Exemple #1
0
 /// <summary>
 /// Creates a small ship.
 /// </summary>
 /// <returns>EnemyShip.</returns>
 public static EnemyShip CreateSmallShip()
 {
     SmallEnemyShip smallShip = new SmallEnemyShip(0);
     return smallShip;
 }
Exemple #2
0
 /// <summary>
 /// Creates a small ship.
 /// </summary>
 /// <param name="startingAngle">The starting angle.</param>
 /// <param name="spawnLocation">The spawn location.</param>
 /// <param name="overSeeingGame">The over seeing game.</param>
 /// <returns>EnemyShip.</returns>
 private static EnemyShip CreateSmallShip(float startingAngle, Vector2 spawnLocation, MajorLeagueGamingAsteroids overSeeingGame)
 {
     SmallEnemyShip smallShip = new SmallEnemyShip(startingAngle);
     smallShip.Initialize(overSeeingGame.GetTexture(MajorLeagueGamingAsteroids.TextureType.ENEMY_SHIP_SMALL), spawnLocation);
     return smallShip;
 }