Exemple #1
0
        private void AdditionalShaderChannelsCheck()
        {
            Canvas canvas = (target as MPImage)?.GetComponentInParent <Canvas>();

            if (canvas && MPEditorUtility.HasAdditionalShaderChannels(canvas))
            {
                return;
            }
            if (canvas)
            {
                MPEditorUtility.AddAdditionalShaderChannelsToCanvas(canvas);
                Debug.Log(
                    $"Additional shader channels ('Texcoord1', 'Texcoord2') added to canvas '{canvas.gameObject.name}'");
            }
        }
Exemple #2
0
 private void FixShaderChannelGUI()
 {
     if (!shaderChannelsNeedUpdate)
     {
         return;
     }
     EditorGUILayout.HelpBox(
         "Parent Canvas needs to have these additional shader channels : Texcoord1, Texcoord2",
         MessageType.Error);
     EditorGUILayout.BeginHorizontal();
     {
         GUILayout.FlexibleSpace();
         if (GUILayout.Button("Fix", GUILayout.Width(100)))
         {
             Canvas canvas = (target as MPImage)?.GetComponentInParent <Canvas>();
             if (canvas != null)
             {
                 MPEditorUtility.AddAdditionalShaderChannelsToCanvas(canvas);
                 shaderChannelsNeedUpdate = false;
             }
         }
     }
     EditorGUILayout.EndHorizontal();
 }