LengthSquared() public static méthode

Squared length of the vector.
public static LengthSquared ( double x ) : double
x double
Résultat double
        /// <summary>
        /// Creates the Delaunay triangulation of the input data.
        /// Be careful with concurrency, because during the computation, the vertex position arrays get resized.
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public static DelaunayTriangulation <TVertex, TCell> Create(IEnumerable <TVertex> data)
        {
            if (data == null)
            {
                throw new ArgumentException("data can't be null.");
            }
            if (!(data is IList <TVertex>))
            {
                data = data.ToArray();
            }
            if (data.Count() == 0)
            {
                return new DelaunayTriangulation <TVertex, TCell> {
                           Cells = Enumerable.Empty <TCell>()
                }
            }
            ;

            int dimension = data.First().PositionArray.Length;

            // Resize the arrays and lift the data.
            foreach (var p in data)
            {
                double lenSq = MathHelper.LengthSquared(p.PositionArray);

                var v = p.PositionArray;
                Array.Resize(ref v, dimension + 1);
                p.PositionArray = v;
                p[dimension]    = lenSq;
            }

            // Find the convex hull
            var delaunayFaces = ConvexHullInternal.GetConvexFacesInternal <TVertex, TCell>(data);

            // Resize the data back
            foreach (var p in data)
            {
                var v = p.PositionArray;
                Array.Resize(ref v, dimension);
                p.PositionArray = v;
            }
            // Remove the "upper" faces
            for (var i = delaunayFaces.Count - 1; i >= 0; i--)
            {
                var candidate = delaunayFaces[i];
                if (candidate.Normal[dimension] >= 0)
                {
                    for (int fi = 0; fi < candidate.AdjacentFaces.Length; fi++)
                    {
                        var f = candidate.AdjacentFaces[fi];
                        if (f != null)
                        {
                            for (int j = 0; j < f.AdjacentFaces.Length; j++)
                            {
                                if (object.ReferenceEquals(f.AdjacentFaces[j], candidate))
                                {
                                    f.AdjacentFaces[j] = null;
                                }
                            }
                        }
                    }
                    var li = delaunayFaces.Count - 1;
                    delaunayFaces[i] = delaunayFaces[li];
                    delaunayFaces.RemoveAt(li);
                }
            }

            // Create the "TCell" representation.
            int cellCount = delaunayFaces.Count;
            var cells     = new TCell[cellCount];

            for (int i = 0; i < cellCount; i++)
            {
                var face       = delaunayFaces[i];
                var pointCloud = new TVertex[dimension + 1];
                for (int j = 0; j <= dimension; j++)
                {
                    pointCloud[j] = (TVertex)face.Vertices[j].Vertex;
                }
                cells[i] = new TCell
                {
                    Vertices  = pointCloud,
                    Adjacency = new TCell[dimension + 1]
                };
                face.Tag = i;
            }

            for (int i = 0; i < cellCount; i++)
            {
                var face = delaunayFaces[i];
                var cell = cells[i];
                for (int j = 0; j <= dimension; j++)
                {
                    if (face.AdjacentFaces[j] == null)
                    {
                        continue;
                    }
                    cell.Adjacency[j] = cells[face.AdjacentFaces[j].Tag];
                }
            }

            return(new DelaunayTriangulation <TVertex, TCell> {
                Cells = cells
            });
        }
Exemple #2
0
        /// <summary>
        /// Finds (dimension + 1) initial points.
        /// </summary>
        /// <param name="extremes"></param>
        /// <returns></returns>
        private List <VertexWrap> FindInitialPoints(List <VertexWrap> extremes)
        {
            List <VertexWrap> initialPoints = new List <VertexWrap>();// { extremes[0], extremes[1] };

            VertexWrap first = null, second = null;
            double     maxDist = 0;

            double[] temp = new double[Dimension];
            for (int i = 0; i < extremes.Count - 1; i++)
            {
                var a = extremes[i];
                for (int j = i + 1; j < extremes.Count; j++)
                {
                    var b = extremes[j];
                    MathHelper.SubtractFast(a.PositionData, b.PositionData, temp);
                    var dist = MathHelper.LengthSquared(temp);
                    if (dist > maxDist)
                    {
                        first   = a;
                        second  = b;
                        maxDist = dist;
                    }
                }
            }

            initialPoints.Add(first);
            initialPoints.Add(second);

            for (int i = 2; i <= Dimension; i++)
            {
                double     maximum  = 0.000001;
                VertexWrap maxPoint = null;
                for (int j = 0; j < extremes.Count; j++)
                {
                    var extreme = extremes[j];
                    if (initialPoints.Contains(extreme))
                    {
                        continue;
                    }

                    var val = GetSquaredDistanceSum(extreme, initialPoints);

                    if (val > maximum)
                    {
                        maximum  = val;
                        maxPoint = extreme;
                    }
                }
                if (maxPoint != null)
                {
                    initialPoints.Add(maxPoint);
                }
                else
                {
                    int vCount = InputVertices.Count;
                    for (int j = 0; j < vCount; j++)
                    {
                        var point = InputVertices[j];
                        if (initialPoints.Contains(point))
                        {
                            continue;
                        }

                        var val = GetSquaredDistanceSum(point, initialPoints);

                        if (val > maximum)
                        {
                            maximum  = val;
                            maxPoint = point;
                        }
                    }

                    if (maxPoint != null)
                    {
                        initialPoints.Add(maxPoint);
                    }
                    else
                    {
                        ThrowSingular();
                    }
                }
            }
            return(initialPoints);
        }
        /// <summary>
        /// Finds (dimension + 1) initial points.
        /// </summary>
        /// <param name="extremes"></param>
        /// <returns></returns>
        private List <int> FindInitialPoints(List <int> extremes)
        {
            List <int> initialPoints = new List <int>();

            int    first = -1, second = -1;
            double maxDist = 0;

            double[] temp = new double[Dimension];
            for (int i = 0; i < extremes.Count - 1; i++)
            {
                var a = extremes[i];
                for (int j = i + 1; j < extremes.Count; j++)
                {
                    var b = extremes[j];
                    MathHelper.SubtractFast(a, b, temp);
                    var dist = MathHelper.LengthSquared(temp);
                    if (dist > maxDist)
                    {
                        first   = a;
                        second  = b;
                        maxDist = dist;
                    }
                }
            }

            initialPoints.Add(first);
            initialPoints.Add(second);

            for (int i = 2; i <= Dimension; i++)
            {
                double maximum  = double.NegativeInfinity;
                int    maxPoint = -1;
                for (int j = 0; j < extremes.Count; j++)
                {
                    var extreme = extremes[j];
                    if (initialPoints.Contains(extreme))
                    {
                        continue;
                    }

                    var val = GetSquaredDistanceSum(extreme, initialPoints);

                    if (val > maximum)
                    {
                        maximum  = val;
                        maxPoint = extreme;
                    }
                }

                if (maxPoint >= 0)
                {
                    initialPoints.Add(maxPoint);
                }
                else
                {
                    int vCount = Vertices.Length;
                    for (int j = 0; j < vCount; j++)
                    {
                        if (initialPoints.Contains(j))
                        {
                            continue;
                        }

                        var val = GetSquaredDistanceSum(j, initialPoints);

                        if (val > maximum)
                        {
                            maximum  = val;
                            maxPoint = j;
                        }
                    }

                    if (maxPoint >= 0)
                    {
                        initialPoints.Add(maxPoint);
                    }
                    else
                    {
                        ThrowSingular();
                    }
                }
            }
            return(initialPoints);
        }