private void addUser(string module, string[] args) { log("Adding user manually"); OpenMetaverse.UUID guid = new OpenMetaverse.UUID("cf86b3be-8c15-4f3b-aa47-2a8589ac46c8"); MGMClient client = mgr.NewClient( "test", "load_0", guid, new OpenMetaverse.Vector3(50, 50, 50)); client.registerCallbacks(this.mgmLink); }
public MGMClient NewClient(string firstname, string lastname, UUID agentID, Vector3 position) { MGMClient client = null; UUID owner = agentID; bool senseAsAgent = true; try { if (agentID == UUID.Zero) { client = new MGMClient(firstname, lastname, position, owner, senseAsAgent, scene, log); } else { client = new MGMClient(firstname, lastname, agentID, position, owner, senseAsAgent, scene, log); } } catch (Exception e) { log("[NPC MODULE]: exception creating NPC avatar: " + e.ToString()); return(null); } client.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); log(String.Format( "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", firstname, lastname, client.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName)); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = client.AgentId; acd.firstname = firstname; acd.lastname = lastname; acd.IPAddress = "0.0.0.0"; acd.ServiceURLs = new Dictionary <string, object>(); AvatarAppearance npcAppearance = new AvatarAppearance(); // (appearance, true); acd.Appearance = npcAppearance; lock (m_avatars) { scene.AuthenticateHandler.AddNewCircuit(client.CircuitCode, acd); scene.AddNewAgent(client, PresenceType.Npc); ScenePresence sp; if (scene.TryGetScenePresence(client.AgentId, out sp)) { sp.CompleteMovement(client, false); m_avatars.Add(client.AgentId, client); log(string.Format("[MGM MODULE]: Created NPC {0} {1}", client.AgentId, sp.Name)); return(client); } else { log(string.Format( "[MGM MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID)); return(null); } } }
public MGMClient NewClient(string firstname, string lastname, UUID agentID, Vector3 position) { MGMClient client = null; UUID owner = agentID; bool senseAsAgent = true; try { if (agentID == UUID.Zero) client = new MGMClient(firstname, lastname, position, owner, senseAsAgent, scene, log); else client = new MGMClient(firstname, lastname, agentID, position, owner, senseAsAgent, scene, log); } catch (Exception e) { log("[NPC MODULE]: exception creating NPC avatar: " + e.ToString()); return null; } client.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); log(String.Format( "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", firstname, lastname, client.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName)); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = client.AgentId; acd.firstname = firstname; acd.lastname = lastname; acd.ServiceURLs = new Dictionary<string, object>(); AvatarAppearance npcAppearance = new AvatarAppearance();// (appearance, true); acd.Appearance = npcAppearance; lock (m_avatars) { scene.AuthenticateHandler.AddNewCircuit(client.CircuitCode, acd); scene.AddNewAgent(client, PresenceType.Npc); ScenePresence sp; if (scene.TryGetScenePresence(client.AgentId, out sp)) { sp.CompleteMovement(client, false); m_avatars.Add(client.AgentId, client); log(string.Format("[MGM MODULE]: Created NPC {0} {1}", client.AgentId, sp.Name)); return client; } else { log(string.Format( "[MGM MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID)); return null; } } }