private void GetGuildMembers(string data) { string backup = data.Substring(1); int index = -1; Guild guild = null; try { index = backup.IndexOf(','); int guildID = Convert.ToInt32(backup.Substring(0, index)); backup = backup.Substring(index + 1); if (guildID == myGuild.guildId) { guild = myGuild; } else { #if DEBUG guiController.ShowMessageBox("Got info about a guild the player is not part of."); #endif } index = -1; index = backup.IndexOf(']'); int count = Convert.ToInt32(backup.Substring(0, index)); backup = backup.Substring(index + 1); if (count == 0) { guild.ClearMembers(); } index = -1; index = backup.IndexOf('|'); while (index != -1) { string backup2 = backup.Substring(0, index); int index2 = -1; index2 = backup2.IndexOf(','); int id = Convert.ToInt32(backup2.Substring(0, index2)); backup2 = backup2.Substring(index2 + 1); index2 = -1; index2 = backup2.IndexOf(','); byte flags = Convert.ToByte(backup2.Substring(0, index2)); backup2 = backup2.Substring(index2 + 1); index2 = -1; index2 = backup2.IndexOf('|'); string screenName = backup2; GuildMember member = new GuildMember(guild.guildId, id, flags, screenName); if (member.accountId == myAccount.accountId) { myAccount.SetGuildFlags(flags); } guild.AddMember(member); backup = backup.Substring(index + 1); index = -1; index = backup.IndexOf('|'); } index = -1; index = backup.IndexOf(','); int id2 = Convert.ToInt32(backup.Substring(0, index)); backup = backup.Substring(index + 1); index = -1; index = backup.IndexOf(','); byte flags2 = Convert.ToByte(backup.Substring(0, index)); backup = backup.Substring(index + 1); index = -1; index = backup.IndexOf('|'); string screenName2 = backup; GuildMember member2 = new GuildMember(guild.guildId, id2, flags2, screenName2); guild.AddMember(member2); guiController.SetDebugText("Guild data added!"); } catch (Exception e) { guiController.SetDebugText(e.ToString()); throw; } }
public void UpdateMemberList(GuildMember member) { }
public void AddMember(GuildMember member) { userList.Add(member); }