public static TweenOperation MoveByAsync(this Transform transform, MoveByOptions options) { var offset = options.offset; var toPosition = default(Vector3); switch (options.spaceType) { case SpaceType.Local: toPosition = transform.localPosition + offset; break; case SpaceType.World: toPosition = transform.position + offset; break; case SpaceType.Custom: toPosition = options.customSpaceTransform.worldToLocalMatrix.MultiplyPoint3x4(transform.position) + offset; break; } var moveToOptions = new MoveToOptions(toPosition); moveToOptions.tweenOptions = options.tweenOptions; moveToOptions.spaceType = options.spaceType; moveToOptions.customSpaceTransform = options.customSpaceTransform; return(MoveToAsync(transform, moveToOptions)); }
public static TweenOperation MoveToAsync(this Transform transform, MoveToOptions options) { var state = new State() { options = options, target = transform, }; return(TweenAction <State> .Prepare(state, options.tweenOptions)); }
public static TweenOperation MoveToAsync(this GameObject gameObject, MoveToOptions options) { return(MoveToAsync(gameObject.transform, options)); }