private void Start() { m_instance = this; StartCoroutine(SetupMod()); Load(); GameHook.InjectStateHook(GameObject.Find("ITEMS"), "Save game", Save); }
void Start() { m_trigger = transform.FindChild("Trigger").GetComponent <MeshCollider>(); m_sponge = transform.FindChild("Sponge").gameObject; gameObject.name = "Bucket with sponge(Clone)"; gameObject.layer = LayerMask.NameToLayer("Parts"); gameObject.tag = "PART"; m_guiUseBool = PlayMakerGlobals.Instance.Variables.FindFsmBool("GUIuse"); m_guiInteraction = PlayMakerGlobals.Instance.Variables.FindFsmString("GUIinteraction"); Load(); GameHook.InjectStateHook(GameObject.Find("ITEMS"), "Save game", Save); }