protected override void AcceptAsyncEvent_Completed(object sender, SocketAsyncEventArgs e) { Client = new ClientCore(e.AcceptSocket) { IsServer = false, IsGame = false }; Server = new ClientCore("52.16.189.225", 5558) { IsServer = true, IsGame = false }; base.AcceptAsyncEvent_Completed(sender, e); }
protected override void AcceptAsyncEvent_Completed(object sender, SocketAsyncEventArgs e) { Server = new ClientCore("52.50.167.81", 5556) { IsServer = true, IsGame = true }; Client = new ClientCore(e.AcceptSocket) { IsServer = false, IsGame = true }; base.AcceptAsyncEvent_Completed(sender, e); }
public void RemoveClient(ClientCore client) { Client = null; }