void OnLevelWasLoaded(int level)
        {
            if (Application.loadedLevelName == "MainMenu")
            {
                CurrentGameScene = CurrentScene.MainMenu;

                if (GameObject.Find("Music"))
                {
                    GameObject.Find("Music").GetComponent <AudioSource>().Play();
                }

                if (QualitySettings.vSyncCount != 0)
                {
                    vse = true;
                }

                if ((bool)ModSettings_menu.forceMenuVsync.GetValue() && !vse)
                {
                    QualitySettings.vSyncCount = 1;
                }

                if (IsDoneLoading && GameObject.Find("MSCLoader Info") == null)
                {
                    MainMenuInfo();
                }

                if (IsModsDoneLoading)
                {
                    loaderPrepared = false;
                    mscUnloader.MSCLoaderReset();
                    unloader = true;
                }
            }
            else if (Application.loadedLevelName == "Intro")
            {
                CurrentGameScene = CurrentScene.NewGameIntro;
                newGameStarted   = true;
            }
            else if (Application.loadedLevelName == "GAME")
            {
                CurrentGameScene = CurrentScene.Game;

                if ((bool)ModSettings_menu.forceMenuVsync.GetValue() && !vse)
                {
                    QualitySettings.vSyncCount = 0;
                }
                (LoadedMods.First(mod => mod.ID == "MSCLoader_Settings") as ModSettings_menu).ButtonHandler();

                StartCoroutine(LoadMods());
            }
        }
Exemple #2
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        private void OnLevelWasLoaded(int level)
        {
            if (Application.loadedLevelName == "MainMenu")
            {
                CurrentGameScene = CurrentScene.MainMenu;
                if ((bool)ModSettings_menu.forceMenuVsync.GetValue())
                {
                    QualitySettings.vSyncCount = 1; //vsync in menu
                }
                if (IsDoneLoading && GameObject.Find("MSCLoader Info") == null)
                {
                    MainMenuInfo();
                }
                if (IsModsDoneLoading)
                {
                    loaderPrepared = false;
                    mscUnloader.MSCLoaderReset();
                    unloader = true;
                    return;
                }
            }
            else if (Application.loadedLevelName == "Intro")
            {
                CurrentGameScene = CurrentScene.NewGameIntro;

                if (!IsModsDoneResetting && !IsModsResetting)
                {
                    IsModsResetting = true;
                    StartCoroutine(NewGameMods());
                }
            }
            else if (Application.loadedLevelName == "GAME")
            {
                CurrentGameScene = CurrentScene.Game;
                if ((bool)ModSettings_menu.forceMenuVsync.GetValue())
                {
                    QualitySettings.vSyncCount = 0;
                }

                if (IsDoneLoading)
                {
                    menuInfoAnim.SetBool("isHidden", true);
                }
            }
        }
Exemple #3
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        private void OnLevelWasLoaded(int level)
        {
            if (Application.loadedLevelName == "MainMenu")
            {
                QualitySettings.vSyncCount = 1; //vsync in menu (test)

                if (IsDoneLoading && GameObject.Find("MSCLoader Info") == null)
                {
                    MainMenuInfo();
                }
                if (IsModsDoneLoading)
                {
                    loaderPrepared = false;
                    mscUnloader.MSCLoaderReset();
                    unloader = true;
                    return;
                }
            }
            else if (Application.loadedLevelName == "Intro")
            {
                if (!IsModsDoneResetting && !IsModsResetting)
                {
                    IsModsResetting = true;
                    StartCoroutine(NewGameMods());
                }
            }
            else if (Application.loadedLevelName == "GAME")
            {
                QualitySettings.vSyncCount = 0;

                if (IsDoneLoading)
                {
                    menuInfoAnim.SetBool("isHidden", true);
                }
            }
        }
Exemple #4
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        /// <summary>
        /// Main function to initialize the ModLoader
        /// </summary>
        public static void Init()
        {
            //Set config and Assets folder in selected mods folder
            ConfigFolder = Path.Combine(ModsFolder, @"Config\");
            AssetsFolder = Path.Combine(ModsFolder, @"Assets\");
            //if mods not loaded and game is loaded.
            if (GameObject.Find("MSCUnloader") == null)
            {
                GameObject go = new GameObject();
                go.name = "MSCUnloader";
                go.AddComponent <MSCUnloader>();
                MSCUnloaderInstance = go.GetComponent <MSCUnloader>();
                DontDestroyOnLoad(go);
            }
            if (IsModsDoneLoading && Application.loadedLevelName == "MainMenu")
            {
                MSCUnloaderInstance.reset = false;
                MSCUnloaderInstance.MSCLoaderReset();
            }
            if (!IsModsDoneLoading && Application.loadedLevelName == "GAME")
            {
                // Load all mods
                ModConsole.Print("Loading mods...");
                Stopwatch s = new Stopwatch();
                s.Start();
                LoadMods();
                ModSettings.LoadBinds();
                IsModsDoneLoading = true;
                s.Stop();
                if (s.ElapsedMilliseconds < 1000)
                {
                    ModConsole.Print(string.Format("Loading mods completed in {0}ms!", s.ElapsedMilliseconds));
                }
                else
                {
                    ModConsole.Print(string.Format("Loading mods completed in {0} sec(s)!", s.Elapsed.Seconds));
                }
            }

            if (IsDoneLoading && Application.loadedLevelName == "MainMenu" && GameObject.Find("MSCLoader Info") == null)
            {
                MainMenuInfo();
            }

            if (IsDoneLoading || Instance)
            {
                if (Application.loadedLevelName != "MainMenu")
                {
                    menuInfoAnim.SetBool("isHidden", true);
                }
                if (Application.loadedLevelName != "GAME")
                {
                    ModConsole.Print("<color=#505050ff>MSCLoader is already loaded!</color>");//debug
                }
            }
            else
            {
                // Create game object and attach self
                GameObject go = new GameObject();
                go.name = "MSCModLoader";
                go.AddComponent <ModLoader>();
                go.AddComponent <LoadAssets>();
                Instance   = go.GetComponent <ModLoader>();
                loadAssets = go.GetComponent <LoadAssets>();
                DontDestroyOnLoad(go);

                // Init variables
                ModUI.CreateCanvas();
                IsDoneLoading     = false;
                IsModsDoneLoading = false;
                LoadedMods        = new List <Mod>();
                InvalidMods       = new List <string>();

                // Init mod loader settings
                if (!Directory.Exists(ModsFolder))
                {
                    //if mods folder not exists, create it.
                    Directory.CreateDirectory(ModsFolder);
                }

                if (!Directory.Exists(ConfigFolder))
                {
                    //if config folder not exists, create it.
                    Directory.CreateDirectory(ConfigFolder);
                }

                if (!Directory.Exists(AssetsFolder))
                {
                    //if config folder not exists, create it.
                    Directory.CreateDirectory(AssetsFolder);
                }
                // Loading internal tools (console and settings)
                LoadMod(new ModConsole(), Version);
                LoadMod(new ModSettings(), Version);

                IsDoneLoading = true;
                ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color>", Version));
                PreLoadMods();
                ModConsole.Print(string.Format("<color=orange>Found <color=green><b>{0}</b></color> mods!</color>", LoadedMods.Count - 2));
                try
                {
                    Steamworks.SteamAPI.Init();
                    steamID = Steamworks.SteamUser.GetSteamID().ToString();
                    ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", Steamworks.SteamFriends.GetPersonaName()));
                    if (!modStats)
                    {
                        ModStats();
                        modStats = true;
                    }
                }
                catch (Exception)
                {
                    ModConsole.Error("Steam not detected, only steam version is supported.");
                }
                ModConsole.Print("Loading core assets...");
                Instance.StartCoroutine(Instance.LoadSkin());
            }
        }
Exemple #5
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        /// <summary>
        /// Main function to initialize the ModLoader
        /// </summary>
        public static void Init()
        {
            //Set config and Assets folder in selected mods folder
            ConfigFolder = Path.Combine(ModsFolder, @"Config\");
            AssetsFolder = Path.Combine(ModsFolder, @"Assets\");
            //if mods not loaded and game is loaded.
            if (GameObject.Find("MSCUnloader") == null)
            {
                GameObject go = new GameObject();
                go.name = "MSCUnloader";
                go.AddComponent <MSCUnloader>();
                MSCUnloaderInstance = go.GetComponent <MSCUnloader>();
                DontDestroyOnLoad(go);
            }
            if (IsModsDoneLoading && Application.loadedLevelName == "MainMenu")
            {
                MSCUnloaderInstance.reset = false;
                MSCUnloaderInstance.MSCLoaderReset();
            }
            if (!IsModsDoneLoading && Application.loadedLevelName == "GAME" && fullyLoaded && !IsModsLoading)
            {
                // Load all mods
                IsModsLoading = true;
                Instance.StartCoroutine(Instance.LoadMods());
            }

            if (IsDoneLoading && Application.loadedLevelName == "MainMenu" && GameObject.Find("MSCLoader Info") == null)
            {
                MainMenuInfo();
            }

            if (IsDoneLoading || Instance)
            {
                if (Application.loadedLevelName != "MainMenu")
                {
                    menuInfoAnim.SetBool("isHidden", true);
                }
            }
            else
            {
                // Create game object and attach self
                GameObject go = new GameObject();
                go.name = "MSCModLoader";
                go.AddComponent <ModLoader>();
                go.AddComponent <LoadAssets>();
                Instance   = go.GetComponent <ModLoader>();
                loadAssets = go.GetComponent <LoadAssets>();
                DontDestroyOnLoad(go);

                // Init variables
                ModUI.CreateCanvas();
                IsDoneLoading     = false;
                IsModsDoneLoading = false;
                LoadedMods        = new List <Mod>();
                InvalidMods       = new List <string>();

                // Init mod loader settings
                if (!Directory.Exists(ModsFolder))
                {
                    //if mods folder not exists, create it.
                    Directory.CreateDirectory(ModsFolder);
                }

                if (!Directory.Exists(ConfigFolder))
                {
                    //if config folder not exists, create it.
                    Directory.CreateDirectory(ConfigFolder);
                }

                if (!Directory.Exists(AssetsFolder))
                {
                    //if config folder not exists, create it.
                    Directory.CreateDirectory(AssetsFolder);
                }
                // Loading internal tools (console and settings)
                LoadMod(new ModConsole(), Version);
                LoadedMods[0].ModSettings();
                LoadMod(new ModSettings_menu(), Version);
                LoadedMods[1].ModSettings();
                ModSettings_menu.LoadSettings();
                LoadCoreAssets();
                IsDoneLoading = true;
                ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color>", Version));
                LoadReferences();
                PreLoadMods();
                ModConsole.Print(string.Format("<color=orange>Found <color=green><b>{0}</b></color> mods!</color>", LoadedMods.Count - 2));
                try
                {
                    if (File.Exists(Path.GetFullPath(Path.Combine("LAUNCHER.exe", ""))) || File.Exists(Path.GetFullPath(Path.Combine("SmartSteamEmu64.dll", ""))) || File.Exists(Path.GetFullPath(Path.Combine("SmartSteamEmu.dll", ""))))
                    {
                        ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", "PIRATE IS FREE!!!"));
                        throw new Exception("Do What You Want, Cause A Pirate Is Free... You Are A Pirate!");
                        //exclude emulators from stats (spam weird stuff sometimes)
                    }
                    Steamworks.SteamAPI.Init();
                    steamID = Steamworks.SteamUser.GetSteamID().ToString();
                    ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", Steamworks.SteamFriends.GetPersonaName()));
                    if (!modStats)
                    {
                        ModStats();
                        modStats = true;
                    }

                    string Name;
                    bool   ret = Steamworks.SteamApps.GetCurrentBetaName(out Name, 128);
                    if (ret && !(bool)ModSettings_menu.expWarning.GetValue())
                    {
                        ModUI.ShowMessage(string.Format("<color=orange><b>Warning:</b></color>{1}You are using beta build: <color=orange><b>{0}</b></color>{1}{1}Remember that some mods may not work correctly on beta branches.", Name, Environment.NewLine), "Experimental build warning");
                    }
                }
                catch (Exception e)
                {
                    ModConsole.Error("Steam not detected, only steam version is supported.");
                    UnityEngine.Debug.Log(e);
                }
                MainMenuInfo();
                LoadModsSettings();
            }
        }