            Navbar.SetMode(Controls.NavBar.Modes.Library);

            GetUserInfo();

            Debug.Log("User info: ");
            Debug.Log("ID: " + userInfo.id);
            Debug.Log("Username: "******"Token: " + userInfo.token);

            gamesSPGamesStartIndex = GamesSP.Children.Count;

            GetGamesList();

            if (firstRun)
            {
                CheckForUpdates();
            }
            //client.DownloadGame(0, userInfo.token);
        }
Exemple #3
0
        public Store()
        {
            InitializeComponent();

            bool firstRun = false;

            if (client == null)
            {
                firstRun = true;
            }

            client = App.storeClient;

            originalIcon = GameIcon.Source;

            gameTextBlockPrefab = XamlWriter.Save(GameListTextTemplate);

            //string libraryStr = client.RecquestLibrary();

            //TextBlock newButton = new TextBlock();
            //newButton.Text = "Fortnite";
            //newButton.MouseLeftButtonDown += OnGameTextClick;

            NavBar.SetMode(Controls.NavBar.Modes.Store);

            gamesSPGamesStartIndex = GamesSP.Children.Count;

            Library.GetUserInfo(true);
            GetGamesList(firstRun);

            CoinsNumberText.Text = Library.userInfo.coins.ToString();
            if (CoinsNumberText.Text == "Free")
            {
                CoinsNumberText.Text = "0";
            }


            if (minPriceFilter >= 0)
            {
                MinimumPriceFilterBox.Text = minPriceFilter.ToString();
            }
            if (maxPriceFilter >= 0)
            {
                MaximumPriceFilterBox.Text = maxPriceFilter.ToString();
            }

            //client.DownloadGame(0, userInfo.token);
        }
Exemple #4
0
        public void DownloadThread()
        {
            /*if (downloadEngine == null)
             * {
             *  downloadEngine = new DownloadEngine(StoreClient.createNewClient(ipAddress, port), token);
             * }*/
            while (true)
            {
                while (queue.Count == 0)
                {
                    Thread.Sleep(100);
                }

                QueueEntry entry = queue[0];

                downloadEngine = new DownloadEngine(StoreClient.createNewClient(ipAddress, port), entry.token);

                if (entry.type == DownloadTypes.game)
                {
                    downloadEngine.DownloadGame(entry.id, entry.path, entry.completeFunction);
                }
                else if (entry.type == DownloadTypes.icon)
                {
                    downloadEngine.DownloadIcon(entry.id, entry.path, entry.completeFunction, entry.highResImage);
                }



                while (downloadEngine.working)
                {
                    Thread.Sleep(100);
                }

                queue.RemoveAt(0);
            }
        }