private void frmAVDevices_Load(object sender, System.EventArgs e) { StaticText(); InitializeCXPValues(); // Perf thread UpdatePerfLabel(); if (pcCPU != null || pcMem != null) { tmrPerf.Start(); } // Create the form we will be logging to trouble = new frmAVTroubleshooting(); try { // Populate device lists DiscoverDevices(); // Show the form before initializing devices, since that can take a while this.Text = "Audio/Video Settings - Initializing devices..."; this.Cursor = Cursors.WaitCursor; Show(); Refresh(); // Restore any previously selected devices RestoreAudio(); RestoreVideo(); } finally { this.Text = "Audio/Video Settings"; this.Cursor = Cursors.Default; } }
private void frmAVDevices_Load(object sender, System.EventArgs e) { //Initialize text fonts and strings InitText(); //Initialize play local/remote and video window tiling checkboxes InitializeCXPValues(); // Perf thread: Update memory/CPU display every couple of seconds. UpdatePerfLabel(); if(pcCPU != null || pcMem != null) { tmrPerf.Start(); } // Create the form we will be logging to trouble = new frmAVTroubleshooting(); try { // Populate device lists DiscoverDevices(); // Show the form before initializing devices. The idea is that since we need // to build a graph to get the video properties, it might take some time. In // practice I don't see it taking long at all for cameras I have tried. this.Text = Strings.InitializingAVDevices; this.Cursor = Cursors.WaitCursor; Show(); Refresh(); // Restore any previously selected devices RestoreAudio(); RestoreVideo(); } finally { this.Text = Strings.AudioVideoSettings; this.Cursor = Cursors.Default; } }
private void frmAVDevices_Load(object sender, System.EventArgs e) { StaticText(); InitializeCXPValues(); // Perf thread UpdatePerfLabel(); if(pcCPU != null || pcMem != null) { tmrPerf.Start(); } // Create the form we will be logging to trouble = new frmAVTroubleshooting(); try { // Populate device lists DiscoverDevices(); // Show the form before initializing devices, since that can take a while this.Text = "Audio/Video Settings - Initializing devices..."; this.Cursor = Cursors.WaitCursor; Show(); Refresh(); // Restore any previously selected devices RestoreAudio(); RestoreVideo(); } finally { this.Text = "Audio/Video Settings"; this.Cursor = Cursors.Default; } }