Exemple #1
0
        public void StartListening()
        {
            Socket     srvr_listenersoc = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint srvr_ep          = new IPEndPoint(IPAddress.Parse(ipAddr), portNumber);

            srvr_listenersoc.Bind(srvr_ep);
            srvr_listenersoc.Listen(100);
            theState = new TCPState(srvr_listenersoc);
            Console.WriteLine("server set, waiting for connectoin");

            try
            {
                while (listening)
                {
                    connectionStablished.Reset();
                    srvr_listenersoc.BeginAccept(new AsyncCallback(AcceptCallback), srvr_listenersoc);
                    connectionStablished.WaitOne();
                    Console.WriteLine("connection accepted by server");
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                StartListening();
            }
        }
Exemple #2
0
        private void ConnectionCallback(IAsyncResult ar)
        {
            connectionStablished.Set();
            Console.WriteLine("Connection stablished");
            isConnected = true;

            TCPState state = (TCPState)ar.AsyncState;

            StartReceiving(state);
        }
Exemple #3
0
 private void SendCallback(IAsyncResult ar)
 {
     try
     {
         TCPState state     = (TCPState)ar.AsyncState;
         int      bytesSent = state.workSocket.EndSend(ar);
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
 }
Exemple #4
0
        protected override void ReceiveCallback(IAsyncResult ar)
        {
            String content = String.Empty;

            TCPState state   = (TCPState)ar.AsyncState;
            Socket   handler = state.workSocket;

            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
                content = state.sb.ToString();

                int indexOfEOF = content.IndexOf("<EOF>");

                if (indexOfEOF > -1)
                {
                    // A mssg is received
                    content = content.Substring(0, indexOfEOF);
                    if (conIndex != -1)
                    {
                        OnReceivedDataHandler(content);
                        state.sb.Clear();
                    }
                    else
                    {
                        try
                        {
                            Console.WriteLine("received first packet");
                            conIndex = Convert.ToInt32(content);
                            OnConnectedHandler(conIndex + "");
                        }
                        catch { }
                    }

                    // start receiving the next message
                    StartReceiving(state);
                }
                else
                {
                    StartReceiving(state);
                }
            }
            else
            {
                // It's theoritically not possible to get here but I put it here just in case
                StartReceiving(state);
            }
        }
Exemple #5
0
        public void StartConnection()
        {
            Socket     cli_connection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint srvr_ep        = new IPEndPoint(IPAddress.Parse(ipAddr), portNumber);

            theState = new TCPState(cli_connection);

            try
            {
                connectionStablished.Reset();
                cli_connection.BeginConnect(srvr_ep, new AsyncCallback(ConnectionCallback), theState);
                connectionStablished.WaitOne();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Exemple #6
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        private void AcceptCallback(IAsyncResult ar)
        {
            connectionStablished.Set();

            Socket listener = (Socket)ar.AsyncState;
            Socket handler  = listener.EndAccept(ar);

            TCPState conState = new TCPState(handler);

            connectionsState.Add(conState);

            int conIndex = connectionsState.Count - 1;

            SendMessage_(conIndex + "", conIndex);

            OnConnectedHandler(conIndex + "");

            StartReceiving(conState);
        }
Exemple #7
0
 private void StartReceiving(TCPState state)
 {
     state.workSocket.BeginReceive(state.buffer, 0, TCPState.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 }