private void CreateCharOfficial(BattleEnum.Enum_CharSide side, int charId, int charIndex) { CharHandler h = BattleScenePool.GetInst().LoadHero(side, charId, charIndex); h.m_CharData.SetCharType(BattleEnum.Enum_CharType.Official); SetObstacleAvoidance(h); h.m_CharSkill.InitTriggerSkill(); SetRingLight(h); BattleManager.GetInst().m_CharInScene.AddChar(h); }
private void SetEffect(SkillDataSon skillDataSon, Vector3 pos) { string recepEffectPath = skillDataSon.m_Parent.m_sBulletPath; if (!recepEffectPath.Equals(string.Empty)) { Transform effectTrans = BattleScenePool.GetInst().PopEffect(recepEffectPath); effectTrans.position = pos; BattleScenePool.GetInst().PushEffect(recepEffectPath, effectTrans, 5); } }
public static CharHandler CreateMonster(BattleEnum.Enum_CharSide side, int charId, int charIndex, Vector3 pos, Quaternion rot, int index) { CharHandler h = BattleScenePool.GetInst().PopMonsterHandler(charId); SetMonsterData(h); SetObstacleAvoidanceMonster(h); SetRadius(h); h.ToBorn(0.3f * (index + 1)); ResetPosition(h, pos, rot); BattleManager.GetInst().m_CharInScene.AddChar(h); return(h); }
private void SetEffect(SkillDataSon skillDataSon, Vector3 pos) { if (null == skillDataSon) { return; } string recepEffectPath = skillDataSon.m_ReceptorEffect[0]; if (!recepEffectPath.Equals(string.Empty)) { Transform effectTrans = BattleScenePool.GetInst().PopEffect(recepEffectPath); effectTrans.position = pos; BattleScenePool.GetInst().PushEffect(recepEffectPath, effectTrans, 1); } }
public static CharHandler CreateBoss(BattleEnum.Enum_CharSide side, int charId, int charIndex, Vector3 pos, Quaternion rot) { CharHandler h = BattleScenePool.GetInst().LoadHero(side, charId, charIndex); Rigidbody rb = h.m_Go.AddComponent <Rigidbody>(); BoxCollider cl = h.m_Go.AddComponent <BoxCollider>(); rb.useGravity = false; cl.isTrigger = true; h.m_CharData.SetCharType(BattleEnum.Enum_CharType.General); SetObstacleAvoidanceBoss(h); SetRadius(h); h.m_CharSkill.InitTriggerSkill(); SetApplyRootMotionBoss(h); SetRingLightBoss(h); ResetPosition(h, pos, rot); BattleManager.GetInst().m_CharInScene.AddChar(h); return(h); }
public void RemoveConnectChar(int skillInstId, CharHandler charHandler) { List <ConnectLine> lst = BattleEnum.Enum_CharSide.Mine == charHandler.m_CharData.m_eSide ? _lstConnectMine : _lstConnectEnemy; for (int i = 0; i < lst.Count; ++i) { if (lst[i].m_iSkillInstID == skillInstId) { bool bEmpty = lst[i].RemoveChar(charHandler); if (bEmpty) { BattleScenePool.GetInst().PushEffect("Effect/PassiveSkill/ConnectLine", lst[i].m_Transform); lst.RemoveAt(i); } return; } } }
protected override void Excute(CharHandler charHandler, int index = -1, int skillInstId = -1) { List <CharHandler> targets = GetTargets(charHandler); if (targets.Count > 0) { for (int i = 0; i < targets.Count; ++i) { CharHandler aimHandler = targets[i]; BulletBase bullet = BattleScenePool.GetInst().PopBullet(charHandler); bullet.Shoot(charHandler, targets[i], () => { BeHitCallback(charHandler, aimHandler); }); } } else { BulletBase bullet = BattleScenePool.GetInst().PopBullet(charHandler); bullet.Shoot(charHandler); } }
public void AddConnectChar(int skillInstId, CharHandler charHandler, float value) { List <ConnectLine> lst = BattleEnum.Enum_CharSide.Mine == charHandler.m_CharData.m_eSide ? _lstConnectMine : _lstConnectEnemy; for (int i = 0; i < lst.Count; ++i) { if (lst[i].m_iSkillInstID == skillInstId) { lst[i].AddChar(charHandler, value); return; } } Transform connectTrans = BattleScenePool.GetInst().PopEffect("Effect/PassiveSkill/ConnectLine"); ConnectLine connectLine = connectTrans.GetComponent <ConnectLine>(); lst.Add(connectLine); connectLine.m_iSkillInstID = skillInstId; connectLine.AddChar(charHandler, value); }
private void _SetEffect(Transform parent) { string path = m_SkillDataSon.m_ReceptorEffect[0]; Transform effectTrans = BattleScenePool.GetInst().PopEffect(path); effectTrans.SetParent(parent); effectTrans.localPosition = Vector3.zero; funcEnd += (bool bCancel) => { BattleScenePool.GetInst().PushEffect(path, effectTrans); if (m_SkillDataSon.m_ReceptorEffect.Length > 1) { path = m_SkillDataSon.m_ReceptorEffect[1]; effectTrans = BattleScenePool.GetInst().PopEffect(path); effectTrans.SetParent(parent); effectTrans.localPosition = Vector3.zero; BattleScenePool.GetInst().PushEffect(path, effectTrans, 5); } }; }
private void Awake() { _inst = this; _transform = transform; _monsterConfig = ConfigData.GetValue("Monster_Client"); }
private void OnDestroy() { _inst = null; }
private void _DeadEnd() { BattleScenePool.GetInst().PushMonsterHandler(this); }
public Transform GetSkillBulletObj(int skillId) { return(BattleScenePool.GetInst().PopEffect <BulletTrace>(SkillHandler.GetInst().GetSkillDataByID(skillId).m_sBulletPath)); }