public StreamedVehicle(VehicleStreamer streamer, string model, Vector3 position, Quaternion orientation) : base(streamer) { this.model = model; this.position = position; spawn_position = position; this.orientation = orientation; spawn_orientation = orientation; }
private void initAndConnect(string ip, short port, string nickname) { currentIP = ip; GTA.Native.Function.Call("DISABLE_PAUSE_MENU", 1); GTA.Native.Function.Call("SET_FILTER_MENU_ON", 1); BroadcastingPaused = true; playerNames = new Dictionary<uint, string>(); playerModels = new Dictionary<uint, string>(); isCurrentlyDead = false; actionQueue = new Queue<Action>(); instance = this; jsEngine = new JavaScriptEngine(); CurrentVirtualWorld = 0; cameraController = new CameraController(this); debugDraw = new ClientTextView(new System.Drawing.PointF(10, 400), "", new GTA.Font("Segoe UI", 24, FontScaling.Pixel), System.Drawing.Color.White); pedStreamer = new PedStreamer(this, 100.0f); vehicleStreamer = new VehicleStreamer(this, 100.0f); pedController = new PlayerPedController(); npcPedController = new NPCPedController(); vehicleController = new VehicleController(); playerVehicleController = new PlayerVehicleController(); chatController = new ChatController(this); keyboardHandler = new KeyboardHandler(this); currentState = ClientState.Initializing; Interval = 80; //cam = new Camera(); //cam.Activate(); currentState = ClientState.Disconnected; System.IO.File.WriteAllText("multiv-log.txt", ""); perFrameRenderer = new PerFrameRenderer(this); Player.Character.CurrentRoom = Room.FromString("R_00000000_00000000"); startTimersandBindEvents(); try { if (client != null && client.Connected) { client.Close(); } client = new TcpClient(); IPAddress address = IPAddress.Parse(ip); nick = nickname; client.Connect(address, port); Client.currentData = UpdateDataStruct.Zero; serverConnection = new ServerConnection(this); World.CurrentDayTime = new TimeSpan(12, 00, 00); World.PedDensity = 0; World.CarDensity = 0; // AlternateHook.call(AlternateHook.OtherCommands.TERMINATE_ALL_SCRIPTS_FOR_NETWORK_GAME); GTA.Native.Function.Call("CLEAR_AREA", 0.0f, 0.0f, 0.0f, 4000.0f, true); currentState = ClientState.Connecting; } catch { currentState = ClientState.Disconnected; if (client != null && client.Connected) { client.Close(); } throw; } }
private void initAndConnect(string ip, short port, string nickname) { currentIP = ip; GTA.Native.Function.Call("DISABLE_PAUSE_MENU", 1); GTA.Native.Function.Call("SET_FILTER_MENU_ON", 1); BroadcastingPaused = true; playerNames = new Dictionary <uint, string>(); playerModels = new Dictionary <uint, string>(); isCurrentlyDead = false; actionQueue = new Queue <Action>(); instance = this; jsEngine = new JavaScriptEngine(); CurrentVirtualWorld = 0; cameraController = new CameraController(this); debugDraw = new ClientTextView(new System.Drawing.PointF(10, 400), "", new GTA.Font("Segoe UI", 24, FontScaling.Pixel), System.Drawing.Color.White); pedStreamer = new PedStreamer(this, 100.0f); vehicleStreamer = new VehicleStreamer(this, 100.0f); pedController = new PlayerPedController(); npcPedController = new NPCPedController(); vehicleController = new VehicleController(); playerVehicleController = new PlayerVehicleController(); chatController = new ChatController(this); keyboardHandler = new KeyboardHandler(this); currentState = ClientState.Initializing; Interval = 80; //cam = new Camera(); //cam.Activate(); currentState = ClientState.Disconnected; System.IO.File.WriteAllText("multiv-log.txt", ""); perFrameRenderer = new PerFrameRenderer(this); Player.Character.CurrentRoom = Room.FromString("R_00000000_00000000"); startTimersandBindEvents(); try { if (client != null && client.Connected) { client.Close(); } client = new TcpClient(); IPAddress address = IPAddress.Parse(ip); nick = nickname; client.Connect(address, port); Client.currentData = UpdateDataStruct.Zero; serverConnection = new ServerConnection(this); World.CurrentDayTime = new TimeSpan(12, 00, 00); World.PedDensity = 0; World.CarDensity = 0; // AlternateHook.call(AlternateHook.OtherCommands.TERMINATE_ALL_SCRIPTS_FOR_NETWORK_GAME); GTA.Native.Function.Call("CLEAR_AREA", 0.0f, 0.0f, 0.0f, 4000.0f, true); currentState = ClientState.Connecting; } catch { currentState = ClientState.Disconnected; if (client != null && client.Connected) { client.Close(); } throw; } }