public static GetPalette ( int spriteindex, int palnum = -1 ) : |
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spriteindex | int | |
palnum | int | |
Résultat |
public static Bitmap GetOam(int bank, int index, int subindex, int oam, int palnum = -1, bool transparent = true) { // Get the palette var pal = SpritePalettes.GetPalette(index, palnum); // Get the graphics pointer int gfxpointer = SpriteGfx.GetPointer(bank, index); // Get the sprite info var si = SpriteInfo.InfoEntries[bank][index].Sprites[subindex].Sprites[oam]; // Bail out if we need to if ((pal == null) || (gfxpointer == -1) || (si == null)) { return(null); } return(GfxProvider.RenderSprites(new OamSprite[] { si }, Rom, gfxpointer, pal, transparent)); }
public static Bitmap GetSprites(int canvas0Width, int canvas0Height, int room, CheckBox[] chkTable, out Bitmap Enemies, out Bitmap Enemies2) { var rInfo = RoomInfo.RoomInfoEntries[room]; var rGfxPal = SpritePalettes.DefaultPals; // Get the width and height (in 16*16 tiles) int w = rInfo.Width; int h = rInfo.Height; // Create the bitmap Bitmap bmp = new Bitmap(canvas0Width, canvas0Height, PixelFormat.Format8bppIndexed); Enemies = new Bitmap(canvas0Width, canvas0Height, PixelFormat.Format8bppIndexed); Enemies2 = new Bitmap(canvas0Width, canvas0Height, PixelFormat.Format8bppIndexed); Enemies.CopyPalette(rGfxPal, true); Enemies2.CopyPalette(rGfxPal, true); int Last = 0, palettenum = 0; List <int> Palettenum = new List <int>(); BitmapData bd = bmp.LockBits(ImageLockMode.WriteOnly); BitmapData be = Enemies.LockBits(ImageLockMode.WriteOnly); BitmapData be2 = Enemies2.LockBits(ImageLockMode.WriteOnly); bmp.CopyPalette(rGfxPal, true); for (int j = 0; j <= 4; j++) { if (chkTable[j].Checked == true) { for (int i = 0; i < RoomSprites.Sprites[(room * 5) + j].Count; i++) { var rs = RoomSprites.Sprites[(room * 5) + j][i]; if (!((rs.Sprite <= 0xFF) || (rs.Sprite >= 0x26C))) { MPalette[] NewestPalette; MPalette[] NewestPalette2; RenderPalette(SpritePalettes.GetPalette(rs.Sprite), Enemies.Palette, Enemies2.Palette, Last, out NewestPalette, out Last, out NewestPalette2, out palettenum); Palettenum.Add(palettenum); Enemies.CopyPalette(NewestPalette, true); Enemies2.CopyPalette(NewestPalette2, true); } } } } int count = 0; for (int j = 0; j <= 4; j++) { if (chkTable[j].Checked == true) { for (int i = 0; i < RoomSprites.Sprites[(room * 5) + j].Count; i++) { var rs = RoomSprites.Sprites[(room * 5) + j][i]; var si = SpriteInfo.InfoEntries[0][rs.Sprite]; if ((rs.Sprite == 0) || (rs.Sprite == 0xC0)) { continue; } if ((rs.Sprite >= 0x2D0) && (rs.Sprite < 0x3D0)) { // All item images are stored nice and linearly // Each item image is 3x3 tiles var index = rs.Sprite - 0x2D0; RenderItems(bd, index, rs.X, rs.Y, SpritePalettes.GetPalNum(rs.Sprite)); } else { var s = si.Sprites[rs.Direction % si.Sprites.Length]; if ((rs.Sprite <= 0xFF) || (rs.Sprite >= 0x26C)) { GfxProvider.RenderSprites(bd, rs.X, rs.Y, s.Sprites, Rom, SpriteGfx.GetPointer(0, rs.Sprite), SpritePalettes.GetPalNum(rs.Sprite)); } else { RenderEnemies(be, be2, rs.X, rs.Y, s.Sprites, Rom, SpriteGfx.GetPointer(0, rs.Sprite), Palettenum[count]); count++; } } } } } Enemies2.UnlockBits(be2); Enemies.UnlockBits(be); bmp.UnlockBits(bd); return(bmp); }