private void OnTryConnection() { if (PhotonNetwork.connectionState != ConnectionState.Disconnected) { return; } if (Connection_InputField.text.Length > 3) { ConnectorPhoton.Connection_Photon(Connection_InputField.text); } else { Connection_InputField.Select(); } }
public Game(ConnectorPhoton p) { parent = p; OtherPlayer = new PlayerDto(); LocalPlayer = new PlayerDto(); LocalPlayer.PlayerPhoton = PhotonNetwork.player; ListenersEndOfGame = new List <IEndOfGame>(); ListenersEndOfTurn = new List <IEndOfTurn>(); ListenersNewCharacterTurn = new List <INewCharacterTurn>(); ListenersPlayerAttack = new List <IPlayerAttack>(); ListenersPlayerJoinRoom = new List <IPlayerJoinRoom>(); ListenersPlayerLeaveRoom = new List <IPlayerLeaveRoom>(); ListenersPlayerMovement = new List <IPlayerMovement>(); ListenersPlayerReady = new List <IPlayerReady>(); ListenersStartGame = new List <IStartGame>(); }