protected override float JoinElement(ASceneElement element, float distance, bool isPositive)
        {
            distance += GetNextInterval() * (isPositive ? 1 : -1);

            if (ScrollAxis == ScrollAxis.Horizontal)
            {
                element.SetPosition(new Vector3(LayerCamera.StartPosition.x + distance, 0, 0));
            }
            else
            {
                element.SetPosition(new Vector3(0, LayerCamera.StartPosition.x + distance, 0));
            }

            return(distance);
        }
Exemple #2
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        protected override float JoinElement(ASceneElement element, float distance, bool isPositive)
        {
            float elementSpriteLen = GetElementSpriteLength(element);
            float sign             = isPositive ? 1 : -1;

            Vector3 elementPos;

            if (ScrollAxis == ScrollAxis.Horizontal)
            {
                elementPos =
                    new Vector3(LayerCamera.StartPosition.x + distance + sign * elementSpriteLen * 0.5f,
                                0,
                                0);
            }
            else
            {
                elementPos =
                    new Vector3(0,
                                LayerCamera.StartPosition.y + distance + sign * elementSpriteLen * 0.5f,
                                0);
            }

            element.SetPosition(elementPos);
            return(distance + sign * elementSpriteLen);
        }
        public override void Modify(ASceneElement element)
        {
            Vector3 elementPos;

            if (scrollAxis == ScrollAxis.Horizontal)
            {
                elementPos =
                    new Vector3(element.Position.x, sidePosition, element.Position.z);
            }
            else
            {
                elementPos =
                    new Vector3(sidePosition, element.Position.y, element.Position.z);
            }

            element.SetPosition(elementPos);
        }