Exemple #1
0
        private void ReceiveCallback(IAsyncResult ar)
        {
            StateObject state     = null;
            int         bytesRead = 0;

            try
            {
                state     = (StateObject)ar.AsyncState;
                bytesRead = m_Connect.EndReceive(ar);
            }
            catch (SocketException se)
            {
                PostError(4, se.ErrorCode);
                return;
            }

            if (bytesRead > 0)
            {
                ByteBuffer ret = null;

                byte[] tempReceive = new byte[bytesRead];
                Array.Copy(state.buffer, tempReceive, bytesRead);
                state.byteList.AddRange(tempReceive);
                ByteBuffer data = new ByteBuffer(state.byteList.ToArray());

                int len = -1;
                while (data.available() > 0)
                {
                    if (-1 == len)
                    {
                        if (data.available() < 4)
                        {
                            break;
                        }

                        len = data.readInt();
                    }

                    if (data.available() < len)
                    {
                        break;
                    }
                    else if (data.available() == len)
                    {
                        ret = new ByteBuffer(data.readBytes(len));
                        state.byteList.RemoveRange(0, len + 4);
                        len = -1;
                        ServiceManager.PostMessageShort(this, ret);
                        return;
                    }
                    else
                    {
                        Debug.LogError("Short connection too long");
                        return;
                    }
                }

                Array.Clear(state.buffer, 0, state.buffer.Length);
                m_Connect.BeginReceive(state.buffer, 0, StateObject.bufferSize, 0, new AsyncCallback(ReceiveCallback), state);
            }
            else
            {
                //SocketHandler.socketResponse += "\nBase:bytesRead <= 0";
            }
        }
Exemple #2
0
 void OnDestroy()
 {
     m_Inst = null;
 }