Exemple #1
0
 //2维点相加
 public static void Point2fAdd(ref Tuple2fT NewObj, Tuple2fT t1)
 {
     NewObj.s.X += t1.s.X;
       NewObj.s.Y += t1.s.Y;
 }
Exemple #2
0
 //2维点相减
 public static void Point2fSub(ref Tuple2fT NewObj, Tuple2fT t1)
 {
     NewObj.s.X -= t1.s.X;
       NewObj.s.Y -= t1.s.Y;
 }
Exemple #3
0
        //鼠标拖动计算旋转
        public void drag(Tuple2fT NewPt, ref Tuple4fT NewRot)
        {
            //新的位置
              _mapToSphere(NewPt, ref EnVec);

              //计算旋转
              //if (NewRot)
              {
              Tuple3fT Perp = new Tuple3fT();

              //计算旋转轴
              CMatrixMath.Vector3fCross(ref Perp, StVec, EnVec);

              //如果不为0
              if (CMatrixMath.Vector3fLength(Perp) > CMatrixMath.Epsilon)
              {
              //记录旋转轴
              NewRot.s.X = Perp.s.X;
              NewRot.s.Y = Perp.s.Y;
              NewRot.s.Z = Perp.s.Z;
              //在四元数中,w=cos(a/2),a为旋转的角度
              NewRot.s.W = CMatrixMath.Vector3fDot(StVec, EnVec);
              }
              //是0,说明没有旋转
              else
              {
              NewRot.s.X =
                NewRot.s.Y =
                NewRot.s.Z =
                NewRot.s.W = 0.0f;
              }
              }
        }
Exemple #4
0
 //鼠标点击
 public void click(Tuple2fT NewPt)
 {
     _mapToSphere(NewPt, ref StVec);
 }
Exemple #5
0
        public void _mapToSphere(Tuple2fT NewPt, ref Tuple3fT NewVec)
        {
            Tuple2fT TempPt;
            float length;

            //复制到临时变量
            TempPt = NewPt;

            //把长宽调整到[-1 ... 1]区间
            TempPt.s.X = (TempPt.s.X * this.AdjustWidth) - 1.0f;
            TempPt.s.Y = 1.0f - (TempPt.s.Y * this.AdjustHeight);

            //计算长度的平方
            length = (TempPt.s.X * TempPt.s.X) + (TempPt.s.Y * TempPt.s.Y);

            //如果点映射到球的外面
            if (length > 1.0f)
            {
            float norm;

            //缩放到球上
            norm = 1.0f / Convert.ToSingle(Math.Sqrt(length));

            //设置z坐标为0
            NewVec.s.X = TempPt.s.X * norm;
            NewVec.s.Y = TempPt.s.Y * norm;
            NewVec.s.Z = 0.0f;
            }
            //如果在球内
            else
            {
            //利用半径的平方为1,求出z坐标
            NewVec.s.X = TempPt.s.X;
            NewVec.s.Y = TempPt.s.Y;
            NewVec.s.Z = Convert.ToSingle(Math.Sqrt(1.0f - length));
            }
        }
Exemple #6
0
        //更新鼠标状态
        public void upstate()
        {
            if (!this.isZooming && this.isRClicked)
              {                    // 开始拖动
              this.isZooming = true;                                        // 设置拖动为变量为true
              this.LastPt = this.MousePt;
              this.lastZoomRate = this.zoomRate;
              }
              else if (this.isZooming)
              {//正在拖动
              if (this.isRClicked)
              {                //拖动
              CMatrixMath.Point2fSub(ref MousePt, LastPt);
              this.zoomRate = this.lastZoomRate + this.MousePt.s.X * this.AdjustWidth * 2;
              }
              else
              {                                            //停止拖动
              this.isZooming = false;
              }
              }
              else if (!this.isDragging && this.isClicked)
              {                                                // 如果没有拖动
              this.isDragging = true;                                        // 设置拖动为变量为true
              this.LastRot = this.ThisRot;
              this.click(this.MousePt);
              }
              else if (this.isDragging)
              {
              if (this.isClicked)
              {                                            //如果按住拖动
              Tuple4fT ThisQuat = new Tuple4fT();

              this.drag(MousePt, ref ThisQuat);                        // 更新轨迹球的变量
              CMatrixMath.Matrix3fSetRotationFromQuat4f(ref ThisRot, ThisQuat);        // 计算旋转量
              CMatrixMath.Matrix3fMulMatrix3f(ref this.ThisRot, this.LastRot);
              CMatrixMath.Matrix4fSetRotationFromMatrix3f(ref this.Transform, this.ThisRot);
              }
              else                                                        // 如果放开鼠标,设置拖动为false
              this.isDragging = false;
              }
        }
        public override bool OnTouchEvent(MotionEvent evt)
        {
            if (gMitcRender.TransState || gMitcRender.RotAState)
            {
                if (evt.Action == MotionEventActions.Down)
                {
                    m_lastPos.Set(evt.GetX(), evt.GetY());
                    mMitcRender.GetWorldPoint(m_lastPos.X, m_lastPos.Y, ref m_lastwx, ref m_lastwy, ref m_lastwz);
                    m_curPos.X = m_lastPos.X;
                    m_curPos.Y = m_lastPos.Y;

                    m_curwx = m_lastwx;
                    m_curwy = m_lastwy;
                    m_curwz = m_lastwz;
                    Transing = true;
                    //gMitcRender.updateMatrix();
                    if (gMitcRender.RotAState)
                    {
                        Tuple2fT MousePt = new Tuple2fT();
                        MousePt.s.X = evt.GetX();
                        MousePt.s.Y = evt.GetY();
                        isDragging = true;

            //                         string strWp = String.Format("Down ThisRot Rot:({0},{1},{2})", ThisRot.s.M00, ThisRot.s.M11, ThisRot.s.M22);
            //                         Log.Debug(TAG, strWp);
                        LastRot = (Matrix3fT)ThisRot.Clone();
            //                         strWp = String.Format("After Down LastRot Rot:({0},{1},{2})", LastRot.s.M00, LastRot.s.M11, LastRot.s.M22);
            //                         Log.Debug(TAG, strWp);
                        m_arcball.click(MousePt);
                    }

                }
                else if (evt.Action == MotionEventActions.Up)
                {
                    Transing = false;
                    if (gMitcRender.RotAState)
                    {
                        isDragging = false;
                    }
                }
                else if (evt.Action == MotionEventActions.Move)
                {
                    m_curPos.Set(evt.GetX(), evt.GetY());
                    mMitcRender.GetWorldPoint(m_curPos.X, m_curPos.Y, ref m_curwx, ref m_curwy, ref m_curwz);
                    mMitcRender.buildTransform((m_curwx - m_lastwx), (m_curwy - m_lastwy), m_curwz - m_lastwz);
                    m_lastPos.X = m_curPos.X;
                    m_lastPos.Y = m_curPos.Y;
                    m_lastwx = m_curwx;
                    m_lastwy = m_curwy;
                    m_lastwz = m_curwz;

                    string strWp = String.Format("1.Move This Point:({0},{1},{2})", m_curwx, m_curwy, m_curwz);
                    Log.Debug(TAG, strWp);

                    if (gMitcRender.RotAState && isDragging)
                    {
                        Tuple4fT ThisQuat = new Tuple4fT();
                        Tuple2fT MousePt = new Tuple2fT();
                        MousePt.s.X = evt.GetX();
                        MousePt.s.Y = evt.GetY();
                        m_arcball.drag(MousePt, ref ThisQuat);
                        //string strWp = String.Format("1.Move This Rot:({0},{1},{2})", ThisRot.s.M00, ThisRot.s.M11, ThisRot.s.M22);
                        //Log.Debug(TAG, strWp);

                        CMatrixMath.Matrix3fSetRotationFromQuat4f(ref ThisRot, ThisQuat);
                        //strWp = String.Format("2.Move This Rot:({0},{1},{2})", ThisRot.s.M00, ThisRot.s.M11, ThisRot.s.M22);
                        //Log.Debug(TAG, strWp);
                        CMatrixMath.Matrix3fMulMatrix3f(ref ThisRot, LastRot);
                        //strWp = String.Format("3.Move This Rot:({0},{1},{2})", ThisRot.s.M00, ThisRot.s.M11, ThisRot.s.M22);
                        //Log.Debug(TAG, strWp);

                        //strWp = String.Format("Move Last Rot:({0},{1},{2})", LastRot.s.M00, LastRot.s.M11, LastRot.s.M22);
                        //Log.Debug(TAG, strWp);
                        Matrix4fT _tempTransform = mMitcRender.Transform;
                        CMatrixMath.Matrix4fSetRotationFromMatrix3f(ref _tempTransform, ThisRot);

                        m_arcball.upstate();
                    }
                    this.RequestRender();
                }
                return true;
            }
            else if (gMitcRender.ScaleState)
            {
                int nCnt = evt.PointerCount;

                if ((evt.Action & MotionEventActions.Mask) == MotionEventActions.PointerDown && 2 == nCnt)//<span style="color:#ff0000;">2��ʾ������ָ</span>
                {
                    m_lastPos.Set(evt.GetX(evt.GetPointerId(0)), evt.GetY(evt.GetPointerId(0)));
                    m_curPos.Set(evt.GetX(evt.GetPointerId(nCnt - 1)), evt.GetY(evt.GetPointerId(nCnt - 1)));
                    string strWp = String.Format("2 Down Point:({0}),({1})", m_lastPos.ToString(), m_curPos.ToString());
                    Log.Debug(TAG, strWp);

                    mOldCounts = 2;
                    mScaleFactor = 1.0f;
                    //gMitcRender.updateMatrix();
                }
                else if ((evt.Action & MotionEventActions.Mask) == MotionEventActions.PointerUp && 2 == nCnt)
                {
                    m_lastPos.Set(evt.GetX(evt.GetPointerId(0)), evt.GetY(evt.GetPointerId(0)));
                    m_curPos.Set(evt.GetX(evt.GetPointerId(nCnt - 1)), evt.GetY(evt.GetPointerId(nCnt - 1)));
                    string strWp = String.Format("2 Up Point:({0}),({1})", m_lastPos.ToString(), m_curPos.ToString());
                    Log.Debug(TAG, strWp);
                    mOldCounts = 0;
                    mScaleFactor = 1.0f;

                }
                else if (evt.Action == MotionEventActions.Move && 2 == nCnt)
                {
                    float lastlength = GetLength(m_lastPos, m_curPos);
                    m_lastPos.Set(evt.GetX(evt.GetPointerId(0)), evt.GetY(evt.GetPointerId(0)));
                    m_curPos.Set(evt.GetX(evt.GetPointerId(nCnt - 1)), evt.GetY(evt.GetPointerId(nCnt - 1)));
                    float curlength = GetLength(m_lastPos, m_curPos);
                    mScaleFactor = Math.Abs(lastlength) < 1.0e-6 ? 1.0f : (curlength / lastlength);
                    mMitcRender.buildScale(mScaleFactor);
                    this.RequestRender();
                    string strWp = String.Format("2 Move Point:({0}),({1})", m_lastPos.ToString(), m_curPos.ToString());
                    Log.Debug(TAG, strWp);
                }
            }
            return true;
        }